Seitan
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Everything posted by Seitan
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Steam Workshop is made for ArmA. :inlove: So damn easy to get new missions to play now.
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Virtual tour of Agios Efstratios aka "Stratis"
Seitan replied to rehtus777's topic in ARMA 3 - BETA DISCUSSION
Wow. Would be so nice to go on holiday there. (not to prison) ;) Hike on the hills thinking, "Damn, I've died so many times on this hill" Greeks sure now how to advertise their natural attractions. -
Failure. BIS :nono: Why not just keep game in beta until the campaing is done. Or is it going to take like a year before it's done? There's news about great campaing from like year 2011 and now this sad news. Big dissapointment.
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Binoculars, yeiii finaly something new there.
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Freelook bugged (game breaker for me). GPU usage in multiplayer was horrible now after this latest dev (gfx 580). In singleplayer it was ok. Stance indicator was better then before. Battleye, yei. edit. forgot. LOD switching is now really bad. :(
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i7 2600K @ 4,6 // GTX 580 // 8 GB // Intel SSD // Win7 64bit Resolution 1920x1080 Auto detect= 45 Ultra = 32 Very High = 45 High = 60 Standard = 95 Low = 123
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Binocs look pretty much the same as in ofp. :) Same dirt in the lenses and all. Time for 3d binoculars and new animations for using them.
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Has happend today also. Nobody seem to know if it's beta related bug or hack.
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No shadows from streetlights.
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I can confirm this. With sound suppressor attached there is no sound from the gun now. And the gun sounds need tweaking. Now the sound of your own gun is really loud.
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Any chance for default melee weapons?
Seitan replied to killzone_kid's topic in ARMA 3 - BETA DISCUSSION
Yea, I bet you all four? people had fun back then. :o But why not chance to melee in pvp? I bet new players would like it. -
Too much recoil. Shooting feels smoother then in ArmA2 but the recoil is a bit overdone with 6.5mm guns.
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SAME SH*T with latest beta 96493. Nothing has changed. ACR looks just as bad as before. :(
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Any idea why ACR dlc is affected most? Trees, plants, bushes made somewhow different then in Chernarus? I dont mind playing Chernarus maps with current lod-problem until proper fix but ACR is just unplayable.
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Biggest problem here is the ACR. It's unplayable. How can they release it in such state. ACR plants and trees just dont work. Those look like shit. Lod switching on and on, no matter how close or far the object is.edit. typo's Also ArmAII in SSD. 2600K @ 4.6 GTX 580 1536 MB 8GB RAM Win7 64bit
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So here is how my game looks now. http://i50.tinypic.com/2dv7q5d.jpg (403 kB) And in this pic you can see my settings. http://i48.tinypic.com/2hsc7ic.jpg (401 kB) And without saying. When i move the lod switching is terrible. :mad: 2600K GFX 580 8GB
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Day Z Announced as standalone title.
Seitan replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
One problem in all this. ArmA3 + DayZ + Work + Family in 24/7 We need more hours per dayz, more dayz in a week, more dayz in a year... :D Anyway congrats to BIS&Dean. I bet you can smell the money already. -
Just downloaded ACR. Yes LOD switching in ACR is big issue. You can see it already in the menu. Vegetation acts really weird. First i thought wtf is ATOC back on. Then to options... no everything is as i had it before ACR. Using 95660 beta.
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ARMA 2: Operation Arrowhead / Combined Operations / Reinforcements update 1.62
Seitan replied to Dwarden's topic in ARMA 2 & OA - GENERAL
No one playing DayZ like's this. No one playing vanilla ArmAII like's this. So we are all in the same situation. Loooking like this -->:butbut: Maybe it's just a fuckup. It's not in the changelog is it? Why change weapon damage so radically now when ArmAII lifespan is coming to it's end? -
ARMA 2: Operation Arrowhead / Combined Operations / Reinforcements update 1.62
Seitan replied to Dwarden's topic in ARMA 2 & OA - GENERAL
So why was the weapon damage nerfed? http://dayzdb.com/news/weapon-changes-in-arma2-162 Sorry if there's already thread about this, but didnt find anything with search. Just links to dayz forums about the same issue. -
Improved tone mapping for 1.61 proposal
Seitan replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
94700... looks good. You can actually see in the forest during day now. -
ARMA 2: OA beta build 93825 (1.60 MP compatible build, post 1.60 release)
Seitan replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Same here and few others aswell. -
ARMA 2: OA beta build 93825 (1.60 MP compatible build, post 1.60 release)
Seitan replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
No we don't. North East airfield. Clear Sky. Runway straight a head. Can't see shit. :mad: -
Improved tone mapping for 1.61 proposal
Seitan replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Now the game looks like this. After latest beta. And it's not even night in that pic. Something like 20.00. -
ARMA 2: OA beta build 93398 (1.60 MP compatible build, post 1.60 release)
Seitan replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
YES! Finaly no "xxx connecting/disconnecting" -messages spamming the screen. Ahh the "silence". :) And no "chain icon" either? Or was the server just really good? Because it was full dayz server and didn´t see chain icon at all. Only Direct, Group and Vehicle channels were in use and it was great. Oh why didn't you guys make this option before? Would be even better if player could choose if he wants to see the chat or not.