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sethos

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Everything posted by sethos

  1. sethos

    Low CPU utilization & Low FPS

    Yeah, the Alpha excuse doesn't hold up in court. This has nothing to do with the game being an Alpha. It's a core engine problem, it has always been there and it will always be there until the engine gets an overhaul. They can optimize by lowering the rendering / calculation done by that lonely one core doing all the work, that's about it. People who are expecting the game to be multi-core ready when it releases better brace themselves for a massive disappointment I'd say. Makes me cry looking at my top-end 6 Core CPU with cores running 4.5GHz and the game struggles with even basic environments.
  2. sethos

    Low CPU utilization & Low FPS

    Pretty much. The RV engine needed to be redesigned a long time ago but the just keep riding that poor old engine for everything it's worth. I'm still amazed that some developers just refuse to work with the technology available. You have 2,3, 4 and sometimes even more cores available on today's CPUs but they are just sitting idle, a massive waste of power. While I'm certainly no die hard advocate for next-generation consoles, they are going to bring a massive needed change to the gaming market; true multi-core support for multiplatform titles. Both consoles are x86 designs and have 8 cores running 1.6GHz. So they are basically PCs now unlike before. That means developers have to get their games to work on a load of cores, while slower there's enough of them to create a combined power output that can be amazing. We might reap the benefit when most developers move to that new train of development, our multi-core processors might also see a huge boost. HOWEVER, the exclusive PC scene is still so stuck in their old ways of just dumping every single major calculation on the primary core and then secondary small calculations like physics on another core. It's a gigantic waste of resources and it's starting to get annoying. Visually and performance wise, you might see consoles start to pull ahead in some aspects if developers don't start utilization the power of modern gaming PCs. Yes multi-core development can be a tough nut to crack for some but we're now in 2013 and most modern gaming PCs have quad cores or more ... What the hell is the point of all those extra cores when only a handful of games utilize them?
  3. sethos

    Low CPU utilization & Low FPS

    I can honestly say, I don't think it will be fixed. BIS is known for poor utilization of multiple cores and just a handful of the cores have to do all the work, which certainly isn't what you want in the current CPU climate. Doesn't help when you have an extremely CPU intensive game.
  4. sethos

    Landtex

    You removed all the good stuff
  5. ArmA 2 is just a cumbersome, janky game with the most stiff controls ever and the negative mouse acceleration was murder. ArmA 3 actually makes it a military simulator with the stance adjust, snappy mouse movement and proper CQB out of the box. ArmA 3 with ACE however is going to be on a completely different level!
  6. The PhysX implementation they are using is CPU only.
  7. sethos

    The Giant Alpha Media Thread

    Very stable and the improved controls are nothing short of amazing. Still trying to make them second nature but I'm slowly getting there. Oh and even the great Rambo has to fall back every now and again ;D
  8. sethos

    The Giant Alpha Media Thread

    My Rambo run of the Showcase: Infantry mission. Wasn't being much tactical at all :P
  9. sethos

    Arma 3 Battle recorder

    I'd love to see some natively implemented tools that would allow easy free-cam use, set up dynamic angles etc. for screenshots and machinima. The community alternatives are really janky.
  10. Currently; 3930k @ 4.5GHz 16GB Ram 512GB SSD for that fast texture loading 2 x Gigabyte Titans 6GB 30" Dell monitor Bring it on!
  11. sethos

    Oculus Rift VR headset

    I have no problem doing that.
  12. sethos

    Oculus Rift VR headset

    What game do you play that requires 100 buttons? I'm playing a lot of sims, including DCS A-10 and I rarely ever use my keyboard and the buttons I need, I know where are. Then again, I know how to blindtype.
  13. sethos

    Oculus Rift VR headset

    Taking it off to look at your keyboard? I thought most gamers could play without looking at their keyboard ...
  14. sethos

    December 2012 status update

  15. sethos

    December 2012 status update

    I might not agree with the stance that the game is vaporware, however your overall position I stand fully behind. I've been a loyal customer ever since the release of Operation Flashpoint and the ability to fly upside down, I own every major product and DLC BIS has released and I've defended their games whenever possible yet this is the first time I feel a sort of animosity towards them. The information flow is completely laughable to the point where I question their interest in the consumer, stringing people along for an Alpha and when the time finally comes where some supposed information at least should be revealed it's just pushed further away with a 'December update' that appears to be written in record time. When people ask for any sort of information on the forum the threads are locked and removed or someone just heckles them by some blind BIS defence. Also at this point, public media in terms of videos and screenshots almost rivals Rockstar's bait'n'tease PR tactics. I don't even know whether ArmA 3 is actually still a primary focus project for BIS or they devoted tons of resources to work on DayZ. Perhaps the whole Greece situation has become an overshadowing factor. Their entire public face is about keeping people in the dark. Can we please for once get some substantial, honest information. Nobody is asking for an immediate release of the Alpha or the game just some actual information instead of these useless snippets of more delays and pushing things.
  16. sethos

    December 2012 status update

    Well, that was an immense disappointment ... But I've come to expect that.
  17. No, it wasn't as much a factual term as more of a loose definition term for the loss in IQ. The depth of the image, i.e the details that may be degraded or lost in this process. That can be both a small issue or a pretty big issue based on the amount of details etc.
  18. Because you are probably using a version where they added a sharpening filter as well, to counteract the blurring of FXAA which in terms also degrades the overall depth of the image. FXAA per default blurs the image, badly and is considered the worst of the PPAA options for its sheer IQ destroying nature.
  19. That's exactly what FXAA does, it's the worst of the lot. SMAA can also slightly blur textures but is considered the 'best' PPAA in terms of pure IQ. However TXAA is a further development of FXAA, the guy who made FXAA went over to develop TXAA which is the reason why FXAA 4 is MIA. However TXAA is extremely effective at all distances and creates an extremely good mix between FXAA and SMAA in terms of performance and quality, yet goes beyond both of them in sheer full-scene effectiveness. Also removes shimmering and is the closest thing available to a full blown movie esque anti-aliasing solution.
  20. Yes, it is all that if you actually knew what it was. FXAA with Sharpening just ruins the IQ and SMAA's effectiveness varies wildly. They are good alternatives to regular MSAA but TXAA is very effective at a slightly higher performance indent compared to the lesser PPAA solutions. Especially in a game like ArmA with a lot of aliasing. Can even remove shimmering from a scene. And an engine's age or relevance isn't based on when it was conceived but the amount of support and the updates it had. Every advanced engine today is an iteration of an older engine, so Real Virtuality is as much a "today" engine as CryEngine 3 just with a different use and scope.
  21. You really should educate yourself on PPAA versus other solutions like MSAA, especially with today's engines. ArmA 3 would really benefit from TXAA for the users it's available to. However I'd gladly take an SMAA option, which I'm sure they will implement.
  22. sethos

    Arma 3 and SLI/Xfire?

    Actually, it's not unusual for the actual game developers to make the profiles and send them in for certification. Example: Latest Cliffs of Dover Beta Patch - http://forum.1cpublishing.eu/showthread.php?t=34902 Followed by an explanation of how to manually add the SLI bits before they are added to the official drivers. With that said however, main problem with ArmA 2 isn't GPU limitations but the game riding the CPU, hard. I'm struggling to get 50FPS in some areas with a moderate view distance, even with my high-end CPU. I need to turn the view distance all the way down to 1600 ish to get a steady 60 everywhere. However, seeing as ArmA 3 already employs more GPU intensive stuff, SLI and CF needs to be spot-on for release. They should definitely work with Nvidia to get that ready before the game is out, like most game developers do.
  23. sethos

    Arma 3 Community Alpha - Announcement!

    I think you should read up what an Alpha is because your arguments are downright stupid. An Alpha can easily move backwards if developers decide to try out new features or technology, implement a different approach or a graphical feature. Alphas are NOT demos and they shouldn't be in the hands of every Joe who doesn't know what an Alpha is, as that'll defeat the purpose and work against them.
  24. sethos

    Arma 3 Community Alpha - Announcement!

    This doesn't make sense. ALPHA means the game is far from done, a product with lots of bugs and missing features - You think that's a platform to prove people 'problems are gone' and it's a PR move to entice people to buy it? What am I reading.
  25. Hey, Been looking through the controls menu for some time now and have only seen Mouse Y-Axis inversion. Isn't it possible to invert the Y-axis for infantry controls with the 360 controller? Thanks
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