SaBrE_UK
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Posts posted by SaBrE_UK
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That Independence Day one is cringe-worthy in my opinion. Good movie, though.
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+1 for Placebo's post!
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Arma2 does have the injury system if you want to enable it, although you're right you can just be healed and carry on which is silly. ACE mod will "fix" it, and hopefully modders will "fix" DR, too.
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Keep it up, they look fantastic. It'll be the stuff you, UKF and RKSL are releasing (along with ACE mod) that'll get me into ARMA2 in the near future! Damn nice work.
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This makes sense, when the alternative is to make the enemy “a bit thick†and your skin like Kevlar.OK, so when he was shot in the head, the bullet pierced the skin but then stopped dead hitting his kevlar brains (on all difficulty settings). Of course they may have fixed this by now. I'm still optimistic this game will be a good-un in many respects.
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Also Viiiper was probably taking about ArmA1, as it has the Littlebird.
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I agree with the wait and see. ARMA2 is great in some ways but a few fundamental things spoil it for me totally. Most of them should be able to be fixed easily, but BIS might not do this.
Still there is no doubt that FP: DR will do a few (perhaps many) things a lot better than ARMA2. We'll just have to see what BIS' patches are like and what FP: DR's eventual modding community does to the game. As it is, DR doesn't look like it's the combined-arms sim we ultimately want, but it may have some saving graces once we've actually tried it. Likewise, ARMA2 has a few things (not to mention serious performance issues on many machines) that spoil the fun it promises.
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Damn that sounds good Mark! Now we just need other sounds of such quality.
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I have the same processor and a X1950XT. I run the game on normal everything bar very high objects detail, disabled shadows, post-processing, AA and AF. I get around 25-30FPS. Also it's worth knowing ARMA2 is very CPU intensive, that old CPU won't run things on normal well if you have shadows and other things on at all.
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Would anyone here say that not having perfectly steady hands is a core feature of Operation Flashpoint? It's just that was one of the things that changed the way I saw games when I played the original.
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Looking 100% great. Keep it up.
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I hope they do well and continue making these games, and perhaps expand their company so that the bugs can be quashed before release, and polish added. ARMA2 is the closest we can get to what we all want, but it's still a journey away (not necessarily a criticism).
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The AI walk through the fences you have to jump over.
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IGN didn't even mention the editor once. Lasting Appeal should have been a 10 easily.I wouldn't necessarily disagree with the score but it's obvious they didn't play the whole thing or try every feature, let alone the editor which is a big part of the game. Not worth a read, to be honest.
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I don't think it looked too bad this time, obviously apart from the 'Hollywood-blue' moonlight (still evident in a very cloudy sky, somehow) which still annoys me, along with the perfectly steady aim (even when moving) and jogging with rifle to shoulder, back-broken crouched animations, wobbly jogging animations, intrusive DoF blur and low-volume (but close by) helicopter.
...Nothing that can't be fixed before release.
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Sorry can't help you right now but I hope it's going towards one of your excellent YouTube videos!
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Codemasters seem to release quality stuffThat's not a given: http://www.metacritic.com/games/platforms/xbox360/damnation
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It must be damn annoying not to get the game to run on a rig as expensive as that.
...Nearly as damn annoying it is that I can't have a PC like that! :p
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Haha, who needs tracker dogs when you have tracker men!?
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I like the movement. Of course it could be streamlined further, especially making snap adjustments easier, but it has many advantages. For example, what you see in first person is the same as the enemy sees- you can tell if your elbow is sticking out around the corner. Also, in games such as Insurgency Mod, which are quite realistic, they have trouble with the first person view matching with the third person model so you can shoot others without being seen sometimes, or the other way around.
I think BIS' system is best in theory, although it's not perfect as it stands in practice.
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Also present in ArmA 2:Hmm not good, still is it anything to do with difficulty settings or low pistol damage bugs?
Will FP: DR have one hit headshots for the player on 'hardcore'? As far as I know (I could be wrong,) hardcore mode doesn't change the amount of hits the player can take in the head. Obviously things are subject to change.
Anyway, this criticism is merely a manifestation of wider disappointments with DR.
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Will ace look at introducing hand to hand combat? Is it possible to work with BIS on this? I can't tell you how badly I would cream myself if ArmA2 had bayonets.Maybe with the new arms-only animations? :)
RH heli sounds 1.01
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Sounds great!