sethos
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Everything posted by sethos
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I was about to ask why my Pawnee didn't have any interior engine sounds but I can see that's already covered :P
- 1214 replies
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- lordjarhead
- eden
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Ah, I see.
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I'm getting the exact same error as posted above, on Altis, with just one vanilla unit, using the main build -- Not dev.
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AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
sethos replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of seeing this on Steam Workshop? -
DynaSound - A sound mod by LAxemann (Release)
sethos replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it intentional the first-person firing sounds are ear-drum shatteringly loud when the third person sound, basically right behind your soldier, sound like the guy is a kilometre away. Sounds really jarring. -
Amazing work. Just annoying that I've encountered some ArmA bug where my sounds seem to play at varying audio levels constantly, like, firing a magazine and every 5-6 rounds might sound loud than the rest. It's so jarring. Not related to JSRS but it also seems to effect JSRS as well as vanilla sounds :/ So can't fully appreciate this fine work just yet.
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Sorry, been out of the loop for a while and this may have been answered. Is the current script version working fine or did updates ruin it? I need a sound mod until you release an update :)
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KetsuCorp: General Equipment Addon Release (GEAR)
sethos replied to ketsucorp's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm seeing 11 packs in OP yet 10 packs on Six, is that right? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
sethos replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is amazing. I was getting slightly annoyed by the tons of overlapping happening in the modding community, which feels like a waste of time. This solution is brilliant and elegant. -
player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
sethos replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What an odd comment. -
Couldn't you just get LAxemann's echo script, which is used in DragonFyre-Full, on top of Lite to get the same effect?
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Kunduz, Afghanistan [10km] v1.20
sethos replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And that right there, is what we call an own goal. -
Sounds awesome! Would it be too much to ask for a quick hotfix for the smoke grenade's weird grid puff? It really irks me every time I see it, especially because I see so many smoke grenades.
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RHS Escalation (AFRF and USAF)
sethos replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm very suppressed ... Uh, I mean impressed. Keep up the good work lads.- 16550 replies
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Well, judging by those samples, they are still a million miles off satisfying weapons sounds.
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You mean massive chunks of rock, with a completely different colour, should pop out of the soil when shooting? or are you just referring to the borderline smoke grenade smoke puffs?
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Authentic Gameplay Modification
sethos replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah, that did the trick. Thank you so much. -
Authentic Gameplay Modification
sethos replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It works without any addons, as soon as I enable AGM it stops working. It's only the 2 x CTRL command, every other CTRL based modifier works fine. So it's something with AGM and 2 x CTRL. EDIT: or CBA as you mention. I'm using SIX, so enabling AGM would automatically enable CBA I assume? -
Authentic Gameplay Modification
sethos replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lower / raise broken not working for me. Even when removing CTRL as modifier, it refuses to work. -
Kunduz, Afghanistan [10km] v1.20
sethos replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks really good. When this is done, it could easily turn into one of my default editor maps for messing around. I do have thing on my mind; the compound walls. Are they going to change? Because right now, they are made of titanium. I can't run them down with MBTs, when ramming them with APCs, the wheels fall off. Shooting them with an MBT leaves tiny holes and some places nothing happens. -
RHS Escalation (AFRF and USAF)
sethos replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you to the entire team for creating this amazing content. It has really put new life into ArmA, alongside DragonFyre and Blastcore. The attention to detail is amazing.- 16550 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
sethos replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, thanks for the quick reply! :)- 5764 replies
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- single player
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
sethos replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why is it that every time I change any of the config settings, I can't move forward when in walk mode? It doesn't matter if TPW is installed manually or through SIX. It doesn't matter if I configure manually or through the included Java GUI, the second I change settings, I can't move forward when I toggle walk.- 5764 replies
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- single player
- realism
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Well said.
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LJ, you are my hero! Those explosions ... My god.