Statikzx
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Posts posted by Statikzx
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I too would like to see both (all) supported, preferably by an industry standard API. Being on a fixed income with limited disposable finances, freetrack is my choice. Off the the FT forums to spam the creators into contacting BI ;) .
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Its nice to see this mod progressing well, I believe iI have not seen it before in the topic so I'm asking if you guys are planning to create this?We may edit the 5 Tonne truck, But I doubt we will make the smaller truck unless we get some more help. Currently I dont beleive we can make our own vehicles from scratch, we are limited to editing the BIS vehicles, and creating static objects.
What's limiting you from creating your own vehicles? Is it lack
of help or lack of support from the tools?
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Hi!A simple question:
What type of units/armor/air etc are you going to create for the British forces? and Plz plz include them in the campaign you are working on:p (by the way the video is utter fantastic, one of the best
 ) 
also, do we need QG for this?
I had the same question as a previous post that doesn't seem to have been answered. After a bunch of searching, I may have found AN answer on the IMWMOD.COM forums from Opteryx.
Quote[/b] ]For now QG will be mandatory to play IMW in general (I believe), I however hope that we'll be capable of creating enough custom content to filter out QG, but I don't know if that's possible regarding infantry units and such.With upcoming version of Sakakah I'm afraid QG will be permanently required as I am leaving this project soon to starting working on real world based Iraqi maps, Sakakah will only act as a temporary placeholder until other terrains are implemented.
PS: The Sakakah Beta does not require QG.
Will ArmA 2 support FreeTrack?!
in ARMA 2 & OA - SUGGESTIONS
Posted
I agree 100% and would like to show my support for ALL camps. Personally, I like the DIY part and enjoy using the fruits of my labor.
P.S. Quote edited to remove individualization.