Sergeant Major
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0 NeutralAbout Sergeant Major
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Lance Corporal
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Really great improvement compared to the models several months ago.
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Please see the bold changes in your xml. These parts are different to my xml. Maybe it solves your problem.
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Just in case you forgot it: Did you enter the path of your xml into your player profile? As you know I also had problems but now everything is working correctly. I use www.funpic.de as webhoster.
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OK. Thank you.
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My problem is I don't know where to put all these files. In my profile folder or on my own webspace or upload them to the gameserver or other ways?
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It's been already told that the player will be in command of a panther.
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But that makes no sense, as there are no British troops in the mod. Wouldn't it be better to take e.g. a Panther tank instead of the Pegasus as logo?
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When I move the MG which is mounted on the M113 I also hardly hear any sound.
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I will test it. M4 won't be used with your unit's, so there won't be a comparison. Just make the MP40 and other submachine guns at least 600m/s, like the M1 Carbine, which you say was in fact very poor. I'm looking forward for this. One other remark: The signs on the helmet of the W-SS Soldiers are mirror-inverted.
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my results for MP5, M4, M9, Makarov MP5: 1-2 shots in torso to kill M4: 3 shots in torso to kill M9: 2 shots in torso to kill Makarov: 2-3 in the chest or 1-2 in the back to kill Different results compared to yours, that's funny. Your new configs are better. Only the weapons with less then 600m/s still underperform. It seems that BIS doesn't simulate the damage according to bullet-speeds correctly. That's why I think it should be necessary to raise the speed values above it's real life values. I found that 600m/s is the least acceptable value for the lowest performing weapon. It would be nice if you would raise the speed values for MP40, PPsH, STEN, Greese to approx. 650m/s. Or maybe you really try to reduce the protection of the vests if possible.
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I don't know who to blame, as I'm not an expert. But can you explain me what makes the M9 stronger than the MP40? What values in the config are responsible?
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It's not only the Carbine. Just try to kill someone with a MP40 from about 30m. It's unrealistic how many hits are needed. But this is an old discussion. You can modify the soldiers vests. Maybe this will help.
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I don't think that this is a good idea. I would play CoD instead. The AI should have the same config as the player. I would only appreciate that the earlier mentioned weapons, which are unrealistically underpowered, would be more powerfull. Please revise them after the next patch and release of official tools.
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Vilas, there are some issues with spelling in your weapon descriptions: > FG42 - not "Falsmirjagergewehr" but "Fallschirmjägergewehr" > STG - not "Schturm Gewehr" but "Sturmgewehr" > not "parahooters" but "paratroopers" > not "rfle" but "rifle" > you could name the German Grenade "Stielhandgranate" > the K98 Sniper is not named as a Sniper rifle and the picture shows only the K98 without optics > DP-27 - you have two different spellings of "Degtiariow Pulemiot"
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Perfect