sgt_hawkins
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Everything posted by sgt_hawkins
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Static Vehicles?
sgt_hawkins replied to sgt_hawkins's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The second one you recommended worked just like you said but for some strange reason it makes it alot harder to enter the vehicle it requires a massive amount of tweaking because it has to be just right for the vehicle to be assessable....But this was what I was looking for thanks....:D -
Static Vehicles?
sgt_hawkins replied to sgt_hawkins's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That line is not accepted are you sure its spelled right?This would be in the init line of the unit I'm guessing...The other option I'm dreading is putting two small objects under the boat to keep it from falling..and deleting them later with a trigger... -
A.C.E. Advanced Combat Environment - Public Beta *2*!
sgt_hawkins replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I read this in the ACE feature list... "Flashlights Tactical flashlights can be attached to some small-arms." How do you attach flashlights to pistols or can it be done? -
Doors on buildings
sgt_hawkins replied to EddiePrice's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This Script doesnt work for the Land_Church_03 Building..Anyone have any ideas how to get this one to close doors on Mission Startup -
Force Barrack doors closed
sgt_hawkins replied to Tom_Anger's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im having problems closing the door on a "Land_Church_03" I placed in utes..anyone know the command? -
A.C.E. Advanced Combat Environment - Public Beta *2*!
sgt_hawkins replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I read this in the ACE feature list... "Flashlights Tactical flashlights can be attached to some small-arms." How do you attach flashlights to pistols or can it be done? -
Ive searched all over..So I'm just gonna have to ask:(...What are the class names that fit the flare gun in ACE 2...I know they are in the special weapons crate but I have failed to find the class name...for them...Thanks in advance
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Ace 2 Flare Classnames
sgt_hawkins replied to sgt_hawkins's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you....Those work..They were found under the ASEX Classnames.. Here is a Link http://community.bistudio.com/wiki/Class_Lists_for_ACEX -
Ace 2 Flare Classnames
sgt_hawkins replied to sgt_hawkins's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried it and it doesn't work..In the crate it is called a Starshell White..There are Green Red and Yellow variants.Still no luck on finding the Classnames.. -
NVG malfunction
sgt_hawkins replied to Freebie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ive done something similar before you would.. player removeWeapon "NVGoggles"; player addWeapon "NVGoggles"; I forget the command to force them on..but you would repeat those steps to get the flicker effect.. -
this [setpos [(getpos this select 0), (getpos this select 1), .1] command does not work how it should.. It works if you use it independently.. I created a Cave system and it was very difficult because every time I added a new wall or ceiling it would change the height of my objects that I had already placed.Because it was adjusting the height on other objects. Let me explain..If I put a Object "A" and use.. this setpos [getpos this select 0,getpos this select 1, 50];this setVectorUp [0, 0, 1]; Then I use another Object "B" and use this setpos [getpos this select 0,getpos this select 1, 20];this setVectorUp [0, 0, 1]; If Object B is under Object A..Object A will be 50 meters above Object B..instead of being 50 meters above the ground... This Bug really makes my Mission Making go slow because I'm constantly tweaking and readjusting.
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It mainly only gets effected with building objects...Forgot to specify...
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Is this the strangest A2 problem ever?
sgt_hawkins replied to -ami- mofo's topic in ARMA 2 & OA - TROUBLESHOOTING
Did you call Ghost Busters? -
I have been a mission maker since OFP. I have never released any of my missions to the public. Usually my missions are reserved for a private server. (Phoenix Soldiers) I have had alot of requests To make this mission public. So I hope you enjoy. This Mission is designed for Tactical Gamers. There are no respawns and this Mission is very cerebral (Meaning that I don't baby sit you. You have to use your Brain) .... Please let me know if there are any frame rate issues. The Norm seems to be 30-50 on this mission. Northern Chernarus is in a state of Civil War. Russians are allegedly committing mass killings. There has been a small but efficient uprising by the locals. The U.S. has an Informant who has evidence of these mass killings. You are to infiltrate behind enemy lines and retrieve the Evidence amidst all the chaos.Do not Expect the uprising to be friendly. They hate you as much as the Russians. Civilians have mixed feelings about you. Note: This Mission is Highly Randomized.Troop strengths and assets will never be the same. You cannot assume the area is clear because the last it was. Anyone who has played my missions know I put alot of easter eggs. Which basically are hidden things in the mission.Some are comedic. http://www.4shared.com/file/124018975/bddacfa5/Enemy_of_my_EnemyChernarus.html
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Placing Buildings/Structures
sgt_hawkins replied to Gil Galvanti's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No not that obvious Im talking Castles, Castle towers all the buildings u see in town. ---------- Post added at 06:30 AM ---------- Previous post was at 06:26 AM ---------- Well I have seen it done. If you look at CTF_Castle_Confusion_V3_[-DST-].Chernarus or CTF_Tanks_[-DST-].utes You will see he has placed castles and assorted buildings. -
Placing Buildings/Structures
sgt_hawkins replied to Gil Galvanti's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know its possible Ive seen it done in CTF maps. What I can't understand is when I open the CTF map I can see the Placed object..but when i dbl click on it it says its a steerable parachute. Do I have to unlock something to place Building Objects? -
I'm currently developing another mission.Its something similar to something I did in Arma but I'm taking it to a whole new level. I haven't decided if Its going public. Im just one member of the Project Ops team. We have 5 members in our group who are all excellent Mission Makers. We each have our own flair in mission making. ( BTW The Robert Hawkins I was talking about was the Mall Shooter.) Here is an example of the mission I'm making...This Screenie is from an old Arma mission I made called Cavemen.
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25 playable slots..Not that you need 25. I put extra slots because nobody wants to play a 10 player mission with 11 friends.
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Since everything is random there is no way of knowing. Troop strengths and enemy assets change every time you load the mission.
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No In my missions I make each unit separate. That way you don't hear all the radio chatter.
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Thanks glad you enjoyed it. Robert Hawkins is or was a disgrace to the Hawkins name..I got the name off a game called Ultima 6. His name was actually called Capt. Hawkins.(he was a pirate :rolleyes: ). I demoted myself because my personality fits a Sgt rather than a Capt... Alot of people think it is a reference to the Sgt Hawkins in Predator...but no.
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Fast Forward will not work if your machine cannot handle it. As far as the Fire it would be silly if it didn't hurt you..Its a Forest Fire. If you get too close it will kill you. As far as your fps....thats the lowest Ive seen.....Are you using fraps?
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Correct. I can't tell you how difficult it would be because The enemy is random.
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I can confirm It does not work with Vista. It works on my Xp machine but not my Vista
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I have a sequence where a blast occurs and disrupts nvgs.. All i need is the command line to force a players nvg on and off to simulate disruption.