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Everything posted by sabre
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New Modding Team and their first Release, the Dingo2A2
sabre replied to tuxinator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work fella's, look forward to more from the AMT. -
RH M4/M16 Pack ver 1.0 Rearmed
sabre replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It looks like it's a HK mag which continue the curve abit longer than the originals. As for the desert paint, looks good but it almost seems like there is too much overall wear, there would be some parts where the paint would be pretty safe, and probably wouldn't wear away to easy without someone intentionally trying to rub it off, if you get what i mean. Also I think all the worn off bits are soft edged like someones done it with steal wool or a rag or something, there isn't any straches and things and harsher edged chips etc. But if that's the look you where going for then all good :) -
Cold War Rearmed² Discussion
sabre replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So i'm guessing it isn't. Nice work anyway, look forward to it.- 1308 replies
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Cold War Rearmed² Discussion
sabre replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ooo is that A2 version of Desert Island part of the mod or is it released somewhere already? So much fun had on that little island :)- 1308 replies
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According to wikipedia it's 1.26 m in length. http://en.wikipedia.org/wiki/APILAS
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Australians at War Addon Team
sabre replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That link goes to a modelling agency mate haha http://www.vma.net.nz/ -
RESEARCH - KTS and Feet vs KPH and Metres
sabre replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Voted for Knots and Feet, for the realism reason. Whatever they use on the version your making then go for that. -
The extra strobe i'm not sure about why haha and the helmet light just need's to be moved to the bottom of the helmet as the mount 'clips' under.
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http://yfrog.com/62arma22010052417150685p Is the extra strobe and the Surefire halfway up the helmet because of some of the user set headgear being ran at the same time?
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RKSL Merlin HC3 BETA Release
sabre replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work fellas, thanks. -
Nice release mate, thanks again.
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Everyone knows there will only ever be one real 'Operation Flashpoint'. :D
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
sabre replied to Placebo's topic in ARMA 2 & OA - GENERAL
Click for Hires [A:AAW Australian Infantry|AAW Infantry Weapons Pack|Modul Anims|Helmand Valley (Villa Afgana)] -
He still posts stuff about it on the OCB forums so he hasn't fled yet. Obviosuly just found more things that needed fixing or adding before he thought it was ready.
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
sabre replied to Placebo's topic in ARMA 2 & OA - GENERAL
Click for Hires [A:Bink US Infantry 2010|ACEX|Modul Anims|Razani(CAA)] Click for Hires [A:AAW Australian Infantry|AAW Infantry Weapons Pack|Modul Anims|Razani(CAA)] -
Binkowski's WIP thread
sabre replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They work with ACE anyway don't they? Or is this because of exisitng missions? -
WIP: Stuff you are working on 2!
sabre replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah fair points but I wasn't talking about how or if they 'work', I was talking about how they look, in terms of whether the brightness, tone or saturation or whatever looks like it does when you see IRL, because of all the 'it's too bright' etc. etc with Bink's stuff. ..and All I was saying is that sometimes, in my experience, it had to look abit off, darker/less saturated etc. in PS to look closer ingame. -
WIP: Stuff you are working on 2!
sabre replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome work alesh. -
WIP: Island Villa afgana 10x10 km
sabre replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Really good stuff Minimalaco, look forward to having a run around. -
WIP: Stuff you are working on 2!
sabre replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Haha I hardly am mate, I'm just another one. Yeah I think if the great UCP debate is going to continue it should probably go to off topic or something, I think it's been done to death on just about every forum on the internet though :D. @Bink- Good to hear mate. Look forward to seeing it. -
WIP: Stuff you are working on 2!
sabre replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wasnt debating UCP's effectiveness in the real world, I was talking about representing any camouflage ingame. -
WIP: Stuff you are working on 2!
sabre replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Pretty sure he did use that for the last versions. It's just a matter or trial and error, unfortunately like it was in ArmA it sometimes has to look abit off in photoshop to look more correct ingame, whether that means it looks darker, less saturated or even a slight colour overlay or whatever in PS, and then sometimes there is the fun of having to find a happy medium for all the different lighting conditions aswell, where it may end up being 'sufficent' in all, excellent in none. It can get abit frustrating. -
Bloody awesome work, look forward to it.
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Australians At War Addon Team - Infantry Units
sabre replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I had something similar with one of the test versions, and problem was my CBA wasn't upto date, if yours is upto date then i'm not sure.