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sabre

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Everything posted by sabre

  1. Thanks to Smookie for lending some animations. Add's units & weapons depicting Commando's (2CDO) and Engineers (SOER) serving in Afghanistan within the Special Operations Task Group (SOTG). As the gear queers among you will notice they have become somewhat of a merge of gear used from a few years ago to current day bits and pieces. In the interest of not wasting quite abit of work from people it has been left that way. Units also have different 2CDO Coy patches, this was more or less done to give recognition to more than one of the Company's and not just one of them. Hopefully it all works ok, and you enjoy them :) We didn't do SASR, nor do we have plans to for ArmA2. Readme with Classnames & Credits/Thanks (Apologies to anyone we may have forgotten): Installation ----------- Put the files into a mod folder (Example @SOTG) Add it to your launch options in the Shortcut properties ie; -mod=@SOTG Then find them ingame under; BLUFOR > Australian SOTG > Empty > Ammo > SOTG Weapons > Requirements ---------- ArmA 2 Combined Operations. Bugs/Known Issues ---------- - Russian Voices - There is some clippng issues with the Face Wrap - Pistol and holster may have some clipping issues. Classnames: ---------- [code]Units: SBE_SOTG_TL SBE_SOTG_TL3 SBE_SOTG_TL4 SBE_SOTG_TL6 SBE_SOTG_ATL SBE_SOTG_ATL3 SBE_SOTG_ATL4 SBE_SOTG_ATL6 SBE_SOTG_OP SBE_SOTG_OP3 SBE_SOTG_OP4 SBE_SOTG_OP6 SBE_SOTG_MD SBE_SOTG_MD3 SBE_SOTG_GL SBE_SOTG_GL3 SBE_SOTG_GL4 SBE_SOTG_GL6 SBE_SOTG_MG SBE_SOTG_MG3 Weapons: SAL_M4a5_ACOG SAL_M4a5_ACOG_SD SAL_M4a5_ACOG_GL SAL_M4a5_ACOG_GL_SD SAL_M4a5_Spect SAL_M4a5_Spect_SD SAL_M4a5_Spect_GL SAL_M4a5_Spect_GL_SD SAL_M4a5_ShortDot SAL_M4a5_ShortDot_SD SAL_M4a5_Eot SAL_M4a5_Eot_SD SAL_M4a5_Eot_GL SAL_M4a5_Eot_GL_SD SAL_USP SAL_USP_SD SAL_Mk48_Spect SAL_Mk48_Eot Credits: ---------- Units: ---------- Models: Ardvarkdb (base unit, vest, helmets, etc.) JeffersPang (Fast Helmet Base) NodUnit (CT5 PTT) BI (Various equipment pouches) Textures: Sabre BI Weapons: ---------- Twinkie Masta - M4 base and M203. Snark - M4 modern buttstock. SoulSlayer - RIS Model / RIS covers. B0T and El Maestro De Graffiti - Pmag. Stoke , Thanez and FxDarkloki - Acog. Vilas - SpecterDR. Da12thMonkey - Grippod, AFG anim. RedRogueXIII - Magpul MOE, Magpul BAD, Surefire X300, Surefire M952V. Dasquade - Magpul stock, S&B Shortdot and peq15. Shortez - Magpul AFG and XTM. Zealotlee - Troy battle sight. Schmung - M249 Model. Geno and Acid Snake - M249 Textures. Lennard - M249 Buttstock model and textures, various other models, Weapon compiling, animations etc. Twinke Masta and SureShot - USP model. ChrisART, LOOM, The_Tub and SureShot - USP Texture. RobertHammer - Base model compiles, texture compiles, configs. Thanks: ---------- Great thanks goes out to RobertHammer for providing us the above named models etc. Thanks to Bohemia Interactive for a great game and there continued support of it. CTB Rhodesy & Ari for a last check for bugs & issues. Special Thanks (Sabre): ---------- ArdvarkDB - I would like to personally thank Ardvarkdb for taking on the modelling side of this project, as people would have seen I had been working on retextures of various models in the past to somewhat represent Australian Special Forces, however I was never quite happy with the models and other parts. I think what he achieved was more than I expected and seeing his skills improve over the course of the project has been great fun, thanks mate. Disclaimer ---------- For personal entertainment purposes only. Do not edit and redistribute without permission of the authors. Creators claim no responisbility for any damages this addon or mod may cause, use at your own risk. ---------- Hopefully it all works ok and you all enjoy it.[/code] Changelog 0.2 ---------- Fixed: SBE_SOTG_TL now shows all ACRE and Ace backpacks Fixed: MK48 eotech no longer turns off NVGs Fixed: M4a5 Shortdot variants no longer turn off NVGs when using alternate optics Fixed: Secco VAC now has ammunition for m203 launcher Fixed: Torch and Peq both turning on. Added: Weapon icons Added: Groups in the editor for units Added: X300 to USP SD Links: (Will add more as they come) Addon: Armaholic (Recommended) - http://www.armaholic.com/page.php?id=20267 Dropbox - https://dl.dropboxusercontent.com/u/56844908/AddonReleases/SOTG/SBE_SOTG_0.2.7z Mediafire - http://www.mediafire.com/?akf3wip1g3xtk3g OA Delta Replacement Config: http://www.mediafire.com/?fc1qatujfd4y4ud Server BIKey: https://dl.dropboxusercontent.com/u/56844908/AddonReleases/SOTG/SBE_SOTG_BIKEY.7z
  2. Sweet stuff mate. As someone who rarely get's to play ArmA these days taking screenshots while testing textures is most of my fun. Really look forward to this. :)
  3. sabre

    RHS Escalation (AFRF and USAF)

    This isn't the right thread for these videos.
  4. sabre

    US 75th Rangers

    It's stuff made by SafetyCatch, not sure if he is still about there is bound to be someone who was also in 'TaskForce 86' that knows.
  5. Cool to see how this has come along after seeing the early days. Best of luck with it in the future, it looks the goods.
  6. sabre

    NORAF WIP Thread

    Promising stuff fellas :)
  7. sabre

    RHS Escalation (AFRF and USAF)

    The usual way, edit your soldiers in the editor or make your own config.
  8. sabre

    RHS Escalation (AFRF and USAF)

    Should be back in the next version, abit of miscommunication led to that one coming out.
  9. sabre

    Operation NorthStar (ONS)

    Sorry but no, they (CG and M72a6) are from AAW, I know our work when I see it. Where you got them from is irrelevant really, although it'd be nice if you could pass onto them to stop using/giving them out that would be good too. Can you please remove them now. Thank you. Don't even know what your trying to say with the Call of Duty part.
  10. sabre

    Operation NorthStar (ONS)

    Carl Gustav and M72 are AAW's, no mention of us anywhere, nor am I sure If you had permission to use it for A3. I believe you did have permission for A2. Some other interesting inclusions in the files, the Tan Molle belt texture is from Ardy and I's SOTG A2 addon, not sure what that's doing in there. Might pay to go back over thing's and find out what you guys actually 'made' it seems.
  11. sabre

    RHS Escalation (AFRF and USAF)

    The M249 variants in-game are not final. They are however a better placeholder in there 'un-finished state' than the OA version we where using was in our opinion. Once some of the other latest pieces we require are modeled (for the 249 and 240L) the variants will be finalized. No timeline on it though as usual though, when it's done..
  12. sabre

    RHS Escalation (AFRF and USAF)

    Yes full ACU to accompany the current ACS/ACP they are wearing now. We will not be making bloody dress uniforms haha.
  13. sabre

    RHS Escalation (AFRF and USAF)

    Episode 1 of the new RHS podcast is live! Go inside the development of the RHS Escalation mod. Developers working on both the USAF and Russian Forces talk about the content you can find that is new to the .38 release. Also, we discuss some upcoming features and assets.
  14. sabre

    New terrain reveal - Tanoa

    Looks great BIS. Good stuff, looking forward to using this :)
  15. sabre

    RHS Escalation (AFRF and USAF)

    SPC with pouches are coming, as well as the ISPC (sometimes aka MPC). Don't plan on doing any MTV's at this stage.
  16. It's the FAPC's from SOTG as well. No idea, still not all that likely at this stage.
  17. sabre

    RHS Escalation (AFRF and USAF)

    Can't speak for Misty's replies, however I can give my own. These where added in as an extra just cause we had the pieces from Ardy, the extra attention to detail perhaps wasn't applied because there is no focus on SF or SF related equip yet, was more of an addition of opportunity. Most of that kind of stuff in the mod currently is because we thought it would be good to throw it in as a 'placeholder' as 'most of the pieces' where laying around etc. as some people might get enjoyment out of it. The issue was noted and is known. I can't say when it will be addressed, whether someone has the time and wants to do it tomorrow or it doesn't change until/if ever SF equipment does become the focus. If it's breaking immersion, maybe we can take it out until it's up to standard, whenever that is.
  18. sabre

    MK18 Mod 1

    RHS Mk18 M320, IanSky Specter, RH DBAL.
  19. sabre

    RHS Escalation (AFRF and USAF)

    That's still a MICH, but the LWH and pouches have taken steps closer lately.
  20. sabre

    RHS Escalation (AFRF and USAF)

    Please excuse the placeholder animations, the release pins not moving with the feed tray cover and incorrect ejection as well. Early in game version. It's all planned...
  21. Nice work on the Tavor, nice and used :)
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