SaBrE_UK
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Posts posted by SaBrE_UK
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Excuse my ignorance Placebo - what position do you hold within the company - Im a bit of a newb :pHe's the head moderator, and community icon :p
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@MadDogX: LOL! (And I never use that word).
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Personally I like this thread, it's rather amusing.
Also, I agree with the addon idea about a barrel with 'Codemasters' written on it!
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I'd like to see all this stuff authentically portrayed in-game, as would most of us, I suspect.
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using compressed audio formats like OGG, MP3 etc. is not a very good idea in gamesInteresting, do the sound mod guys know this? I guess they do.
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I say wait for ARMA2. Did you want to try ArmA in order to see if you wanted ARMA2? If that's the case then the demo will be out soon.
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Can you define in the config of an addon that the weapon has semi-auto x2, burst x2 and full auto x2?
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I'll judge all that for myself.
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This all sounds great. How can someone review the game without having found out you can do all this? This game is huge, and reviewers don't even scratch the surface.
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This is some good stuff! Hope the modders can make use of it.
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http://farm4.static.flickr.com/3316/3510086970_4c2fbef85a_o.jpgLol, no leaning means that the above screenshot is fake.
Busted!
Haha, maybe it's just their awful jogging animation?
/bitchy
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It might be from the Russian version, which BIS like to keep quiet since it's so cheap there.
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Good ideas. I also think that reload times are far too quick, at least for machine-guns.
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Once they've fixed the AI bugs I reckon it'll be a great game to play. One thing, though. Is there a way to make the AI run to cover when shot from a distance? Seeing them crouch and search the horizon kills the immersion as a bullet is a pretty scary thing. Perhaps they could fire some rounds in general direction of shot whilst running to cover?
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What are your specs, Deadfast?
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In a way, if OFP2 is bad (or if not bad, a giant step away from OFP1), then what we get is a clear line between the "OFP" community and the "ARMA" community. No more will CM claim they 'own' the community of the original.
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I hope Crytek know what they've got in for themselves. Also, I hope Clive didn't get his job whilst having "worked for BIS" anywhere on his CV. Do Crytek know about his prior lies? Ah well, I stopped caring properly ages ago.
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Ah yes I forgot ACE would take advantage of the new blur and camera-shake effects.
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I've got to say, from the videos I've seen this mod is excellent. Keep at it.
Have you considered making an immersion mod, rather than just a sound mod? The sounds greatly add to the immersion and if you could get a team together (easier said than done, I know,) you could add blur, camera-shake, ringing etc. effects for explosions, or extra camera-shake when under a chopper's rotors, or from a near miss. Damn that would be good, at least in theory.
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Ahahahahhahaha red barrels! :D
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Damn it certainly isn't Operation Flashpoint in anything but name. I've yet to be impressed by anything but the PR BS we had a year or two ago.
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Hope PCG and other places give you coverage again :)
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Also, not putting them in groups might help :)
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Bravo6 seems to have a axe to grind about the clutter, he talks about it a lot (unless it is someone else; in that case I apologise).
Officially it does work, as I have seen from many videos and reports of those with the game. What is not working is the grass layer at a distance, to hide troops who are prone in the far distance. The AI still do not see you if you hide behind clutter.
If I am indeed wrong somehow, I apologise for that, also. Anyone else got a take on this?
Helicopter wont stop?
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
There has always been a bit of trouble doing helicopter pick-ups, but I always managed to work it out with a few tweaks here and there. Try synchronising the soldier's board waypoint to the chopper's waypoint before its load waypoint.
Also you can try 'flyinheight 5' or similar then tell it to fly at normal height when the soldiers are aboard.