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Sevan

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Everything posted by Sevan

  1. Sevan

    AI Skill question

    There are two places that AI skill can be set. In the editor and in the game options. Is there a difference between the two? or are these seperate skill levels.
  2. Sevan

    Modern Combat Mod - SLX Released

    Nice job implementing the GRAA mod system. Looking forward to the release.
  3. Sevan

    Modern Combat Mod - SLX Released

    I managed to kill an enemy with a shovel during a mission where I had ran out of ammunition. The enemy was firing at other friendlies and I was able to sneak up and kill him with the shovel.
  4. Yeah, it is fustrating. But that is how it is with all modern games, they need new hardware.
  5. Sevan

    FFUR'85 (2008 edition)

    Looks good, Thunderbird. Looking forward to the release. With the changes, will the AI be "dumber" after the patch?
  6. Sevan

    Interview with Ondrej Spanel ( Suma )

    very interesting interview so far this week. I'm listening to the download version right now. The ESL part was nice. It was one of the first times I can remember that the person interviewed actually played ArmA regularly. So, they were able to dicuss some game aspects in greater detail then normal.
  7. Taken during a mission. ArmA 1.09 Beta
  8. Sevan

    FFUR'85 (2008 edition)

    oh, I thought you were saying to replace the T-55 with a T-54.
  9. Sevan

    FFUR'85 (2008 edition)

    Nice list of fixes and improvements. I noticed another "bug", the ironsights of the mounted M240 MG on the Nato Humvee are not centered correctly.
  10. Sevan

    arma bmp-2 screens

    what is this thread about? What difference does it make if the BMP-2 model is different in ArmA then in OPF, and what difference does it make if some minor details don't compare to some diagram drawing?
  11. Sevan

    FFUR-SLX 2007 & '85 question

    Try lowering the terrain detail to low or very low. This seems to have a huge affect on performance. Also take a look at this thread: http://www.flashpoint1985.com/cgi-bin....t=68446
  12. FFUR '85 on Drago Island Combat vehicles on Arabia Island
  13. Sevan

    Escapist article on Arma

    Very interesting article. It's nice to see something positive being said about ArmA outside the usual community. But I do think that if you want to get the full OPF/ArmA experiance you have to join some kind of organized group.
  14. Sevan

    Modern Combat Mod - SLX Released

    very good news to hear. Looks very good so far.
  15. Sevan

    Ak47 sound ? soundmod ?

    The most realistic sound mod, would be where every shot hurts your ears, and you can feel it in your skull.
  16. Sevan

    Arma feedback thread - based on 1.09

    if it's not just your imagination, I would be really impressed.
  17. FFUR '85 I took these during an actual mission. My squad ran into an enemy armored outpost. In this next picture, it is hard to believe but I am still alive, thanks to the wounding effects
  18. Sevan

    FFUR'85 (2008 edition)

    I am very impressed buy the AI improvements. They seem to be different from previous FFUR/SLX releases. I have been surprised a few times buy enemy flanking manuevers. But performance is still not good for me, even with a dual core processor and a 8800. It's playable but not very good. I get higher FPS in ArmA.
  19. Sevan

    Vilas' addons

    I respect your decisions completly. I too agree that it should not focus on looking pretty for photography. But I would perfer, and many would agree, that instead of having half a dozen unfinished looking countries, to instead have just a few very well done ones. Again, in the end it's up to the modders themeselves, It's obvious alot of work has been put into these units. my intention of posting the last picture was too show mostly the look of the cap and vest, not the adidas shoes. Â Good point, but look at the detail the RHS units, and other similar projects, acheived even in OPF.
  20. Sevan

    FFUR'85 (2008 edition)

    I've noticed some issues. for USSR troops, you can only fire the RPK in semi-automatic. Also you cannot reload the RPK once the initial magazine is emptied. This may be unrelated to FFUR, I'll see if more people make similiar comments. But OFP seems to be much less stable while running this mod. I have had several crashes.
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