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Everything posted by Smurf
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Actually, giving it a second thought, not exactly as Rogue Spear from above because you never have direct control over the troopers - you draw path and angles. Maybe in the future? It can work.
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Yep - with Tangos, breaching, doors, banging, clearing, go codes and all; But you have to input your "watch angles" making it even more fun for armchairs generals and tactical nuts.
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Bought it too, great game. These 52 seconds should be enough to convince those in doubt: I like it all "choreographed" (you gain a bonus for doing it all in one run) but you can go real time or pausing as needed. There is squad (classes and tactics), members (skills in general) and weapon (NEW TOYS!) progression - simple yet deep enough to make me care about those little fellas - and it all matters in the gameplay! Long rifles vs SMGs vs Pisto (note the shotgun guy in the video switching to pistol at his final room); Vests; Equip weight etc... I recommend it in a blink of an eye.
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TF Balance?
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Now I know what they are up to, makes all the sense: store.steampowered.com/app/259800/ :D
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I don't think anyone would panic because an in-game gore or anything like that, maybe a "wow" effect, great for videos, or tension building when things go wrong and you know you are next.... or are about to get out on a heroic way. For me it's about things not seeing so off. A bomb explodes and you see a funny flying ragdoll? A kill house with numerous bodies and no blood? It falls into the same categorie as shells casing\brass, sounds and SFX: immersion and feedback.
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It won't happen because the engine sucks at doing that, no other explanation because this game is from the same creators of this: The knife one if pretty brutal, and I like it! But it looks silly and un-dramatic without blood or sounds or anything. Now listen to this, in headphones if possible: Those things get to you in-game, add to the immersion and remember you that war is not fought by funny looking robots; Could be a great thing for a series that is too sterile and souless.
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It can't be true because of the number, complexity and variation of animations made specialy for DayZ. One more trivial animation wouldn't hurt. Skeletons or whatever techky thing don't match between games? Then there is something wrong in the process of doing things. Anyway, I expect significant changes with the next DLC.
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Can't be true because (I hate doing this) DayZ. And the game is already 1+ year old and this was already an "issue" pointed out on the awesome Stratis teaser; E3 2012? C'mon BI, you can do better!
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You just discovered one of the main features of A3?
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How can shotguns (pallets and other types of ammo) be taken out if they were a feature for PMC DLC back then? Is in the simple things that Arma fails the most.
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CPU or GPU, that we have to spare?
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Nope. Been away from Arma for far too long. That's a sad history actualy :( Anyway, probably more related to IA + vehicle convoys than anything else. Yet diving\underwater is a feature marketed for A3 and it works for AI on a simple level, would expect the same for rivers\ponds; Don't want an AI that uses them strategically - crossing\avoiding it when it's suitable is enough - but that alone shouldn't be the reason for cutting off something so meaningfull on the terrain and even more on a battlefield.
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Is fatigue system realistic? Fact based discussion
Smurf replied to d3nn16's topic in ARMA 3 - GENERAL
Stick that and close it! -
Except for the mighty AI! :D
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Ah the possibilities... amazing. But will the moon cast a shadow on Earth? BI is going for the really major league in simulations.
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Chill out. Just a viral for "28 Months Later".
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But then AI. :rolleyes:
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That's the thing. You can ONLY enjoy Arma by doing that, otherwise you end up with a bunch of clueless people roaming around doing not many interesting things don't matter the gamemode (PvP, Wasteland, Evo\Domi, Coop), either because the people are really clueless, get bored or because the mode\mission is not so well designed, explained or "focused" on anything. In PR tactical gameplay is spontaneous and you find it almost anywhere. Gazillion of mods? GREAT! Now how do you sync that with other 60+ people? Preparation for playing in Arma take as many if more time than actual gameplay if you are not on somekind of group. IMO, technical aspects like framerate aside, those are the reasons why Arma don't have a breakthrough and become a MP thing.
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While I agree, all that boils down to one thing: people. You can do everything better in Arma (or Tactical Battlefield or A2:PR) but isn't the same thing. The PR community have a different mindset and it shows; You can have a decent game session in pratically any PUBLIC server.
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RHS: Armed Forces of the Russian Federation A3 WIP Thread
Smurf replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great job guys, can't say anything else. (For this first release) Are you kind of "balacing" the sides in terms of units\equipment or delivering what is done? Looking forward to it. -
Awesome video for a great music. Looking forward for the whole album: And this, well :m:
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He's been saying that since pre-A3 so... yeah. But at least there is hope.
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Since the discussion reached this point, little OT but if you are going to discuss "Human-to-AI orders" you HAVE to take in consideration the UI when doing so; Current design is either too simple or too complex\specific, a smarter aproach can bring more benefits than it seems: better game flow, less player frustration = happier players. AI grouping and simple set of behaviours like: While keeping the in depth micromanegement we have now as an option. I know you Devs know that so, I won't go deeper; Just the same old annoying reminder. Now you have the credit, the CZKredit, find some time. :)
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Whatever they decide to do, I hope it's not another half baked feature and if they're not going that extra mile, at least leave it "mod ready\friendly".