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Serclaes

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Posts posted by Serclaes


  1. How about you watch this and see what happens if you are under fire and fully loaded....

    ... and in really shitty terrain. But yeah, I get what you mean. Iirc the sprinting speed in arma2 was even faster than Usain Bolt on 100m. Granted, I don't know about Usain's peak speed but I doubt you could outrun Usain with boots and combat gear.

    Edit:

    Maybe see this for reference:

    1:05 shows some would-be fast running.

  2. Regarding the level of aggression in public transportation during the last years I'm glad everytime I see a video camera in my bus.

    I get this. It's exactly like that for me. But I personally know a guy who had to get his jaw stitched because he got assaulted for nothing in the train. My brother's friend has a piece of metal replacing a part of it's jaw from getting kicked in the face when he was already knocked down, my brother got his nose broken in that fight. The problem is: both happened on camera. These guys figured out that they can get away with beating people up. Cameras help finding these guys and proving what they did. But they don't prevent it. Hell I doubt they're even actively monitored.

    Money should go into prevention. Prevention in terms of education, deterrance in terms of more security/law enforcement and deterrance in terms of faster sentencing for a better "learning" effect.

    Edit:

    Oh and see the problems authorities currently have identifying the guys who dropped that bomb in Bonn. I mean, what the hell is a camera supposed to see from above? Who the hell thought that was a good idea?


  3. I got this game yesterday from Steam, yay for autumn sale.

    I've been watching it since I heard about it and it was finally at an affordable price for me. And damn I wish I had more money to spend on that game.

    I just went through that WP stuff and I had to take a break too. I didn't know about it before since I hate watching trailers and reviews revealing the storyline. Well I just went through that and I felt sick. Not just because of the graphic effects but because of that cut scene at the end and the soldiers afterwards shouting "murderer!".

    I realize it's just a game and all but I let myself be immersed in the story. Even the decision between Gould and the civilians wasn't easy. And before the situation where the 33rd guys start shooting on Walker and every time from then on. All I keep thinking is "it's a misunderstanding, let me explain god dammit". :(

    But as you said, in the situation it made sense. The rpgs, the strykers, the humvees and that the many white blobs: all in our way. I didn't even really think about it, even if there was that "why are they standing around there? damn inaccurate video games". I just ordered the mortar to take out that other humvee. That gets me too.

    All in all I think it's good. In my opinion that game tells an awesome and immersive story with believable characters and I would buy something like that again.


  4. A graphics card is extremely good at calculating stuff.

    One of the big problems right now is to have multi layered maps. If you have the example of a road network it's rather easy: one layer for actual roads, one layer for modifiers (small road to highway) and one layer for traffic speed. Now Imagine there are roads crisscrossing like 0.25m apart, forming a grid with 0.25mx0.25m squares. the intersections are called nodes. Right now the AI in arma can prefer roads to terrain, prefer cover to open field, avoid areas under fire, circle around moving(or destroyed) objects (requires constant update of grid) and select apropriate ways for its size (infantry, tank) or way to move (plane/helicopter). Maybe something else I forgot.

    Each is one layer added to the node. But now you could choose: Want to stay stealthy and covered => compute a layer favorising woods, depressions etc to move. Want a good firing position? It's a little more tricky since it requires view but you could to that.

    Now you have to find the best way along the nodes, which is very expensive by itself. But If you had a lot of processors one could create situation based layers that modify nodes accordingly and then calculate a lot of ways and sort them out in the end.

    So to answer you question, I think you could put off a lot on the GPU. But basic tactics would have to remain "random" as they are now or stay on the CPU. At least that is my hopefully educated guess.

    Edit: Maybe easier to understand this: Finding a stealthy way is for GPU, determining whether to be stealthy or not for CPU.


  5. Damn, I really should start patenting stuff I come up with when I'm drunk or bored.

    Unfortunately this would exclude the ATI owners. If we take the steam playerbase as reference it should be about 30% of players...

    Edit: Oh and most servers do not have graphics cards.


  6. Relevant xkcd. :)

    Let's not start on Prometheus. I thought the storyline was plain awful. Though apparently the directors cut fixes some things...

    But I agree. Even though sometimes I have a hard time following more complex movies, I like having to stay concentrated and still miss some things.


  7. @kavoven: Reading up on Mara I found that LucasArts always had a say in the storyline. I'd bet they will have a say in the episode 7 storylines too.

    @Max: I think it's because the force literally isn't spiritual anymore. It became this explainable constant and thus dispelling anything around it. I don't care too much though. I didn't even know people were really that nitpicky. Although there is a reason why Lucas wasn't so happy about some of the Star Wars fan base. But then again I can relate to the "Han Shot First" issue...


  8. Unfortunately if you decrease the grid size say by half, processing time should be somewhat doubled if not more. Also don't forget the update of the grid.

    Path finding is really tricky and there really isn't a lot "optimization" you can do except throw more processing power at it.

    Edit: Probably the terrain cell size performance hit doesn't come so much from AI as from the interpolation needed between the cells (which probably is computed by CPU). Smaller cells = More cells can be seen = more interpolation. AI still has to navigate around bushes independent of the cell size. Though I guess a big cell size with a lot of cells (= a big map) affects the AI more.


  9. I don't see a problem. I love the expanded universe and though I already know the stories (which many don't) I'd love to see an Admiral Thrawn Story. Or the Outbound Flight Project. I guess the three other following series' are too long for three films. New Jedi Order? - 20 Books! Legacy of the Force? 7 books. Fate of the Jedi? Again 7 books.

    The only trilogy remaining is the Dark Nest Trilogy (except for the first 3 Thrawn books)

    I think the most elegant solution would be books between Legacy of the Force and Fate of the Jedi, because the main SW characters are roughly the same age as their counterparts are today. And the younger ones (Jaina Sola, Ben Skywalker for example) could do the fighting...

    Thrawn is next on my list. Read the Corellia trilogy a few weeks ago.

    About this expanded universe storyline: are there books covering what happened directly after episode 6? If not it wouldn't really be a problem to put some stuff in. I mean SW: Clone Wars does it too...


  10. Well I guess that stupid people have the most luck.

    His actions were extremely stupid and not only did he endanger himself but also his squadmates who would have to pull him out if he was really wounded.

    P.S.: Taliban were stupid too, wasting so much bullets on a single idiot.

    So what's it going to be: he drew fire away from his squadmates and it worked hence being effective, or he didn't draw fire and they were stupid to shoot at him?

    Also generally when the enemy initiates contact, you are where they want you to be. I would want out of there. Going uphill isn't very fast either.

    And as T.S.C.Plage says: we have a snippet and everything is easy to see from a video and do in your comfy chair at home.


  11. Just started with it, don´t remember playing through HL1 back in the day so theres going to be many surprises in this.

    Already found the best achievement ever in computer gaming history:

    handing someone a roll of toilet paper

    nearly fell of my chair :D

    That one was pretty awesome. :D

    I didn't realise Black Mesa had achievements until did that for giggles.

    On the dammage and ammo count: I felt like the weapons are stronger and carried more ammo. Knowing how bad a marksman in games I am usually and how well I've seen Celery shoot, I'm more than confused.


  12. When I said new features I mean AI using smoke grenades when injures and stuff like that. For vanilla AI thats new, for ASR AI its old. It isnt a new feature, just never added.

    It's a little more complicated than that. For example: should they throw smoke when injured by mortars? Hit by a car? When they have cover and fire superiority?

    Where should the smoke go? You see adding the "injured -> throw smoke" is not as simple as that.

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