Sgt_Eversmann
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Everything posted by Sgt_Eversmann
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Hunt the intruder - out-flank him
Sgt_Eversmann replied to Footmunch's topic in ADDONS & MODS: COMPLETE
Hey FOOTMUNCH how about an X-32 you know the Boeing Joint Strike Fighter? -
Home Simpson mode on: MUST HAVE THOSE SHIPS Great Work
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If you need some High Detailed Cocpit Instrument Textures email me: maehrleinben@aol.com
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Release them!!!!!!!!!!!!!!!!!!
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I love the ADF Troops
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I love those Pilots but the Colt M1911a1 has no firing sound!
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Hi can anybody tell my what's wrong in this config? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define EasyCom_SoldiersSelections "backinsign","badge","frontins","net","holster","trousers" class CfgPatches { class EasyCom_Soldiers { units[] = {ECM1,ECM2,ECM3,ECM4,ECM5,ECM6,ECM7,ECM8,ECM9,ECb,ECen}; weapons[] = {}; requiredVersion = 1.85; }; }; class CfgModels { class All{}; class AllVehicles:All{}; class Man: AllVehicles{}; class ECA_USrangers: Man{}; class ECA_USrangersmed: Man{}; }; class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land {}; class Soldier: Man {}; class SoldierWB: Soldier {}; class EasyCom_Soldiers: SoldierWB { hitSound1[]={\SgtEv_EasyComp\Ouch\Pain1.ogg,db-0,1}; hitSound2[]={\SgtEv_EasyComp\Ouch\Pain2.ogg,db-0,1}; hitSound3[]={\SgtEv_EasyComp\Ouch\Pain3.ogg,db-0,1}; hitSound4[]={\SgtEv_EasyComp\Ouch\Pain4.ogg,db-0,1}; hitSound5[]={\SgtEv_EasyComp\Ouch\Pain5.ogg,db-0,1}; hitSound6[]={\SgtEv_EasyComp\Ouch\Pain6.ogg,db-0,1}; hitSound7[]={\SgtEv_EasyComp\Ouch\Pain7.ogg,db-0,1}; hitSound8[]={\SgtEv_EasyComp\Ouch\Pain8.ogg,db-0,1}; hitSound9[]={\SgtEv_EasyComp\Ouch\Pain9.ogg,db-0,1}; hitSound10[]={\SgtEv_EasyComp\Ouch\Pain10.ogg,db-0,1}; hitSound11[]={\SgtEv_EasyComp\Ouch\Pain11.ogg,db-0,1}; hitSound12[]={\SgtEv_EasyComp\Ouch\Pain12.ogg,db-0,1}; hitSound13[]={\SgtEv_EasyComp\Ouch\Pain13.ogg,db-0,1}; hitSound14[]={\SgtEv_EasyComp\Ouch\Pain14.ogg,db-0,1}; hitSound15[]={\SgtEv_EasyComp\Ouch\Pain15.ogg,db-0,1}; hitSound16[]={\SgtEv_EasyComp\Ouch\Medic2.ogg,db-0,1}; hitSounds[]={hitSound1,0.04,hitSound2,0.04,hitSound3,0.04,hitSound4,0.04, hitSound5,0.04,hitSound6,0.04,hitSound7,0.04,hitSound8,0.04, hitSound9,0.04,hitSound10,0.04,hitSound11,0.04,hitSound12,0.04, hitSound13,0.04,hitSound14,0.04,hitSound15,0.04,hitSound16,0.04}; } class ECM1:EasyCom_Soldiers { vehicleclass="Men (WWIIEC)"; model="\SgtEv_EasyComp\ECA_USrangers"; displayName="Easy Company Garand"; hiddenSelections[]={EasyCom_SoldiersSelections,"dday","29id","90id","4id","2rd"}; moves="CfgMovesMC"; picture="\GST_Brit\ivojak"; scope=2; side=1; accuracy=0.700000; weapons[]={ECM1,ECThrow,ECPut,throw,put}; magazines[]={ECGren_1,ECGren_1,ECGren_1,ECGren_1, ECM1_A,ECM1_A,ECM1_A,ECM1_A,ECM1_A,ECM1_A}; cost=40000; class EventHandlers{ init="[_this select 0,5] exec ""\EC_USPack_data\ScriptSetObjTex\USrng_setPriv.sqs"""; }; class ECM3:EasyCom_Soldiers { vehicleclass="Men (WWIIEC)"; model="\SgtEv_EasyComp\ECA_USrangers"; displayName="Easy Company Bar"; hiddenSelections[]={EasyCom_SoldiersSelections,"dday","29id","90id","4id","2rd"}; moves="CfgMovesMC"; picture="\GST_Brit\ivojak"; scope=2; side=1; accuracy=0.700000; weapons[]={ECBAR,ECThrow,ECPut,throw,put}; magazines[]={ECGren_1,ECGren_1,ECGren_1,ECGren_1, ECBAR_A,ECBAR_A,ECBAR_A,ECBAR_A,ECBAR_A,ECBAR_A}; cost=40000; class EventHandlers{ init="[_this select 0,5] exec ""\EC_USPack_data\ScriptSetObjTex\USrng_setPriv1st.sqs"""; }; class ECM4:EasyCom_Soldiers { vehicleclass="Men (WWIIEC)"; model="\SgtEv_EasyComp\ECA_USrangers"; displayName="Easy Company Sniper"; hiddenSelections[]={EasyCom_SoldiersSelections}; moves="CfgMovesMC"; picture="\GST_Brit\ivojak"; scope=2; side=1; accuracy=0.700000; weaponSlots="1+16+6*256+2*4096+2+4*32"; weapons[]={ECSP,ECThrow,ECPut,throw,put}; magazines[]={ECSP_A,ECSP_A,ECSP_A,ECSP_A,ECSP_A, ECSP_A,ECSP_A,ECSP_A,ECSP_A,ECSP_A, ECSP_A,ECSP_A,ECSP_A,ECSP_A,ECSP_A, ECGren_1,ECGren_1,ECGren_1,ECGren_1,ECGren_1,ECGren_1}; cost=40000; class EventHandlers{ init="[_this select 0,5] exec ""\EC_USPack_data\ScriptSetObjTex\USrng_setPriv1st.sqs"""; }; class ECM6:EasyCom_Soldiers { vehicleclass="Men (WWIIEC)"; model="\SgtEv_EasyComp\ECA_USrangers"; displayName="Easy Company MG"; hiddenSelections[]={EasyCom_SoldiersSelections}; moves="CfgMovesMC"; picture="\GST_Brit\ivojak"; scope=2; side=1; accuracy=0.700000; weapons[]={EC30C,ECThrow,ECPut,throw,put}; magazines[]={EC30C_A,EC30C_A,EC30C_A,EC30C_A,EC30C_A}; cost=40000; class EventHandlers{ init="[_this select 0,5] exec ""\EC_USPack_data\ScriptSetObjTex\USrng_setPriv1st.sqs"""; }; class ECM7:EasyCom_Soldiers { vehicleclass="Men (WWIIEC)"; model="\SgtEv_EasyComp\ECA_USrangers"; displayName="Easy Company Officer"; hiddenSelections[]={EasyCom_SoldiersSelections,"hgear"}; moves="CfgMovesMC"; picture="\GST_Brit\ivojak"; scope=2; side=1; accuracy=0.700000; weapons[]={pbm1a1,ECThrow,ECPut,throw,put,Binocular}; magazines[]={ECGren_1,ECGren_1,ECGren_1,ECGren_1, pbm1a1mag,pbm1a1mag,pbm1a1mag,pbm1a1mag,pbm1a1mag,pbm1a1mag}; cost=40000; class EventHandlers{ init="[_this select 0,5] exec ""\EC_USPack_data\ScriptSetObjTex\USrng_setCmd.sqs"""; }; class ECM8:EasyCom_Soldiers { vehicleclass="Men (WWIIEC)"; model="\SgtEv_EasyComp\ECA_USrangersmed"; displayName="Easy Company Medic"; hiddenSelections[]={EasyCom_SoldiersSelections}; moves="CfgMovesMC"; picture="\GST_Brit\ivojak"; attendant=1; scope=2; side=1; accuracy=0.700000; weapons[]={ECM1,ECThrow,ECPut,throw,put}; magazines[]={ECGren_1,ECGren_1,ECGren_1,ECGren_1, ECM1_A,ECM1_A,ECM1_A,ECM1_A,ECM1_A,ECM1_A}; cost=40000; class EventHandlers{ init="[_this select 0,5] exec ""\EC_USPack_data\ScriptSetObjTex\USrng_setCmd.sqs"""; }; class ECM9:EasyCom_Soldiers { vehicleclass="Men (WWIIEC)"; model="\SgtEv_EasyComp\ECA_USrangers"; displayName="Easy Company Sergeant"; hiddenSelections[]={EasyCom_SoldiersSelections,"hgear"}; moves="CfgMovesMC"; picture="\GST_Brit\ivojak"; scope=2; side=1; accuracy=0.700000; weapons[]={pbm1a1,ECThrow,ECPut,throw,put}; magazines[]={ECGren_1,ECGren_1,ECGren_1,ECGren_1, pbm1a1mag,pbm1a1mag,pbm1a1mag,pbm1a1mag,pbm1a1mag,pbm1a1mag}; cost=40000; class EventHandlers{ init="[_this select 0,5] exec ""\EC_USPack_data\ScriptSetObjTex\USrng_setCmd.sqs"""; }; class ECb:EasyCom_Soldiers { vehicleclass="Men (WWIIEC)"; model="\SgtEv_EasyComp\ECA_USrangers"; displayName="Easy Company Bazooka"; hiddenSelections[]={EasyCom_SoldiersSelections}; moves="CfgMovesMC"; picture="\GST_Brit\ivojak"; scope=2; side=1; accuracy=0.700000; weapons[]={ECM1,ECAZ,ECThrow,ECPut,throw,put}; magazines[]={ECM1_A,ECM1_A,ECM1_A,ECM1_A,ECAZ_A,ECAZ_A,ECAZ_A}; cost=60000; class EventHandlers{ init="[_this select 0,5] exec ""\EC_USPack_data\ScriptSetObjTex\USrng_setPriv1st.sqs"""; }; class ECen:EasyCom_Soldiers { vehicleclass="Men (WWIIEC)"; model="\SgtEv_EasyComp\ECA_USrangers"; displayName="Easy Company Engineer"; hiddenSelections[]={EasyCom_SoldiersSelections}; moves="CfgMovesMC"; picture="\GST_Brit\ivojak"; scope=2; side=1; accuracy=0.700000; weapons[]={pbm1a1,ECThrow,ECPut,throw,put}; magazines[]={ECTNT_1,ECTNT_1,ECTNT_1,ECTNT_1,pbm1a1mag,pbm1a1mag,pbm1a1mag,pbm1a1mag,pbm1a1mag,pbm1a1m ag}; cost=60000; class EventHandlers{ init="[_this select 0,5] exec {\EC_USPack_data\ScriptSetObjTex\USrng_setPriv.sqs}"; }; }; When I start OFP and go to the Mission Editor and want to place a Unit, I can only select one: The EASY COMPANY GARAND And I've got no clue where the mistake in the config is.
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I have only senn 2 Amblances in the last news on TV
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Huckins 78' WWII Patrol Boat
Sgt_Eversmann replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE
Great Job Colonel_Klink @theavonlady: Now I've noticed that there is a corrected version -
Addons used: Bis Nogova SgtEv Iraq (will never be released) Frenchpoint Units Suchey&Earls Russian Units from Marine Pack BAS UAZ unknown Tank (maybe SIG) Addons used; Anjou 1.3 Sherman (don't know the Autor) GST 101st Airborne
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Huckins 78' WWII Patrol Boat
Sgt_Eversmann replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE
That's right LT Hunter. But if you only dl the Huckins boat then you have to do what I wrote some posts before. -
Lowlands Warrior: Koninklijke Landmacht
Sgt_Eversmann replied to sander's topic in ADDONS & MODS: COMPLETE
Argh still no DSL argh but nice work. I will dl them when I get my DSL -
The Russians can't do anything at the moment and Putin doesn't deal with Terrorist. I hope this has a good Ending.
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Addons used: Mapfact Nogova Bas Tonal Units 3wx Pack
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Huckins 78' WWII Patrol Boat
Sgt_Eversmann replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE
This will create a file named CWK_PTF.pbo. This is the filename used for Colonel Klink's other new addon, the Nasty Vietname PTF boat. If so you need the Nasty Class PTF Boat that this boat works correctly. I don't have the Nasty Class Addon. -
Huckins 78' WWII Patrol Boat
Sgt_Eversmann replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE
For those who got a problem: 1. Make a new folder on your desktop and name it CWK_PTF 2. Make a new folder in the CWK_PTF Folder which is called SCRIPTS 3. Unpbo the original CWK_PT file. 4. Open the CWK_PT file after it's Unpbo-ed 5.Copy all the files from the CWK_PT\SCRIPTS folder into the new created folder CWK_PTF\SCRIPTS. 6. PBO the CWK_PTF folder and put it into your OFP Addons folder. -
Nice work, will you release that Hangars too? (Sorry, if this was asked before)
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There is also a parameter for HEAT, 40mm Grenades, it's called explosion = 1/0 or something, I'm not sure.
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Yeah, Gordy remove the effect I think it's better. indirecthit = 0.0 Sgt Eversman
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Hey Ferret you've got Email
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Lowlands Warrior: Sander's Marines
Sgt_Eversmann replied to Matthijs's topic in ADDONS & MODS: COMPLETE
Sweet But I have to wait for my DSL argh... When I get DSL I will DL your stuff -
My Email: maehrleinben@aol.com I tell you when I get a new Email address. @ Gordy: I've taken a new sound for the M4s. The new sound is from INQs Weaponpack and a little bit edited. I send it to you when I find you Email address
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Roger that Gordy! Yeah I could help you. But I never have done a whole config, I always edited them. So you make the config and I modify it.
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Yeah I have to look for some other sound for the M4. Hmmm... go searching now