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Sroty

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Posts posted by Sroty


  1. Thanks for answer. HDD makes a lot of noise (but its normal behaviour of WD Black) and activity during the game. Arma takes 1.8 GB of Ram. I have 70 GB free on system particion C: Arma is instaled on data particion D: - there is more than 500 GB free. I have relatively old computer, DDR2 only, but hadn't problem until now. I'll try some system tweaks and keep you posted.

    ---------- Post added at 11:06 ---------- Previous post was at 09:17 ----------

    Downloaded O&O CleverCashe for monitoring the RAM usage. The game crashed again. The memory usage was 70% viz screenshot. Textures and models messed up again. Could it be VGA memory problem or any FSB problem?

    Arma_3_memory.jpg


  2. Hi all. Have a strange problem. When playing MP session the game always freeze. It has the same symmptoms any time. The HDD starts grabbing data, FPS goes down and all textures and models are messed up (viz screenshot). After it the HDD still grabbing data but the game not responding. Arma 3 SP works fine. This problem only appears in MP. It always happens, but happens faster if there are locations with many objects or big firefight. Especially in Altis life in car on the route (viz screen). I tested it - tried spend some time on a boat and everything was fine. No freeze. When i reached the land, it freezed again. It takes 15 - 30 minutes to freeze depends on environment I play in. Could it be the RAM problem (I have 3 GB)? Task manager shows 90% RAM usage. Page file is set on 3070 MB. CPU usage is 50-60%. Any other game caused no problem.

    Here is my spec:

    - Core 2 Duo E8200 3.0GHz

    - Nvidia 550Ti 1GB RAM

    - 3 GB RAM

    - WD Black 1TB

    - Win7 pro 32b

    arma3_bug.jpg


  3. walmis posted the code about 2 pages back

    i thought i had this Iris thing licked (i was badly wrong)

    anyone working at dsf, im not sure if this is my error or yours : /

    i use this to close the iris

    [nearestObject [this,"sg_gate"],0,0] exec "\SG_DHD\sqs\IRIS.sqf"; bx_irisclose=bx_irisclose+[nearestobject [this,"sg_gate"]]

    Iris closes and Pult Changes screen

    then i run this

    [nearestObject [this,"sg_gate"],1,1] exec "\SG_DHD\sqs\IRIS.sqf"; bx_irisclose=bx_irisclose+[nearestobject [this,"sg_gate"]]

    iris opens BUT the pult screen shows its shut...

    the problem though (i can live with the wrong screen)

    but although i can step through (i cant then come back)

    although the iris opens it will allow outgoing travlers but not incomming banghead.gif

    also unless i use 1,1 you dont hear it open, only see it : /

    Sorry....I didnt see it. But this order doesnt function. When I put it into the radio order (0-0-1) and active, it goes. But into the skript it writes error: imputation by null. I dont understand it. Can you help me please?


  4. the last download for sgcbase :

    http://rapidshare.de/files/13563038/StarGateCommand.Intro.rar.html

    you need this addon too :

    http://ofp.gamepark.cz/index.php?newlang=eng

    G8mod-objects : ITA Aircraft Shelter 2 everon

    FML research complex : Head Quarters and Research Facility

    3wx Buildings : warehouse 4 (no ramp) and Aircraft hangar

    SLC objects : Panneau Area 61

    BDKS -weapon : M2 Machinegun ( shield)

    RKSL Buildings : light hanger ( grn)

    ... and of course stargate mod .

    and tell me if it work good!

    smile_o.gif

    Can you write links on this addons? Locator cannot finds it and I too. Thanks

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