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SWAT_BigBear

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Posts posted by SWAT_BigBear


  1. Ironically, it's not, because the majority of gamers agree. Games like Counter Strike and BF2 and whatever else have had such successful multiplayer communities because they are PVP focused.

    Well, if thats your argument, then please have all the other games make theirs SP compatible, I hate wasting money on games that are only good for a 1 time only SP play!


  2. Even tho the ArmA demo's may have felt a lil clumsy, I still enjoyed being able to at least get my feet wet.

    The 1st "new feature" I seen that sticks in my mind, was being able to swap vehicle positions...and not having to get out of it. We were able to test many new features.

    All players being able to hear a vehicles horn, was my fav.

    I myself would gladly test A3 at this point..and not complain of flaws!


  3. Finally, I´ve been able to play this campaing, good campaing.

    But now I´m playing mission 3, I arrived in feruz abad jail and nothing happens ¿¿¿?????.

    (I´m sorry :), but I´ve chosen the m60, and nobody brought it to me)

    I also had that issue, so I reverted to a previous save (before satelite hack in Rasman).

    Ater hacking the satelite this time, as I started heading to Feruz, I was shot dead but it respawned me at the weapon drop, and this time the prison was populated with enemy.

    I was hoping there would be a part 2 for this campaign...hint hint :)


  4. Hey guys - I had this problem too.

    Starting without mods was not enough, i renamed the dsound.dll in the arma2 folder to dsound.dll_bak and it was working. I guess, JayArma2Lib and ACRE won't work until they get updated for the actual version.

    Is there a dsound.dll file originally in arma2? or was it just added by the mods?

    cya on the fields

    I confirm this rename of dsound.dll to dsound.dll_bak works for me.

    I was getting a "ArmA2 has stopped responding" immediately upon launching the game.


  5. @oxmox

    As an example, if he's playing it with children that may be around, they don't have to be watching to hear the language.

    I like your example, and I've experienced the situation over the past. We insist on headphones for just that reason.

    It's funny how abusive language will turn (me) and others off in a game. I do not have children, so I'm null to the example.


  6. Fruity_Rudy, It's easier to walk, not run. If you keep a small distance between yourself and the Zeds, you can survive. Once I hear their moans and groans I know to be extra cautious as to which way they are heading. You can easily walk between 2 Zeds that are roughly 20m apart. I usually stay crouched when I'm that close to them.

    Now, Bandits are a different story, shoot them before they shoot you, period!

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