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st!gar

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Posts posted by st!gar


  1. Quote[/b] ]Hey there. I'm really sorry if posting in this old thread causes a problem, but I have a question...

    Ages ago, I downloaded this AddOn from one of the links, most of whom doesn't seem to work anymore. After installing them, I mean to have been left with the following new units:

    I recall the RACS getting some new units, as is the purpose of the AddOn. I don't remember what category you found them in, but I believe they were in "Units > Independants > Skaven's RACS" or something. They included what I remember being units dressed in forest camouflage, desert camouflage and possibly a semi-urban looking set. Also, each faction got a new section of units with so-called "HD" equipment.

    In addition; I believe I had a second set of units at the time. If I remember correctly, they were referred to as "Mercenaries", or "Mercs" or something. I particularily remember them having slightly unusual helmets, and the "Rifleman" units being armed with what looked like an AG3 or something.

    However, when I recently installed this AddOn again, from the "Armaholic" website, I got a slightly different layout. The new RACS units advertised, were under the "Mercs" -category, there wasn't as many variants as I mean to remember, (Although I may well be wrong in that regard.), and the "Mercenary" units I described - those with the unusual but cool helmets and AG3s - were not to be seen anywhere.

    What the hell...? Am I going insane, here? Am I just remembering things? crazy_o.gif

    The text above was posted in the following thread: " http://www.flashpoint1985.com/cgi-bin....t=65148 ".

    However; I recieved no reply at all. I figured I'd try here.


  2. Hey there. I'm really sorry if posting in this old thread causes a problem, but I have a question...

    Ages ago, I downloaded this AddOn from one of the links, most of whom doesn't seem to work anymore. After installing them, I mean to have been left with the following new units:

    I recall the RACS getting some new units, as is the purpose of the AddOn. I don't remember what category you found them in, but I believe they were in "Units > Independants > Skaven's RACS" or something. They included what I remember being units dressed in forest camouflage, desert camouflage and possibly a semi-urban looking set. Also, each faction got a new section of units with so-called "HD" equipment.

    In addition; I believe I had a second set of units at the time. If I remember correctly, they were referred to as "Mercenaries", or "Mercs" or something. I particularily remember them having slightly unusual helmets, and the "Rifleman" units being armed with what looked like an AG3 or something.

    However, when I recently installed this AddOn again, from the "Armaholic" website, I got a slightly different layout. The new RACS units advertised, were under the "Mercs" -category, there wasn't as many variants as I mean to remember, (Although I may well be wrong in that regard.), and the "Mercenary" units I described - those with the unusual but cool helmets and AG3s - were not to be seen anywhere.

    What the hell...? Am I going insane, here? Am I just remembering things? crazy_o.gif


  3. Quote[/b] ]The release of Queen's Gambit answered one of my prayers: Characters with a bit of an individual look to them. One thing I always found a bit unfortunate - but a hundred percent understandable and not at all a problem - with Operation Flashpoint and Armed Assault; was that each soldier was a faceless, anonymous piece of cannonfodder. This was, of course, a neccessity. The game was to be a combat sim with soldiers and tanks fighting realistic battles. No G.I Joe kind of soldiers who seemingly didn't know what the word "Uniform" meant.

    However; the way those six/seven mercenaries in Queen's Gambit all have an individual flair to them made me happy. They looked like individual characters with a bit of a personality to them - particularily the leader and the Santa Claus character - and making them a band of mercs was an excellent "excuse" for them to have them look a bit unconvetional in nature.

    So I've been looking around for individual/unconventional -looking characters. I've just downloaded Shaw;

    ( http://www.flashpoint1985.com/cgi-bin....1;�top )

    ...and am searching through the entire internet for more. No luck so far. ArmA has a lot of character addons; but they're usually different real-world armies with vehicles and equipment. Probably awesome if you've been laying awake at night, wondering exactly what shade of green the Norwegian army has on their uniforms, but for me personally... meh. No offense and so on. wink_o.gif

    So perhaps this thread could help me get a hold of a few character addons that I've somehow missed; or maybe even inspire some addon makers? wink_o.gif

    So... yeah.


  4. The release of Queen's Gambit answered one of my prayers: Characters with a bit of an individual look to them. One thing I always found a bit unfortunate - but a hundred percent understandable and not at all a problem - with Operation Flashpoint and Armed Assault; was that each soldier was a faceless, anonymous piece of cannonfodder. This was, of course, a neccessity. The game was to be a combat sim with soldiers and tanks fighting realistic battles. No G.I Joe kind of soldiers who seemingly didn't know what the word "Uniform" meant.

    However; the way those six/seven mercenaries in Queen's Gambit all have an individual flair to them made me happy. They looked like individual characters with a bit of a personality to them - particularily the leader and the Santa Claus character - and making them a band of mercs was an excellent "excuse" for them to have them look a bit unconvetional in nature.

    So I've been looking around for individual/unconventional -looking characters. I've just downloaded Shaw;

    ( http://www.flashpoint1985.com/cgi-bin....1;�top )

    ...and am searching through the entire internet for more. No luck so far. ArmA has a lot of character addons; but they're usually different real-world armies with vehicles and equipment. Probably awesome if you've been laying awake at night, wondering exactly what shade of green the Norwegian army has on their uniforms, but for me personally... meh. No offense and so on. wink_o.gif

    So perhaps this thread could help me get a hold of a few character addons that I've somehow missed; or maybe even inspire some addon makers? wink_o.gif


  5. A helicopter delivers a squad on their destination. Then the squad moves off to do something else while the chopper takes off and heads back to base.

    This is not a very complex action; but to do this, the squad has got to be "grouped" with the chopper in the editor, as you have to set "In cargo" and so on. The problem with that is, of course, that it now counts as a squadmate. It will show up on the squad bar-thingy, you can give it orders, and it can't separate and act individually as I described above.

    The only other option is to manually start both the chopper and the squad on the ground, tell the squad to "Get in", synchronise that waypoint with a waypoint from the chopper telling it to "Load", and so on. Not very practical. Besides; I want the mission to start with the player and his squad inside the chopper, heading to its destination.

    So how do you do this?


  6. Hey there. I've been looking through the Wiki-thingy, but I didn't find it very user-friendly.

    I'm completely at loss as to how to find the names of the weapons that I'm trying to equip units with. Seriously; is there absolutely no system here? What's the name of the magazine for the M16A4? It certainly isn't "M16A4", "M16A4Mag", "M16", or "M16Mag". How am I supposed to be guessing this?

    Is there some comprehensive and simple list of weapon names and the names of their respective magazines somewhere? And if there is none; could you please tell me what the weapon/mag names of the following weapons are:

    The BLUFOR/OPFOR Rifleman's weapon,

    The BLUFOR/OPFOR Sniper's weapon,

    The G36-thingy?

    And at the very last: I'm sory if this came off as a little more obnoxious than I wanted it to. I'm not ranting or bitching, here; I'm just a lil' frustrated, is all.


  7. Well, I have played a bit of the campaign, although I mainly got the game for the Editor. Unless I'm mistaken, the RACS are the native soldiers of Sahrani? I may be talking bull, but I mean to remember fighting along side them at some point in mission two or so... I also mean to remember the game painting the RACS as largely inefficient on their own?


  8. Well, on YouTube there are several videos of ArmA characters performing a kata-thingy, and I was wondering what script to smack into the initialization box.

    I did a search on this forum for "Karate", "Martial Arts", "Kata" and "Kung Fu", but there were no results. Also, I tried consulting the so-called "ArmA Wiki", but I didn't exactly find it to be the epitome of user-friendlyness. confused_o.gif

    So; sorry if this has been brought up before, but exactly what script do I have to write in order to get the soldiers to do the martial arts-thingy?

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