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subs17

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Posts posted by subs17


  1. 16 hours ago, lawndartleo said:

    @subs17 Isn't that kind of how they work already?

     

    #1 is control click waypoints

    #2 is kind of the same thing  but you have to kind of use #1 to set things up

    #3 is just the assigned behavior of the waypoint

     

    This is all done within the UAV screen while in game or in 3Den if you are looking for something more scripted mission'ish.

     

     

     

     

    Thanks I'll give it another try.


  2. Any chance for the UAVs to have an autopilot with a couple of modes:

    1 route following

    2 straight and level

    3 loiter or circling

    So straight and level is what is required to employ weapons so that you have can use the TGP view to drop bombs/missiles etc.


  3. A few impressions and some ideas on Jets. The pit looks good but some additions are required for the radar:

    radar vertical scan axis is needed so that we can adjust the radars vertical scan up and down to find tgts above you or below you. Also the radars range how do we increase the radars range from 16kms? Other handy features required one is data link allowing air and ground assets to be visible on the HSD but increase its range as a circle to show more.

    So IRL scan is 160 miles approx and you would have 80, 40, 20, 10. Also for dogfighting a vertical scan mode is needed which features auto-lock and with IFF friendly aircraft could come up with a do not shoot X. When using AMRAAMS or R77 missiles the pilot has to hold lock until the missiles own radar goes active IRL for long distance shots so that would be nice to have.

    Carrier take off is good but also remember the aircraft has a launch bar and that has to be lowered in order to hook up with the CAT and that would require a button. (you could leave it with the arcady space bar but ideally a launch bar is what adds more.)


  4. On ‎17‎/‎06‎/‎2017 at 0:45 PM, Applejakerie said:

    Hey there @subs17.

     

    Unfortunately, this isn't really what Liberation is designed to be, it's a dynamic PvE experience, not a PvP one. Although this idea has been thrown around in the past (and it is a great idea), I'm not sure it would be produced by KP. However, everyone should know that the community is more than welcome to work with the base code to produce their own versions and designs, I would look forward to a PvP Liberation myself but the amount of changes necessary would be a lot of work, not some "light project". 

     

    I hope this doesn't disappoint, 

    happy playing!

    I was not referring to a PvP mission just simply a Red version of Liberation so you can use the other teams weapons. If you've ever tried Evolution Red it is quite fun and challenging using Russian weapons vs US AI.

     

    BTW regarding Salvage depots perhaps these could be setup to also repair vehicles as well as salvage? Just a note on Liberation Sahrani there are several copies in the build for soldiers:

    rifleman

    rifleman M136

    machine gunner

    marksman

    sniper m107

     

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