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Everything posted by Schwab

  1. Schwab

    (RTS 10 vs. 10) Wine Wars

    Time to push this up :] TiGGa was quite busy in university but released version 1.02 in the Morphicon forums a week ago. Based on that i was a bit bored with work and made a small coop version of WineWars 1.02. The racs will build a very small base after the teams set their MCV and start building tanks and infantry squads and attack your base. The cooperative end trigger is active when anybody destroyed the RACS base near corazol. You can still play on both sides (Opfor and Blufor) and Racs will attack both bases. You can also finish this "Coop" version by destroying the other base, but it will pull the normal trigger of course then. This also results in a loss of the whole game when 1 team is bancrupt. I balanced the whole thing a little so i could finish the mission with 2 players in ~1hour with 3 times startstock and 4 times harvesting speed (should be ok with 10 players in standard settings). Changelog 1.02: -A10 for Harrier -Transport Vehicles with UH-60 and MH-17 -Several Bugfixes Changelog Coop Version: -Added Racsbase -Racs attacking MCV and Base now -Added some more Patrols and Defenses outside the Cities -Adjusted Prices for everything (i.e. Helipad for 75.000 Btls) -A little more detailed Briefing (Still suggest to read the Manual, but the most important stuff can be found in the Briefing now too) Download Coop Version here: Download Down atm, fixing some serious things. Download 1.02 (without Coop) here: http://home.arcor.de/empe/wine_wars_1.02.Sara.zip There is some work left to do with it, and playing it adversial can be much better but i hope you have some fun with this
  2. Schwab

    Evolution V1.0 Large scale respawn coop

    Really nice Mission. Maybe you can think of a Public-Safer: Degrade Privates if they have negative score to something without weapons, so they can only gain points by transporting to get weapons again ?
  3. Schwab

    (RTS 10 vs. 10) Wine Wars

    The Tractor Drivers are dumb. No Question. Its about experience to find out where to put the refinery best to get a good result for returning tractors. My knowledge about it: Dont place Refinery ON a road - the Tractors dont stop always when they reach the refinery and drive IN the refinerywall - they burn. Dont place the Refinery IN a town, NEAR Fences, Near anything which could stop the tractors from begin moving. They spawn around the refinery and wont move away. Look for Ways to the Fields, you can free some ways with your M113 by driving over trees walls and so on. You will get a best result if you place the refinery about 150 m away from your first flag on an open field. The Tractors usually dont drive in the refinery, they drive near it, stop and turn around if all is ok. When Tractors are stuck they get new waypoints after a certain time, if they cant move any more at all theres only 1 way out: shoot em. (At least new tractors get cheaper). Btw: its normal that they begin burning with 1 tree contact or something, even if i would like the idea to steal some tractors by shooting the enemy drivers out of their seats But i guess Tigga is asking for Vehicle and Driver Status for calculating the new price...
  4. Schwab

    WAR ON RAHMADI - COOP (1-40)

    guess u have a pilot "sp1" write a sqf with: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> sp1 addEventHandler ["killed", {respawn=[] execVM "respawnsp1.sqf"}]; sp1 setPos (whichever); save it as respawnsp1.sqf initialize the pilot with addEventHandler ["killed", {respawn=[] execVM "respawnsp1.sqf"}] thats it. setpos should work, but all static objects are rotated north i think (only know it from reading, never tried it). Taken from the MfCti Readme
  5. Schwab

    WAR ON RAHMADI - COOP (1-40)

    1. guess its the setdir command you use for the bridge, is without workaround, see mfcti and winewars buildings. 3.give the pilots an extra respawn script add it as eventhandler "killed" and create them in this script at a given position.
  6. Schwab

    (RTS 10 vs. 10) Wine Wars

    Maybe a short reply from me. I played TiGGa's Winewars a lot already, and i think i may say my Winebottles and me are some reasons why he made this pretty cool mission We were waiting for CTI a few weeks ago and spoke about it and i drunk some nice Rioja whilst driving through Yoro, my personal Capital of Sahrani. Only few hours later TiGGa sent me a pretty nice Powerpoint presentation of "The War about the red gold". I was editing a mission of TiGGa atm, and was very sceptic if he is really able to do all this. Few days later the first Tractor drove in front of my eyes from his Refinery to a nearby Field and then everything went pretty fast. Today the version has already tons of stuff, i was just trying to look in the scripts and did not get fast through all this data but its very well done. WineWars is a real Alternative in my eyes to CTI, since you also have to capture cities, build base strucutures and organize huge amounts of Troops. Of course main parts are still missing atm: -AI Commander(i usually only play Coop and the AI in the cities is a bit "poor" atm. -better GUI, which is working now, but newbs will be scared of the current Version -The Addons for real Winefields instead of Flagpoles -Job sharing to take some work of the commanders shoulders and last but not least -the new real Wine-Islands That shall not say its not worth playing WineWars right now. Its cool, its almost always different and its funny ! Watching the Tractors driving all around and driving in the night through them is one of the best things i've seen in ArmA so far. If you have any interestes in CTI you shouldd defenitly try this!