sas troop
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Everything posted by sas troop
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I have to tell you one thing: GREAT JOB guys! I am not specialish of Fuerzas Armadas so I cant get suro of reality of this pack, anyway AWESOME! To tell you trully I never liked you so much in OFP, but right now you seems to be my favourite mod. You are also very unlucky, casue when your mod was 60% downloaded I gave a vote on other addon on Community Awards (cause I didnt know you!. There are of course some not good things e.g. basic model of G36 looks a big ugly for me and Ameli is from OFP, anyway, you seems to be my best right now. Keep up a good work!
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Hmm, where I can find some servers running with Quarantine?
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Objective complete triggers
sas troop replied to ilovebeer's topic in ARMA - MISSION EDITING & SCRIPTING
You can also try with NOT alive shilka1 AND NOT alive shilka2 etc. -
OK, I was making many missions before, but now I am trying to make some MultiPlayer ones. In this case I got a few questiosn. I tried to learn from great MP missions like MBFs, but its right now to big for me. So: 1. In a script Init.sqs I am making all units on map without amo and weapons. But when unit die, he spawns with a weapon! How to take gun off from him after EVERY spawn? 2. Is there any good possibility to solve medic problem? I mean how could I do that a normal soldiers class can heal other team members? 3. How to spawn vehicles? Of course I was searching that most, but I still DK! E.g. I wanna to spawn a BMP-2, a UAZ and 2 motorbikes. BMP-2 called sapc1 must spawn at centre on camo net scamo1, the UAZ (called scar1) must spawn at other netting called scamo2 and finally 2 motorbikes must spawn at one netting called scamohuge. Bikes are called smotor1 and smotor2. 4. And finally the last one: This mission what i am making is C&H. SO I need flags to keep in sides of two teams (fighting RACS and SLA, so Guerrillas and East). How to make score getting 1 point each side be controlling one flag per minute (e.g. you control 2 flags in 1 minute so you must get 4 points). And how to check the score then? Please members, can you solve my problems?
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This game is too young for this yet! Only big naval unit I saw is USS Nimitz.
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Strange, cause I got about 200 kb/s
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Lithuania peackeeping in the 200X..
sas troop replied to granQ's topic in ARMA - ADDONS & MODS: COMPLETE
Nice one man, downloading and checking. Its only retexture I see, will be there version with custom models? -
A few simpple questions...
sas troop replied to sas troop's topic in ARMA - MISSION EDITING & SCRIPTING
Nice, thanks man. I am bad scripter, but I will try to fight with that. Only one things is not that i was talking about: Number 2. In my mission all players can choose classes WHILE GAME, not before it start. One of them is a medic. His job is to heal other team members, but not himself. I mean how to put medic scripts for normal soldiers. EDIT: Spawning doestont work... I am making a trigger activated many times and activasion "everybody". In condition I give: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">NOT alive sacp1 AND in activasion field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">sla1 exec "bmpspawn.sqs"; I tried also with e.g. [sla1] exec or "this exec". Nott working. No error message, nothing! A script is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;BMP-2 APC SPAWN> ;THIS WILL SPAWN YOU BMP AFTER 2 MINUTES #start @NOT alive sapc1 sla1 sidechat "BMP-2 HAS BEEN DESTROYED!!! THE NEW ONE WILL SPAWN IN 2 MINUTES" ~120 _vehicle = "BMP2" createvehicle (position sapc1marker); goto "start" -
Great replacement, mate! But just one thing eally hurts me: all units (infantry) is too strong. Me too. Sometimes even 4 bullets from e.g. AK-74 makes them alive, and sometimes even ALL MAGAZINE from e.g. Makarov is not enought for soldiers. Will it be fixedi in further versions?
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Its a future, so why they shoot with this kind of guns?
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What kind of weapons will be in a mod?
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Agamoth, I better think you should make it 2050 and up... Many o f our weapons will be still alive there...
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So your mod is based time like Fallouts? What years your mod will be? 2100-2200?
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I am making mod which is placed a bit on this comic. Maybe in the future a co-op should be possible...
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Didnt you placed a bit your story about in this comic: http://www.postnukecomic.com/ It seems yes, cause I have very similar idea, but much better realised.
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Hey, I wanna to inform you taht I am woking on very very advances mission, my last for OFP called "The Forsaken".I dont wanna to give you any story writes, but I can tell taht I am planning to export this mission to ArmA later. And taht it is about ZOMBIES... But I am not great scripted and Project (a big ArmA project. This mission will show you about 20% of all avaible feautures in Project) needs it. So I am asking you for help! I need: 1. Beta tester (best will slower comp like 512 RAM, 1.7 GhZ etc.) 2. Very experienced scripter, best two. I must have sure they can change old avdanced scripts/write best new ones Please, if its possible contact me on mail or here on PM. I very need your help in this one best OFP missions ever. A interested person wil get info about Project and this mission)
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Hi everyone! I am new here, so I am trying to don't smash something in the start. I think it wil be nice place for me! Anyway, I have a damn problem in 02 You know what is the best? No one other has the same problem! I was searching, asking on other OFP forums - no way. Anyway, my texture loads so nice (i dont have problems with that), but when I am showing it which exactly faces is selected and making box to show texture where to save, it ok. But when I hit B button 10 TIMES EVEN, texture formally is, but when I start texturing other place on model, this first texture disappear! Has someone the same problem!!! Please help!
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Needed to see this mission from technical side