SGT-HK
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Posts posted by SGT-HK
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hey guys i found alot of annoying little bugs on 1.05 build any idea where to put them
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removed all triggers now its basicly just soldiers and waypoints amd in editor triggers ( i mad sure they arent pointing to any scripts just conditions and boolean variables like {alive _X} count thislist <1;
and a=1 (in another codition i put a==1)
with more then one playable soldier resaved it under a diffrent name then again under the same name it just refused to apear
---------- Post added at 06:44 PM ---------- Previous post was at 06:18 PM ----------
it was a nice mission too bad there are just some bugs i will never understand
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same problem here made some missions before but never happend to me
i can see the pbo file was created it just doesnt apear on the list to choose a level from
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hey guys im having a wierd issue i save a mission i made by "export to multiplayer" and it doesnt apear when i go to multiplayer
i have already made several missions and played them in multiplayer so i have no idea why it isnt showing any ideas?
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ah i didnt have the strength to write as cript for this one so i just put a trigger with activation by west then put this in the Int:
exactlly the same execpt no Global Variables so simple people who dont understand how to create a script can use it inside a regular trigger (you'd be suprised how many ppl barely understand what you where all talking about)
lav is the vehicle
boom = "Bo_GBU12_LGB" createVehicle (getPos lav); boom setPos (getPos lav);
Works like a charm thank you all for explaining the format
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tanks and apcs started to run over anyone who gets in the way as well as run into any vehicle in their direct path even if its easly avoidable
for instance a vehicle standing in the middle of a field and a tank heading towards it instead of correcting its path the tank will run strait into the vehicle
and im not even talking about citys or towns where the chance of NOT being run over by a tank is almot nothing
so is this a bug OR is it just VERY bad pathfinding to begin with ??? :confused:
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has anyone else seen this ?
after installing 1.03 the infantry units dont crouch even when im team leader and i stoped in crouching position they dont crouch unti i order them to
originaly (1.01 that i bought)
they did crouch whenever they stoped in aware or even in a fight now they just wont
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actually you helped me with the biki link thanks
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same problem here
asked around a few stores ,those that even know about arma 2 claim its supposed to be out in about a month and they cant tell me if theyll have it or not
the only way i can see of buying it right now is online
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VERY VERY COOL
oh and can anyone tell me when i place the game logics and sync with them
in the EDITOR of course they apear as part of my unit as if they where soldiers how do i prevent that ?
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im getting depressed that didnt work and not even this worked
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{doGetOut _x} foreach units group NameOfSquad; {unassignVehicle _x} foreach units group NameOfSquad
anyone has this problem?:confused
---------- Post added at 08:12 PM ---------- Previous post was at 08:09 PM ----------
i FOUND it
its the completion radius in the way point for some reason i had to put it above 6 and now they land anywhere
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hey guys sorry to ask such a stupid question but is anyone having trouble dropping off troops from choopers
i made a mission that a bunch of FR guys are stuck defending a pilot while waiting for reinforcements but i have a problem the Marines coming to my aid aind dropping off from the chooper
i put a waypoint with TRANSPORT UNLOAD just to make sure i also USED an "Invisible H" and when that didnt work i tried giving the soldiers a GET OUT waypoint and even linked it to the "transport unload"
i then tried lowering the choopers speed changing the landing area to a flat field and even the airport
and ... nothing the chooper just circles around both MV22 and MH 60 Havent tried the Huey yet
could it be because there is a fight going on not far from the landing area? ( ill check that now)
is there a way to FORCE the chopper to land and make the soldiers GET OUT
THANKS A BUNCH IN ADVANCE FOR ANYONE WHO COULD HELP ME:butbut:
1.05 build Bugs ?
in ARMA 2 & OA - BETA PATCH TESTING
Posted
im placing this here because im not sure how to place it on bug tracker (anyone wanting to do this on my behalf is welcome)
ok i found a few annoying things on patch 1.05 i havn't enocounterd before
(using store bought game from 505 games)
ok first
the laser designator :
when designating a target if the target is attacked (bombed etc) the laser mark remains on the target even after i stopped using the laser designator
and so does the "Target mark" for vehicles
second
wierd thing that happend to me a couple of times
while using the uav module to control the uav (using an empty object)
i started switching between hot = black to Hot =white etc' and when i return to my soldiers view the FLIR view remained on
third bug (or at least i found this to be a bug)
i used to use the artilley module without any scripting a an artillery piece for my own use and it did work before updating to this patch
i placed an artillery module linked it to an empty artillery piece added artillery ammo (after removeallweapons this ofcourse)
and it used to let me (as the player) get the artillery console where i could target long ranges now it simply doesnt work
forth
while driving a vehicle if i even so much as touch the mouse (im used to steering with ASDW) the vehicle keeps trying to turn to that direction
for instance if i move the mouse to the right the vehicle keeps trying to turn right and i have to either keep fighting it or move the mouse to CENTERD position so it would stop
you guys know of any of this bugs
p.s modderators if you think this is the wrong place for this post i would like it very much if you could move it to the right place or send me an email \ message of where to put it