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Tor

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About Tor

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  1. Yes, all addons are installed as per your readme file. All addons are installed in the folder with "s". I did notice that some addons specified "addon" without "s", but suspected that were inaccuracies.
  2. Hi Avon Lady I am at work right now so I can't check the timestamp, but I downloaded it from the link at your site. All my addons are in the BIS created folder "...\Operation Flashpoint\ADDONS". Thanks
  3. Hi Avon Lady I am at work right now so I can't check the timestamp, but I downloaded it from the link at your site. All my addons are in the BIS created folder "...\Operation Flashpoint\ADDONS". Thanks
  4. I have followed the instruction provided in the readme to the teeth, but I get the following error when launching OPF (Resistance v.1.90): "No entry `config.bin/CfgWeapons.SEB_MP5´." and an OK dialogbox. The campaign starts ok, but in at the beginning of almost every mission and cut scene I get "No entry `.modelSpecial´." and an OK box again. So far the campaign plays fine after clicking OK, except the cut scenes are skipped - which is a shame as the create the atmosphere. I have tried to remove every addon untill the errors disappears, and have found the it is the TJP_Pavehawk_snow addon that is responsible. Is there a workaround to this problem? Thanks!
  5. I have followed the instruction provided in the readme to the teeth, but I get the following error when launching OPF (Resistance v.1.90): "No entry `config.bin/CfgWeapons.SEB_MP5´." and an OK dialogbox. The campaign starts ok, but in at the beginning of almost every mission and cut scene I get "No entry `.modelSpecial´." and an OK box again. So far the campaign plays fine after clicking OK, except the cut scenes are skipped - which is a shame as the create the atmosphere. I have tried to remove every addon untill the errors disappears, and have found the it is the TJP_Pavehawk_snow addon that is responsible. Is there a workaround to this problem? Thanks!
  6. Tor

    Some comments on resistance (spoilers).

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kopijeger @ July 15 2002,14:16)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Regarding Tor's post: Did you even read everything I wrote? Or were you simply being sarcastic?<span id='postcolor'> Yes I read it. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> The missions themselves were well designed and fun to play, with the exception of the tank-based ones, which like all such missions I find infuriating because of the great difficulty involved in controlling both ones own vehicle and the others in the platoon.<span id='postcolor'> I missed the tank missions and took every opportunity to steal tanks, either an abandonned one or by killing the tank crew if possible. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">For similar reasons I am also quite thankful that there were no flying missions in the campaign.<span id='postcolor'> I particularly missed the chopper missions. If you are having a hard time controlling them, you can use the original single mission "Ground attack" for practice. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The greatest technical flaw in the new campaign is the inconsistency of the system for collecting and stockpiling weapons.<span id='postcolor'> I find version 1.75 to be a vast improvement over version 1.00 to 1.46. The fact that the weapons you collect in one mission are carried on to the next was a feature that I missed a lot in the elder versions. Also I enjoyed the added features to drop weapons or to put them in vehicles. I really can't see any reason for complaints in this respect. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Why not hundreds of charges, dozens of rifles and thousands of clips?<span id='postcolor'> Did you run out of ammo? Better practice your aim then. No seriously this is supposed to be a small group of people that gathers to fight the invaders. Think of it as your own hometown being invaded. Do you have 1000s of clips hidden in you living room or perhaps in the garage? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It is also curious that the first time you get to decide which weapon you should carry, the stockpile contains a couple of LAW rockets, but no launcher for them. <span id='postcolor'> One of your men has the launcher. If you want it remove it from him and add it to your own inventory. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Gastowski claims that officially he is on Nogova as a private individual and that the whole operation is shrouded in secrecy. Yet later he openly participates in battle wearing something which is obviously a capitalist imperialist army uniform.<span id='postcolor'> He is ironical when he claims he is there in private business. I.e. it's undercover and he can't say anything else. Just like if you have seen Air America with Mel Gibson. The US is not in Laos, yet they have personel and lots of aircrafts there. Confused? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">One gets the impression that the invasion was carried out on orders from the socialist imperialist government, what with the communist party of Nogova scum travelling to Moskva in order to request that they are to be installed as vassal tyrants in their homeland.<span id='postcolor'> They travel to Moscow to try to find a political solution to the conflict - it is stated in the game - perhaps it was in one of the parts you skipped? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">it would probably add to the realism and make the game's plot more interesting if we saw evidence of moral corruption on behalf of the "heroes".<span id='postcolor'> Actually, in the very first real mission, you can tell the Russians where your friend is hiding. I think that pretty corrupt. Also later on you when you attack the capital, you are instructed that "no one is to leave here a live". I think that is against the Geneva convention. Anything else? Ohh yes - do you know what an "imperialist" really is? Because you seem to use that word at random.
  7. Tor

    Some comments on resistance (spoilers).

    Geezz. No good points?
  8. Tor

    Marek/ondrej voice-act in ofp:r ?

    Is it possible to continue the campaign if you choose to betray your buddy?
  9. When will Resistance realistically be out? Currently I have all options maxed out on my 1.8ghz+GF3. Will that be possible with Resistance too. Or do I need a better PC (again)
  10. Tor

    Who cares about doors

    Imagine how cool it would be if we could have some good old fashioned trench warfare.
  11. Thanks for the reply. I can't wait till it hit the stores!
  12. Is Resistance an addon to OPF 1.46 (whatever version we might have at the time). Or is it a seperate new game (OPF2)?
  13. Tor

    Osprey in next add-ons pack

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (madmike @ Mar. 09 2002,01:19)</td></tr><tr><td id="QUOTE">If they took away the fog it would be too laggy to play. have you messed around with this setveiwdistance? It is laggy when flying a plane if you take away all the fog.<span id='postcolor'> You just need a better PC
  14. Tor

    Mission poll (look at this one)

    Funny enough, no one wants to command their own troops So much for leadership (I of course answered spec ops, since I am a real maverick) (Darn lousy spelling - I always see a spelling mistake just as I have hit the submit button)
  15. Tor

    Whats the difference between ak47 and ak74

    After some reading on various websites I think your discussion emerges from confusion of what you are acutally dicussing. Everyday uses for suppressed weapons: Suppressors can be broadly divided into two groups –those that try to remove the supersonic crack and those that don't. The former systems try to reduce the round velocity, either by "friction wipes" or by bleeding off some of the propelling gas. The second form of suppressor only deal with the muzzle blast and need to be used with sub-sonic ammo if supersonic crack is to be avoided. The article mentions that there are several advantages using a muzzle blast suppressor with supersonic ammo: same range and terminal effects as an unsuppressed weapon hides any muzzle flash recoil reducing effect For some weapons the use of a suppressor improves accuracy So in short you will have advantages using a muzzle suppressor with supersonic ammo, but the weapon will not be fully silenced. If you want a fully silenced weapon using a muzzle suppressor, you have to use subsonic ammo and then you accuracy, range and penetration will suffer.
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