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SupraJojo

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Posts posted by SupraJojo


  1. @Supra, yes, both those modules. I also use their faster weapon change, faster grenade throwing, faster stance change modules (Default animations are too slow) and pistol civil modules (hate to point pistols at people when talking).

    I read that one of the features of SLX is gibbing, so when someone dies from an explosion or something, their body is destroyed and some body parts are left over. Is this feature working for you? I can't seem to get this to work.


  2. What I was saying was only use the wounding module, not the whole SLX. The good thing about SLX is you don't need all the modules to work. Also, I never had to use an entire clip to kill anyone using SLX wounding + ACE wounding. One shot usually drops the person, dead or injured. With only ACE, the enemy will remain standing and firing til dead even after taking multiple hits which isn't too realistic.

    I'm curious about the SLX wounding mod. I really only want the wounding part of that mod. Do I need to include both SLX_Wounds.pbo and SLX_Wounds_AIS.pbo?


  3. I think the latest ACE update broke the rucksack system. It seems like when I switch characters and access their gear to pack stuff into their rucksack, as soon as I open up the gear menu, the pack and unpack buttons immediately grey out, and then I can't pack anything after that. Even after switching back to my main character, I can't pack anything.


  4. SPECTER???!?!?!?! That's the name we should put instead of the profile name??!?!?! Jesus, that's new!!!! No wonder headgears and NVG adjustment has never been working! Thanks for finding out buddy!!! :eek:

    Hey, no problem! :) I have encountered other weird issues, but I have no idea what they could be from. My night vision goggles seem to turn on for a second, then turn off immediately, and I wonder if it's due to that Identity change I made, or what. One thing I had been messing with were the brightness settings on the NVG, and I wonder if that is causing my NVG to turn off after only a second.


  5. I am aware of that, its already set, all key configs and profile configs where done ages ago, and they work with other sp missions but not this campaign

    Because of your post, I decided to try on a whim if putting in the name of the character's name in the Identity section under the ACE config would work. Guess what? It does. :D I finally got earplugs to work by putting in the name "SPECTER" as the name in the Identity section. It sucks that this is how it works, as now I have to make sure to change it for this campaign, but hey, it works. :D Anyway, hope this helps.


  6. A note for everyone that wants to enjoy GL4 together with the combat skills of Zeus AI, edit the

    ...\@GL4\GL4_Settings\GL4_Global.sqf

    file and set:

    // GL4 Enemy A.I. Difficult:
    // ================================================== ====
    GL4_Global set [29, False];

    When set this way, AI perform to much more realistic levels, they do not hesitate when engaging at close quarters, plus use a better mix of weaponry when doing so and the benefits of GL4 make missions even more challenging.

    Hi Protegimus,

    I didn't find that line in my file. What I found was:

      // GL4 Enemy A.I. Difficult Level:
     // ==============================================================
     // Choose True or False to enable/disable this feature completly
     // True / False, default is True
       GL4_Global set [30, False];
    

    GL4_Global set [29, False] is now under a line that says:

    // Enemy A.I. Body Remove:

    Should I change the one for 30 instead?


  7. I looked at the ace .configs and I can't see any difference between mine and their configurations for the units. Would be nice to know if that saving reloading issue occurs with the ace standard units, too, cause then it's obviously an ace issue, if not I would need to look through all the ace stuff a bit closer to find out what the problem is...

    Hi Schnapsdrosel,

    Thanks for all your hard work. I think the issue might be here at:

    http://dev-heaven.net/issues/show/7553#note-18

    If you have an empty class EventHandlers; in your unit classes, then you need to remove them from all of the unit classes to make them ACE compatible. Hopefully this is what the problem is.

    ---------- Post added at 09:02 AM ---------- Previous post was at 07:26 AM ----------

    Actually, I just wanted to update this, and say that at least for me, it seems to be working again with ACE after loading a saved game. I think your fixes worked, at least for me. Thanks again for all of your hard work!

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