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sethos

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Everything posted by sethos

  1. sethos

    JSRS4 - APEX 1.2

    I was about to ask why my Pawnee didn't have any interior engine sounds but I can see that's already covered :P
  2. sethos

    Enhanced Movement

    Ah, I see.
  3. sethos

    Enhanced Movement

    I'm getting the exact same error as posted above, on Altis, with just one vanilla unit, using the main build -- Not dev.
  4. Any chance of seeing this on Steam Workshop?
  5. Is it intentional the first-person firing sounds are ear-drum shatteringly loud when the third person sound, basically right behind your soldier, sound like the guy is a kilometre away. Sounds really jarring.
  6. sethos

    JSRS3: DragonFyre

    Amazing work. Just annoying that I've encountered some ArmA bug where my sounds seem to play at varying audio levels constantly, like, firing a magazine and every 5-6 rounds might sound loud than the rest. It's so jarring. Not related to JSRS but it also seems to effect JSRS as well as vanilla sounds :/ So can't fully appreciate this fine work just yet.
  7. sethos

    JSRS3: DragonFyre

    Sorry, been out of the loop for a while and this may have been answered. Is the current script version working fine or did updates ruin it? I need a sound mod until you release an update :)
  8. I'm seeing 11 packs in OP yet 10 packs on Six, is that right?
  9. This is amazing. I was getting slightly annoyed by the tons of overlapping happening in the modding community, which feels like a waste of time. This solution is brilliant and elegant.
  10. sethos

    JSRS3: DragonFyre

    Couldn't you just get LAxemann's echo script, which is used in DragonFyre-Full, on top of Lite to get the same effect?
  11. And that right there, is what we call an own goal.
  12. sethos

    Blastcore: Phoenix 2

    Sounds awesome! Would it be too much to ask for a quick hotfix for the smoke grenade's weird grid puff? It really irks me every time I see it, especially because I see so many smoke grenades.
  13. sethos

    RHS Escalation (AFRF and USAF)

    I'm very suppressed ... Uh, I mean impressed. Keep up the good work lads.
  14. sethos

    JSRS3: DragonFyre

    Well, judging by those samples, they are still a million miles off satisfying weapons sounds.
  15. sethos

    Blastcore: Phoenix 2

    You mean massive chunks of rock, with a completely different colour, should pop out of the soil when shooting? or are you just referring to the borderline smoke grenade smoke puffs?
  16. sethos

    Authentic Gameplay Modification

    Ah, that did the trick. Thank you so much.
  17. sethos

    Authentic Gameplay Modification

    It works without any addons, as soon as I enable AGM it stops working. It's only the 2 x CTRL command, every other CTRL based modifier works fine. So it's something with AGM and 2 x CTRL. EDIT: or CBA as you mention. I'm using SIX, so enabling AGM would automatically enable CBA I assume?
  18. sethos

    Authentic Gameplay Modification

    lower / raise broken not working for me. Even when removing CTRL as modifier, it refuses to work.
  19. Looks really good. When this is done, it could easily turn into one of my default editor maps for messing around. I do have thing on my mind; the compound walls. Are they going to change? Because right now, they are made of titanium. I can't run them down with MBTs, when ramming them with APCs, the wheels fall off. Shooting them with an MBT leaves tiny holes and some places nothing happens.
  20. sethos

    RHS Escalation (AFRF and USAF)

    Thank you to the entire team for creating this amazing content. It has really put new life into ArmA, alongside DragonFyre and Blastcore. The attention to detail is amazing.
  21. Why is it that every time I change any of the config settings, I can't move forward when in walk mode? It doesn't matter if TPW is installed manually or through SIX. It doesn't matter if I configure manually or through the included Java GUI, the second I change settings, I can't move forward when I toggle walk.
  22. sethos

    JSRS3: DragonFyre

    LJ, you are my hero! Those explosions ... My god.
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