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SGT-HK

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Posts posted by SGT-HK


  1. im placing this here because im not sure how to place it on bug tracker (anyone wanting to do this on my behalf is welcome)

    ok i found a few annoying things on patch 1.05 i havn't enocounterd before

    (using store bought game from 505 games)

    ok first

    the laser designator :

    when designating a target if the target is attacked (bombed etc) the laser mark remains on the target even after i stopped using the laser designator

    and so does the "Target mark" for vehicles

    second

    wierd thing that happend to me a couple of times

    while using the uav module to control the uav (using an empty object)

    i started switching between hot = black to Hot =white etc' and when i return to my soldiers view the FLIR view remained on

    third bug (or at least i found this to be a bug)

    i used to use the artilley module without any scripting a an artillery piece for my own use and it did work before updating to this patch

    i placed an artillery module linked it to an empty artillery piece added artillery ammo (after removeallweapons this ofcourse)

    and it used to let me (as the player) get the artillery console where i could target long ranges now it simply doesnt work

    forth

    while driving a vehicle if i even so much as touch the mouse (im used to steering with ASDW) the vehicle keeps trying to turn to that direction

    for instance if i move the mouse to the right the vehicle keeps trying to turn right and i have to either keep fighting it or move the mouse to CENTERD position so it would stop

    you guys know of any of this bugs

    p.s modderators if you think this is the wrong place for this post i would like it very much if you could move it to the right place or send me an email \ message of where to put it


  2. removed all triggers now its basicly just soldiers and waypoints amd in editor triggers ( i mad sure they arent pointing to any scripts just conditions and boolean variables like {alive _X} count thislist <1;

    and a=1 (in another codition i put a==1)

    with more then one playable soldier resaved it under a diffrent name then again under the same name it just refused to apear

    ---------- Post added at 06:44 PM ---------- Previous post was at 06:18 PM ----------

    it was a nice mission too bad there are just some bugs i will never understand


  3. ah i didnt have the strength to write as cript for this one so i just put a trigger with activation by west then put this in the Int:

    exactlly the same execpt no Global Variables so simple people who dont understand how to create a script can use it inside a regular trigger (you'd be suprised how many ppl barely understand what you where all talking about)

    lav is the vehicle

    boom = "Bo_GBU12_LGB" createVehicle (getPos lav); boom setPos (getPos lav);

    Works like a charm thank you all for explaining the format


  4. tanks and apcs started to run over anyone who gets in the way as well as run into any vehicle in their direct path even if its easly avoidable

    for instance a vehicle standing in the middle of a field and a tank heading towards it instead of correcting its path the tank will run strait into the vehicle

    and im not even talking about citys or towns where the chance of NOT being run over by a tank is almot nothing

    so is this a bug OR is it just VERY bad pathfinding to begin with ??? :confused:


  5. im getting depressed that didnt work and not even this worked

    :

    {doGetOut _x} foreach units group NameOfSquad; {unassignVehicle _x} foreach units group NameOfSquad

    anyone has this problem?:confused

    ---------- Post added at 08:12 PM ---------- Previous post was at 08:09 PM ----------

    i FOUND it

    its the completion radius in the way point for some reason i had to put it above 6 and now they land anywhere


  6. hey guys sorry to ask such a stupid question but is anyone having trouble dropping off troops from choopers

    i made a mission that a bunch of FR guys are stuck defending a pilot while waiting for reinforcements but i have a problem the Marines coming to my aid aind dropping off from the chooper

    i put a waypoint with TRANSPORT UNLOAD just to make sure i also USED an "Invisible H" and when that didnt work i tried giving the soldiers a GET OUT waypoint and even linked it to the "transport unload"

    i then tried lowering the choopers speed changing the landing area to a flat field and even the airport

    and ... nothing the chooper just circles around both MV22 and MH 60 Havent tried the Huey yet

    could it be because there is a fight going on not far from the landing area? ( ill check that now)

    is there a way to FORCE the chopper to land and make the soldiers GET OUT

    THANKS A BUNCH IN ADVANCE FOR ANYONE WHO COULD HELP ME:butbut:

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