If u add this to the init file it will spawn it on the carrier.
"this setPosASL [getposASL this select 0, getposASL this select 1, 15.9];"
Also i had to do some frequent saves to get the editor to remember where i put stuff etc.....
As for swapping between the 3D editor and the 2D editor....
Cant for the life of me get this to work with the 2D editor....
Am following this thread and still no joy!
I have made up a mission with all the static objects and presets from the 3D editor where i want them.
Now i want to transfer the mission to the 2D editor to add the enemy etc...(As the routines and waypoints etc... seem to be easier to understand and control in the 2D editor)...Donk!
It crashes...
Now i know on a previous post they said it creates a 'bad' pbo so i can use the "used saved" folder and create a pbo with Eliteness. That runs the game but nobody can actually play it...let alone edit it :(
Any ideas?