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SASrecon

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Posts posted by SASrecon


  1. Hi guys, I'm working on creating my favourite ski-resort in Arma

    Google maps link: http://goo.gl/maps/huxsc

    I thought I'd share some screenshots etc. in-case any of you want to see this sort of thing in Arma.

    Remember it's very early days but here you can get an idea what sort of map this will be:

    http://i.imgur.com/ATDRkSS.jpg (331 kB)

    http://i.imgur.com/utFmsJ4.jpg (373 kB)

    The idea is for it to be snowy above 800m and fade into grass below that

    I'm new to map making so it may take a while for it to be released but I can't wait for it myself, and if anyone would like to help out with modelling some buildings/advice for making snowy maps that would speed up the process and improve the end result :)

    If feedback is largely positive I'll post more screenshots every major update.

    --

    R3con


  2. Hmm in the ticket it says Running on the road should take less effort than running on grass.

    Actually over longer distances it's better to run on Grass, it absorbs more of the impact when you're running/carrying weight for example.

    Maybe if you're wearing trainers and sprinting on a man-made flat surface then it's quicker over a short distance but over a longer distance/if you're wearing boots and you're not sprinting flat-out I really don't believe there would be that big a difference in speed/fatigue.

    So maybe they could tweak it so that if you're doing the burst-sprint it's quicker on a road, but running/jogging is just as quick on grass as it is on a road?

    But with the bushes I completely agree, it would be a cool feature to play around with :)


  3. I LOVE that you added a default "freelook" option for vehicles (now please add a option for default running/walking) but now that you've done that
    What d'you mean 'added' freelook? It's always been there just press alt?
    I can't fly helicopters.

    I rely on the mouse to fly my helicopter, and enabling the "freelook" option makes it impossible to steer the helicopter.

    again, just bind everything normally and use alt?
    Also I'm constantly finding other things, like for instance I can't debind the controls for "Q" and "E" from "Order Move Slow" and "Order Move Fast," what is that about?
    It's an Alpha?

  4. Hey I've been having some problems with creating some missions in the Arma3 Alpha (not Lite).

    I can't seem to extract a mission to a PBO in the MPMissions folder, all I can do is create a mission.sqm file.

    Also when I was trying to create a MPmission in the regular editor all I could do was create the sqm again, and exporting it to a MPmission wouldn't make it appear in my list of MPmissions, so I had to copy+paste all the mission contents and recreate it in the 'multiplayer editor', even then I still couldn't extract to a PBO, but it would appear in my list of MPmissions (as an sqm file under 'Arma 3 Alpha - Other ProfilesNAMEHERE\MPMissions', as my 'C:\Program Files (x86)\Steam_Library\SteamApps\common\Arma 3\MPMissions' is completely empty except the readme file).

    Anyone got any suggestions?

    I've always had the CD copy of Arma, could it be a steam problem? i.e. should I verify integrity of game cache/reinstall? Would hope for a simpler fix >.>

    I should probably also mention (in-case this is an issue with my Steam Directory), my regular Steam directory is on my Harddrive (D:/) but I installed Arma3 on my SSD (C:/). But don't see how this should be a problem as all the directories of MPmissions, missions etc. are all set up, they're just empty :(

    cheers,

    R3con


  5. Yea had, 2 or 3 crashes playing multiplayer with a friend in about an hour of playing, dunno if it's any use to the devs tho if we just say 'ohh my game crashes' are there any log files we should report to bugtracker? (Sry I'm new to crash-reporting, but I wanna help out with the alpha process :P)


  6. Of course we can, it was always ("always" - OK admittedly my Arma career started with Arma 2) possible.

    Well actually only since a few months after A2 release they made it possible to merge 2 animations from both upper and lower-body, enabling people to reload whilst moving (But sadly still haven't made it possible to switch to your sidearm whilst moving).

    Wasn't possible at A2 release (iirc) or before.


  7. That's because you were looking at the price without tax, probably after putting it in your basket.

    At the moment the total price for me if i convert it to dollars is: $30.30, Tax: $5.26 so Total - Tax: $25.04,

    simple maths really.


  8. Because other developers like to use simple/stupid AI.

    The AI took up a whole core in A2, I'm guessing it's the same in A3, simply because of how many processes and calculations it has to go through to produce a vaguely human-looking response and act completely on its own accord.

    In most shooters nowadays AI is completely scripted, so it NEEDS you to command it pretty heavily, this 'commanding'/scripting of AI behaviour relieves a lot of performance and can provide some sort of immersion if placed well in a narrow environment but in a mil sim you need AI which can adapt to all situations, run around and take cover without you telling it to, fly a helicopter without recording its path manually, drive a car and avoid obstacles (hell, even looking at some A3 gameplays on youtube, the AI drives better than most players) not just how to take cover behind one piece of cover in a corridoor-shooter scenario and pop-up upon a 'detection trigger' or after a certain interval.

    As for the visuals, I don't know very much about GPU/CPU usage, someone else would have to answer that :P


  9. I've personally used a 210 m stretch of road as a landing strip for a Su-34. While under fire. With 3 enemy jets in the air. With AIM9-spamming Cobras...

    There are probably tens of spots suitable for a makeshift landing strip.

    you CAN'T land a jet on grass in real life.

    When did he say anything about landing on grass?

    There are already tons of addons in arma 2 for carrier ops, why can't they integrate those into arma 3 ?
    Who says BIS won't include some carriers for Arma 3 final release/DLC?
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