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subs17

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Everything posted by subs17

  1. subs17

    Air to Air missiles, and why they need to change

    After reading your original post I like the idea of more detailed A/A weapons but first a couple of observations. 1 heat seekers in some aircraft have more than one mode so you have caged(locked on by radar and the IR seeker is looking at that location). Uncaged that's where the seeker is searching for the tgt(heat source). And you have boresight which is where the missile only locks onto the tgt inside the circle in the HUD. For A/A dogfight modes there is in modern fighters submodes such as vertical scan, boresight etc. And these submodes allow the pilot to have better options in the dogfight in some situations. The other thing is modern fighters such as Superhornet, SU27 etc have helmet mounted sights so the pilot has a sight on his helmet that he can place on the tgt outside the seekers limits in the HUD but off boresight. These missiles such as Aim9X and R73 have 90 degrees and 67degrees off boresight capability while the Python has 180 degrees in other words a futuristic heat seeker can hit tgts behind you IRL.(current versions of the Aim9X and R73 no doubt will eventually have newer versions with the same capability. For radar launched missiles they do not use semi active homing now days(Aim7) but more likely active radar homing missiles such as the Aim 120 AMRAAM and R77. These missiles work the same now for the start when they are launched the radar on the missile does not go active until they are within range for the missiles seeker. So in the HUD when you launch them you still are required to keep a lock until the timer has counted off the seconds until the missile has gone "Pitbull"(active). These missiles also have a submode which is called HOJ (home on jam) which is where the missile homes in on Electronic jamming by enemy aircraft. In the electronic warfare side of things the ECM jamming decreases the distance that is required to achieve burnthrough which is where the radar has penetrated the ECM noise and returned a positive location of the jamming aircrafts location. For radars themselves there are submodes including RWS,STT, TWS, Dogfight etc. With them comes different scanning zones of the radars search pattern that help the pilot locate enemy aircraft. BTW it doesn't matter if its a IR or radar guided missile both can easily shoot down an aircraft IRL, just because the IR missile has a smaller explosive charge does not mean that it would not destroy an aircraft if hit in the right location so damage modelling for the devs would be a complex issue but adds a lot to a sim if done the right way.
  2. subs17

    Arma 3 IS NOT "Military Simulator" genre

    It may say all that on paper or wiki or whatever but in the previous versions of Arma and OFP the game is in fact more of a simulation. The level of detail is to high to be considered anything else. You say VBS is a simulator, yes it is but in Arma you can do the same stuff as in VBS. We have in Arma a lot of aspects of real life military combat are modelled. IMO it is an insult to Bis to say that Arma is anything else but a simulation because of the level of detail that they have gone through to make the sim what it is.
  3. subs17

    Imagine What Next Gen In Arma Would Look Like

    Maybe they could have different weather states and sea states eg. stormy, calm
  4. subs17

    Imagine What Next Gen In Arma Would Look Like

    Yep all we need is a modification of that for the TGP(TGP view), ground stabilisation(maybe lock once for ground stab and then a 2nd time to lock). And slew/zoom buttons and a CCRP mode in the Hud and it'll do the job.
  5. Looks like perhaps the devs might be going to model bipods because I found when using a sniper rifle on A3 there is a lot of movement of the crosshairs when there shouldn't be in the prone position. (maybe the devs should look at visiting a range and try firing a sniper rifle from the prone supported and unsupported positions to see the real life differences.
  6. subs17

    UAVs: Feedback and wishes

    The UAVs on A3 are awesome from what I've seen so far. Is there any plans for a A3 Predator of any sort?
  7. subs17

    Is Arma 3 a reasonable replacement for Arma 2?

    Arma3 has a ways to go to be a full replacement to Arma2 as A2 has so many cool mods such as ACE 2 that make it a lot of fun. There is plenty of room on the hard drive for both sims though.(I even still have Arma1 lol and still use it.)
  8. subs17

    Imagine What Next Gen In Arma Would Look Like

    But the helicopters already have that feature so adding a TGP would not effect gameplay that much for balance they could have longer range SAMs. BTW its not as easy as it sounds with a TGP to just see and hit everything they do not work that way. Zoom is limited on drones and helicopters, you do not have unlimited zoom on TGPs.
  9. subs17

    Imagine What Next Gen In Arma Would Look Like

    The basic TGP feature does not involve stealth or radar modelling so why are you adding that to the list of features when stealth and decent radar could wait with a TGP at least the CAS side would be working more realistically.
  10. subs17

    Worth getting ArmA2?

    Arma 2 rocks and so does Arma 1, I still use both. They both have a lot of awesome mods like ACE and very fun SP/MP campaigns and missions.
  11. subs17

    Imagine What Next Gen In Arma Would Look Like

    MFDs could be modelled but more importantly is the targeting pod which you would only require a button to switch to that displays view and that would just need the ability to ground stabilise and move left right up/down and zoom lock/unlock and lase. So its not something we have not already seen in Arma(AH64 gunner seat) but its something that would greatly enhance the pilots ability to use weapons. Further expansion could involve laser codes, buddy lasing etc. But more importantly is the pod view not, it does not have to be a MFD view either although ideally MFD could have a moving map and tgt pod pages. Also because of the future setting if there was an equivalent to a JSTARs aircraft then these aircraft would have a data link which would provide real time location of both troop and vehicle friendly/enemy locations and type. And replacing the screen HUD data with a JHCMs helmet data would fit the futuristic theme. ---------- Post added at 14:48 ---------- Previous post was at 14:41 ---------- Contrary to your own beliefs Arma3 already supports HOTAS and multi-controller devices such as trackir. The targeting pod is not a new idea for the aircraft since the AH64 had a similar ability in Arma2, all that's required is to place a similar view on the jet. It doesn't need to be an MFD page as such it could be just a tgtpod view like in Arma2s AH64.(similar to the drones in A3) And these support zoom, pan left/right and white hot /black hot. Whats needed though is ground stabilisation. All these combined make for a very powerful CAS/Strike capability, without tgtpod the job of CAS is a lot more difficult(and cold war 80s style). ---------- Post added at 14:50 ---------- Previous post was at 14:48 ---------- BTW there is already a CCIP sight.
  12. subs17

    About night mission on Stratis

    Thanks Jona, I'll give that a try.
  13. subs17

    Imagine What Next Gen In Arma Would Look Like

    Autopilot plus mouse.:cool:is one way but ideally if you want to fly an aircraft you really should use at least a joystick a hotas is ideal. The advantages are that the pilot can fly the aircraft more effectively so you can get the most out of the aircraft. As a minimum a simplified yet effective cockpit with Hotas functions would strike a good balance allowing the players to get the most out of the aircraft. A good example is try flying Falcon4 BMS 4 or F4AF while using a Hotas Cougar with properly mapped buttons(based on real F-16 Hotas) or DCS A-10C using a Hotas Warthog and you'll see they are the ultimate, you do a lot with them. For those without though autopilot plus mouse keyboard would allow the player to control the targeting pod while flying.(so long as the devs model ground stabilisation for the pod) ---------- Post added at 11:33 ---------- Previous post was at 11:28 ---------- DCS is getting EDGE which is a new graphics engine, ED is like BI a lot, both companys are striving for perfection in their sim and so the devs continue to make their sims better and better. I use DCS everyday and find most bugs are not show stoppers.(I rarely find bugs in the missions I fly now) I like the direction BIs aircraft in A3 are going its very good to see some features getting implemented that make the aircraft fly and fight more effectively.
  14. subs17

    How to aim GBUs in all CAS aircraft

    CCIP now is in A3 I see and I've managed to hit a ground tgt with AG missile but was unable to lock onto a 2nd tgt. I see in the mission that there is ground lasing for LGBs/missiles but have yet to see any diamond and also A/A missiles don't yet lock.
  15. subs17

    Imagine What Next Gen In Arma Would Look Like

    DCS level helos allow much greater flexibility of the pilot maybe as a minimum though they could model the weapons realistic enough to make CAS work. The fixed wing aircraft are good as well but really need some extra attention with a targeting pod of some sort.
  16. subs17

    Imagine What Next Gen In Arma Would Look Like

    We already have Bipods working in ACE2 for Arma2 I'm sure eventually we'll see them working in Arma3 as they really need them since the sniper rifle is very heavy for the unfit soldier modelling of Arma3.
  17. subs17

    About night mission on Stratis

    BTW whats the best way to beat this mission?
  18. subs17

    Imagine What Next Gen In Arma Would Look Like

    It grows like that everywhere and whats missing is the sharp seeds that jam into your clothing from the grass that scratch you. Altis has a similar climate to Townsville so it would make sense for it to be like that.
  19. subs17

    About night mission on Stratis

    I've found this mission not as good as OFP or Arma 1/2s missions at night because ideally you want a silencer on a night mission and NVGs. The best I think is the one where you have to attack a base and blow up some tanks at night. With the current night mission it requires a lot of bullets to drop the enemy as well which is quite unrealistic. ---------- Post added at 16:31 ---------- Previous post was at 16:27 ---------- 3 explosive charges but no NVGs.
  20. subs17

    Imagine What Next Gen In Arma Would Look Like

    Maybe it would be better to have a common theatre like Korea for Falcon 4 only in DCS with the dynamic campaign running in Arma where players influence the campaign through missions and capturing strategic locations. The basic BMS Arma mod is not enough because you need to be able to hit the BMS players with SAMs/AAA and not just the BMS player bombing Arma tgts although a full on BMS F-16 in Arma would rock(or any DCS addon even the FC3 aircraft would rock in Arma). ---------- Post added at 13:28 ---------- Previous post was at 13:27 ---------- Australia and it sucks because there are snakes and all sorts in there, not fun for a grunt at all lol.
  21. subs17

    Imagine What Next Gen In Arma Would Look Like

    How about a MP connection for DCS aircraft to fly in the same area as Armas map.
  22. subs17

    Imagine What Next Gen In Arma Would Look Like

    It would be good if Arma had the ability to join maps together like on DCS EDGE so that larger areas could be covered and maybe the ability for DCS to connect in mp. Also a dynamic campaign like in Falcon4 would be cool on a map the same size.
  23. subs17

    who needs a laser designator anyway

    A laser designator can do both designate a tgt and show range maybe including this map stuff is realistic in a future setting eg the scope may have built in a laser range finder, the soldier could also carry a GPS which provides accurate information on the players location and the location of a waypoint or tgt. So its not that far fetched for a future setting such as Arma3 to have such a capability. The rifle could also calculate wind as well as distance to give accurate ranging for the scope. Another thing is with lasers they can be a double edged sword because in using them the laser beam can be detected and that could also be added to a soldiers equipment laser detection. Maybe in the settings you could have it like earlier versions of Arma where the map is like a real map and your location is not marked so then you have to use a map and compass to do a resection to find your location. :bounce3:
  24. It could be when you cross the IP[initial point](which in MP is what I call instead of wings level, "IP, Running in") and are on the attack heading.
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