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Sgt_SyphonX

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About Sgt_SyphonX

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  1. Personally, if I were you, I'd wait until you had more cash flexibility to where you could upgrade to i5/i7 (preferably i7 of course), rather than dumping another couple hundred on a CPU for an old socket. That's just me however.. you can do what you want. It just seems kind of redundant, to spend (nearly $500-800?) in total on two CPUs for an outdated socket? Not worth it, frankly. Most gamers don't want to hear this, but it would be better that you waited. As you'll be sorry you wasted money by the time a mobo upgrade rolls around. Consider overclocking and more advanced optimizing before you consider dumping a couple hundred. If you haven't overclocked, and you're looking to, go to a more professional forum if you need help, as you can damage your hardware if you're careless about it. It's not rocket science though, very simple once you've done it a few times. Know your hardware's limits, don't get speed greed, etc.
  2. Thanks, I'm pretty new to coding, but it's not rocket science.. just need a good reference. I'll give it a whirl. I should have an authentic looking FOB in no time.
  3. How is it possible to do this? I am setting up a FOB in Takistan, with guard towers (specifically 'Bunker Towers'), and I'd like to put soldiers in them for ambiance and for mission purposes. However, I can't seem to figure out how to place them in the tower, i.e., the "2nd floor". They either end up outside the tower, on the ground floor, or just dead somewhere around it. .. and for that matter, how do you place characters on a 2nd/3rd/4th/Roof at all..?
  4. Here are my Specs XCLIO Windtunnel Full Tower Case PC Power & Cooling, Silencer - 750W (1 12v 60A Rail) ABIT IP35 Pro ATX LGA 775 Motherboard (BIOS v16) Intel E6850 Dual-Core G0 @ OC'd 3.5ghz (1.36v) 8GB OCZ Reaper HPC Edition (4x2) 4-4-4-15 2T Western Digital Caviar 500GB 7200rpm SATA HDD Nvidia EVGA GeForce GTX 280 @ OC'd 700mhz Core, 1450 Shader, 1300 Memory SoundBlaster X-Fi, FaTaLiTy Pro. Series w/ Vista Ultimate x64 ----- Now, I've always run my game with absolute zero virtual memory. I turned off the paging file and deleted it and have done this for over a year and can typically run every game I play maxed out without much issues. Even games that encroach upon Armed Assault 2's memory needs. I played Arma 1 maxed out and had great performance, granted it's graphically dated, but the need for memory is still there. Now, I'd assume I could run this game maxed out just as every other, except for one small problem - No x64 support. The game hardly utilizes my RAM and therefore has serious problems with memory. No matter what settings I've tried, I get crap performance and texture memory problems (Textures popping in and out) so I don't really know what to do. I've tried reusing a paging file for the first time in a while, and didn't really see much of a difference. Is there something I'm missing? What should be my settings for paging both in System settings and Arma 2's config? -ArmA2.cfg language="English"; adapter=-1; 3D_Performance=180000; Resolution_Bpp=32; Resolution_W=1600; Resolution_H=1200; refresh=60; Render_W=1600; Render_H=1200; FSAA=2; postFX=1; HDRPrecision=8; lastDeviceId=""; localVRAM="271566848"; nonlocalVRAM="271566848"; --It's only recognizing 256mb of my 1gb Video Card memory, apparently. I've tried setting this to the respective 1,000mb, but it doesn't seem to do anything. I've even tried changing the nonlocalVRAM to the respective 8,000mb of RAM I have in my system, to no avail. I've also changed the file to Read Only, but it doesn't do anything for the Texture Problems or performance. Also, earlier I checked off Read Only and deleted both numbers, started up, played, then closed. When I checked it again, the .cfg file added the 271566848 to both entries again.
  5. Is there a way to get TrueRangeAI to work with ACE? I tried TrueRange and the enemy will fire on you at over 2000+ meters, along with the Blufor returning fire. It was on the Demo mission provided with TrueRangeAI mod, it was quite a long distance firefight. I heard ACE was using TrueRangeAI but the Opfor tends not to fire at you until you're within a rather close distance. Is there a way to set it to TrueRangeAI's distance setting of 2,200-3000m ?
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