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STALKERGB

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Posts posted by STALKERGB


  1. Yeah Youtube seemed fine for me while he actually did the jump, absolutely amazing to watch. Been a very long time since I have been that in awe of anything, congratulations to Felix and all the people involved!

    Have to agree that when he began to tumble me and the others watching with me thought the worst, so glad he made it down safely.


  2. As for the polygons, am I to understand that it's up to me on the main resolution LOD as to whether I use tri's or quads?

    Generally try to keep to quads, if for no other reason it makes your model seem less cluttered to look at. Obviously when it's in game it'll have been broken up into tri's so one of the benefits to using tri's yourself is that you can define where a quad is cut across the middle. (If that makes sense).

    Also I find that using lots of tri's can cause slightly odd shading sometimes, so if you had something like below:

    tris.jpg

    Where a single point has lots of edges coming out of it, it can produce some weird lighting around that area. Not always but from personal experience it seems to happen from time to time.


  3. @Beagle, without reading your link I assume that's thalidomide? Indeed an awful thing to have happened.

    As for this particular study on GM foodstuff, I'm not really saying one way or the other if it's good or bad, I can't honestly say because I don't know. That said I do find it hard to believe that Seralini and de Vendomois did this experiment as objectively and "properly" as they could. Not saying that they are wrong or right, just that they look "dodgy" scientifically the way they have done it.

    Also, I heard Montasanto produced Agent Orange during the 60s and 70s.

    Primarily Monsanto Corporation and Dow Chemical according to the internets. I say that Agent Orange is slightly different seeing as it was used in war, horrific results but I'd assume that the pressures of war lead to rushed development and testing.


  4. If Gilles-Eric Seralini is so confident in his results, why won't he let the European Food Safety Authority verify them? I know he claims they will be biased but if his results are so compelling and accurate then surely they won't be able to "massage" them or whatever he thinks?

    EDIT: Speaking of bias, surely Seralini and de Vendomois are a bit suspect given their history of anti-GM work, not that it makes them wrong but it can't help in an experiment that needs to be completely fair.

    have such dubious credentials

    Isn't the co-author of the study, de Vendomois' degree in homoeopathy?


  5. I would guess (although I'm not too sure) that the face order on your model needs sorting, it might be worth clicking the drop down menu "Faces" and selecting "Sort" or "Sort Alpha", what that will do is move the transparent face "above" the others, this'll hopefully sort the problem. The other solution could be to cut/paste the transparent face which should have the same effect as moving the face "above" the others.

    Hope that makes sense lol


  6. Currently I'm trying to weight a woman witch is smaller than the male model. Do I have to scale it up in order to the animations work properly?

    To follow Synide's answer, one of the key parts of your model that will have to be the same size/position is the hands, if these are out of place it can look very messed up. With that in mind, the rest of the body has to fit the specific position of the hands so unfortunately really limits how tall or fat a model could be, as an example, the female model I'm working on at the moment is almost exactly the same size as the male models I use, the only real difference is "she" is slightly thinner and the shoulders are less square. There isn't a whole lot you can do unfortunately.

    1. What is the point in adding a painted area to a selection created by me with a random name like "abc"? Cause I think it won't move. Will it?

    2. Why create "LeftArmAdd" since you will redefine "LeftArm" along with it, ending up with two identical selections?

    3. Is it possible/convenient to do all this process in 3ds MAX?

    1 - The only selections that will move are ones defined in you model.cfg, so as you surmise, creating one called "abc" won't do anything special. The reason I use my own selections is kind of my answer to number 2.

    2 - I create something like "LeftArmAdd" because if you begin painting weights onto a model and then define it to "LeftArm" it will overwrite what was already on LeftArm. A solution to this would be to select "LeftArm" before you start painting. The reason I don't do this (and create my own selection) is purely because it allows me to make mistakes without any serious consequence. So if I mess up what I was defining to LeftArmAdd I'll only have to re-start or re-correct that small selection as opposed to having to re-do or start again with the whole "LeftArm" selection. I hope that makes sense lol!

    3 - As for MAX, I'm sure there would be a way, unfortunately I have almost no experience with it (I use modo) but someone more versed in it might be able to help :)


  7. It's really enjoyable, love the setting! To be fair I enjoyed True Crime years ago and I'm glad to see that enjoyment has carried through.

    I played the pc demo, not going to buy it, the control is terrible, another good example of a bad console port.

    I actually think the port isn't too bad, seems much better than a lot of ports. And at least for me has been far smoother than GTA 4 when that came out on PC.

    Also I'm really enjoying the voice acting! Didn't realise Lucy Liu, Tom Wilkinson and Emma Stone were in it! :)


  8. @Hans, well yeah technically you can say a lot of things humans do are completely pointless, but then thinking like that never gets us anywhere. Although MSL's Curiosity will be an incredibly useful scientific resource the fact that as a race, we have proven we are capable of doing such a thing successfully is an achievement in of itself.

    Just because a scientific project wasn't privately funded and you don't think it was worth the time and money doesn't mean it wasn't worth it. A lot of scientific discoveries have come off the back of funding from a government.

    With such narrowminded view, your country wouldn't even been discovered.
    The East India Company wasn't funded through taxes, but rather selling of stock. In other words, they were able to do what they did because of capital. If you need any lessons on US history, feel free to PM.

    I assume we are talking about the discovery of the Americas? In which case Columbus was employed by the Spanish Monarchy, in fact before getting Spanish support didn't he go to the Portuguese Monarchy to try to get their backing? The East India Company had nothing to do with it though.

    Ummmm I thought it was $2.6 billion?

    The Telegraph put the price of the rover itself at only $1.6Bn, and MSL's total project costs at around $2.5Bn (which includes the rover) :)

    EDIT: The colour photos from the surface look really good!

    http://www.nasa.gov/images/content/675227main_pia16029-full_full.jpg

    http://www.nasa.gov/images/content/675358main_pia16032-full_full.jpg


  9. Never got round to playing Metro as the laptop isn't quite up to it, and I was just as gutted about STALKER 2 as well, even if the CEO og GSC still seems to claim its merely on indefinate hold till they get new staff and funding. On a related note, the old development team did open their own studio and were planning on making a STALKER esque MMO aimed at the survival theme... how far they got, I have no idea.

    Yeah it's called Survivarium, says it will be a end of 2013 release on PC. It's planned to be free to play and although I want it to be exactly how I imagine a STALKER MMO, I think there will undoubtedly be some compromise.


  10. I have crusader kings 2 and I'm not sure why everybody likes it so much. Maybe I'm not playing it properly or something.

    It can really depend on how much power you start with, for example currently I'm playing as a Count in control of one province so much of "the game" is currently managing and planning my dynasty while also working to find an effective way to depose my liege. Whereas if you start as a King of somewhere, there will be much more war and vassal management to deal with.


  11. @BIS,

    Arma 2: Army of the Czech Republic offers the most modern british ground and air vehicles; all of them created with the strict attention to detail. Every vehicle in the game can be controlled by both players and AI alike and provides features authentic to each vehicle.

    First bullet point on that page :p

    As for the actual vehicles, seems like a really good selection if you ask me, really looking forward to using the Dingo 2 :)


  12. I Personally create the whole model before I UV anything, although I personally don't have a good reason for doing it like this, I guess you could say you know how much you'll have to cram into your final UV if the whole model is there beforehand.

    Although you can UV stuff in Oxygen, it is sooooo much easier to do it in an external modelling program. I can't speak for 3ds max in particular as I use modo but what would have taken days in O2 takes hours in modo when it coes to UV mapping. For the most part, all I'm doing is selecting edges where I want the "seams" to be and modo does the rest (obviously it needs tweaking here and there but still!)

    If you are creating the UV in O2, you can always hide objects that are in the way (Ctrl + H, to unhide I select all Ctrl + A then press Shift + Ctrl + H).

    If I UV map an object and move it later is the map tied to the component independent of the location?

    The UV map shouldn't change regardless of how you actually edit the model itself. So say you UV'd a box, and then stretched and moved the box about, the UV map will stay the same :)


  13. Are you using binPBO to binarize the addon?

    If you are it might be worth opening it up and clicking on the "options" button in the bottom right. At the top of that there is a "List of files to copy directly" box with a load of file extensions in, it should look something like this:

    *.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.wrp;*.bisurf

    Try adding RVMAT to the list so that it looks like this:

    *.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.wrp;*.bisurf;*.rvmat

    In bold is the added part, by doing this, binPBO won't binarize the RVMATs leaving them as they were. If it is fine before you normally binarize then hopefully if all it does if copy over the RVMATs they should be fine afterwords too :)

    Hope that helps.


  14. STALKER, you may be getting a PM soon with some files to have a look at if I can't figure this out ._.

    PM received, diagnostics underway lol :)

    Will get back to you as soon as...

    EDIT: Well I couldn't isolate the problem, although I can say it's not model related. Either way I have managed to fix it.

    You'll need to change what classname you inherit from, at the moment you use USMC_Soldier but I suggest using US_Soldier_Base_EP1, I tested using the updated inheritance in a makeshift PBO and the infantry unit was able to use backpacks while others were wearing them. I tried to isolate what exact line of code was enabling this but didn't find anything that stuck out I'm afraid.

    Anyway, yeah so updating to use something like:

    class bink_usmc_rifleman : US_Soldier_Base_EP1 {

    Fixes the problem as far as I can tell, the only hitch with this being you'll need to add:

    faction = USMC;

    To keep the infantry appearing under the USMC tab in the editor (at least I think the faction classname is called USMC lol)


  15. would be nice if somebody makes youtube vid. about wighting a new model in oxygen i am kinda in limbo with this

    I might do one in the future, I'd have to work out exactly how to do a video on it, the problem with weighting is it's pretty hard to teach. I mean you can show all the different things that make up weighting but the bulk of getting on and actually doing it is unfortunately a lot of trial and error lol. Also I have a shite microphone so the quality would be uber poor lol!

    In case you hadn't seen it I did a Weighting Overview a while back, the pictures were all dead links but I've replaced them all today :)

    Weighting Overview


  16. For me I can't access other units backpacks as long as they have it on their backs. When they drop em or die, backpacks is fully accesable.

    To make it more weird I have no problem accessing backpacks when playing SP missions, this happens only in editor. It's true also for replacement, so it likely model, not config issue.

    Hmm, I just had a quick test and it's fine for a default BIS unit (like the US rifleman) to open one of Bink's backpacks while it is being worn by another soldier (test with Bink's Engineer with the ILBE). If you play as Bink's soldier's though you don't seem to have the option. Although I don't have access to his latest model (still got the one I weighted aaggggesss ago) a quick comparison showed no major differences between his and my Brit troops (which were able to open while on another unit).

    I'd suggest that maybe he is missing a language from the IdentityTypes[] = {}; config line. might be worth making sure it looks like:

    identityTypes[] = {"Language_EN_EP1", "Head_USMC"};

    or something similar...

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