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Smurf

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Everything posted by Smurf

  1. Smurf

    Development Blog & Reveals

    Mandatory question: Previous oficial content will be upgraded?
  2. Smurf

    Development Blog & Reveals

    Can we have a projection for the lighthing Dev's Diary? Time to get matters out of the shadows and show some eyecandy. Hope all the development is going well and not slipping in some muddy terrain; The team should have a better navigation throught all the process by now weather things go well or not. Regards.
  3. Smurf

    Fatigue Feedback (dev branch)

    Animations just like those present on the official DayZ Alpha Trailer, huh? (read: Recorded and made it's way into some form of RV engine)
  4. Smurf

    Rainbow Six Siege

    Must see:
  5. The force is strong with this one.
  6. This functionality should be "default-ed" and expanded to better couple with the game\environment. Think of fireteams, vehicles and so on. ______ On other news, the direct selection of weapons + apparence of proxies for pistol holsters + emphasis on the whole gunplay == COULD mean new animations for transitions? Rifle\Back Sling, PDK\chest sling, pistol\holster ..... Or I am too optimistic?
  7. Smurf

    Rainbow Six Siege

    Look at ArmA. I'm happy with that.
  8. And to add once more the my last post for AI commanding, SWAT 4. Smart, groups, many options, fast and easy to use.
  9. Some rogue Devs might be working out of the data lock! It is an ongoing thing, so nothing to do with the DLC.
  10. @the AI and AI's UI needs major improvement: Yes it does. IMO: less buttons but maintain an OPTION for the full thing; Grouping\collapsing, greater use of colors; Support: share of ammo, med care, some auto management inside AI groups; Brothers in Arms like control scheme; Smart use of icons and actions (garrison, raid, supress....); EDIT: Role specific actions: engineers plant\defuse explosives, MG\Granadiers saturate areas, helo pilot lands, jet pilots strafe, snipers scout\report\take THAT shot, officers do the paperwork and so on. Try something with a 3D cursor, you had a start in A2 with the cover thing but that barely worked, kept sticking to any object but the one you wanted to and you couldn't even select the right side of the cover most times. But it was a start.
  11. Smurf

    Arma 3 - Marksmen DLC First Look Livestream

    All nice and all but... - no indication on if your weapon is rested or deployed? People WILL be confused! (I know about the discussion on the proper thread) ((even saw deployed weapons with folded bipods!!!!)) - liked the rotation limitation when proned and deployed. No penalities when not deployed? - Optics and attachments; Nothing new? - 3D scopes stiil "floating" all around - FFS teach your AI to mount NVG only when needed (or scripted) because the combination with Ghillie suits make them look particularly silly.
  12. Smurf

    Development Blog & Reveals

    The posture of the soldier holding the MMG in the artwork is different from the ones with rifles; Is that something?
  13. Smurf

    Breach & Clear

    Go play Jagged Alliance 2.
  14. I don't like the way the sway its implemented;(when you are rested) It is not predictable, isn't smooth and fuck up everything when using scopes.
  15. We need to update this chart: I will summon this, which summarize it well enough to me, bolding is mine: the problem is people dont even know what they dont know and arma people are simply clueless when it comes to that in comparion to bf2: pr players... i speak from my personal experience when i tried to adress the lack of teamplay and communication on a3 public servers (if you find one that runs pvp (eventhough they still have absurd money systems)), people where offended or adviced me to join a organized group that uses teamspeak *facepalm* from: http://forums.bistudio.com/showthread.php?184194-Squad-%28PR-BF2-Devs%29/page2
  16. Arma from above. :D Got your attention? Then straight here. Otherwise the trailer sums up pretty well: Not played online yet but there is 255 people servers!! Day\night, weather, crouch\prone!, mods, inventory, trenches!, resting weapons! and obligatory zombie things, sadasddas, do it. Summary: Website: http://www.modulaatio.com/runningwithrifles/ Single player, COOP and MP PvP; Gamemodes: deathmatch, King of the Hill (3 sides), objective; XP, stats, rank; AI is competent; Manual (worth a read): http://runningwithrifles.gamepedia.com/Manual Google images: http://img7.gram.pl/20140502142743.jpg (114 kB) http://www.modulaatio.com/runningwithrifles/wp-content/uploads/2014/03/ss_de75e8d036a17acf60ed41afa6fa402407d42254.1920x1080.jpg (258 kB) http://www.modulaatio.com/runningwithrifles/wp-content/uploads/2013/03/screenshot164.png (1375 kB) http://cloud-4.steampowered.com/ugc/538510267056496563/9FACEAEBF26E10C77F76975784E70B982FC0E009/ (294 kB) http://pclosmag.com/html/Issues/201406/images/page11/screenshot124.jpg (425 kB) Among all the things in Steam, this one deservers it.
  17. Smurf

    Squad (PR:BF2 Devs)

    It looks A LOT like Project Reality (and that is all the info you need) but build from the start, engine\feature wise, with the final goal in mind - which in my book is something good.
  18. Really nice everything! But: forums.bistudio.com/showthread.php?184194-Squad-(PR-BF2-Devs) Looking forward to it.
  19. Arma is an ongoing thing, never will be "complete". But never any of the Arma's, nor this one, feels polished. There is always something missing. The mission is going awesome, your squad is doing some SWAT sh't (:cool:), you have your game face on and then........ something "arma" happens. You know the feel.
  20. Smurf

    Running with Rifles

    Just like Arma! :D It's more like a feature oriented trailer, does it's job. Even the AI is somewhat smart. Found myself joining them on a full scale front assault with lots of cover and fire; flanking a position with with random dudes I found while loitering around; and even supported an assault with an APC when the frontline got onto a hold. Imagine my happines with I found a PKM, which you can only fire while prone or while supported into something, pretty neat. EDIT: New vehicles: https://scontent-a-ord.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/s720x720/10801858_386903594799826_4186188792095429659_n.png?oh=cbe405e7066c53b974b8f9831dd7abb1&oe=5500584D (349 kB)
  21. Smurf

    Blood pool removed?

    Nope. Blood trails were even "featured" on previous year's E3 and other shows. ___ Again, for me the lack of any type of gore is techincal - the engine sucks when it comes down to particles, textures on textures (glass\eyewear = invisible things, you know..) and dynamic generated things (how gore was made in mods? Delete body and spawn limbs, weird stuff happened now and then).
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