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Serclaes

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Everything posted by Serclaes

  1. Serclaes

    AH64A

    Good mornings, as i am in good mood this morning i decided to post some pictures of my project. The topic gave it away its a AH64A, but don't get excited, i'm a beginner. This model is being done in order to learn to model and i have reached my personal learning limits. I just need an advice here and there and some more eyes looking on the model, or some more (experienced brains) looking at where i can spare some polys or optimize the mesh/flow. So far i can say it was a lot of fun to model this, even if there was some frustration along with it. Especially because of bad reference and me not knowing anything more detailed about apaches. For example, if you look at this site there is an AH64A in a early version and in a late version, now which one was in commonly service 1985? In the end, this model should have: <ul> [*]An accurate, detailed frame [*]A high detail cockpit [*]Realistic capabilites as far reasonably possible in arma What i need: <ul> [*]references [*]Modelling (and later texturing advice) Now, the pics. The model has been made in blender. The aim now is to get the right form, then doing a high poly mesh, baking the normal to a low poly model. I've seen some issues with my cockpit this morning from the pics xnodunitx had posted. The nose is currently being redone completely (took it off from a Revell plastic model, but that wasnt so accurate...) Critics and suggestions more than welcome!
  2. ... and in really shitty terrain. But yeah, I get what you mean. Iirc the sprinting speed in arma2 was even faster than Usain Bolt on 100m. Granted, I don't know about Usain's peak speed but I doubt you could outrun Usain with boots and combat gear. Edit: Maybe see this for reference: 1:05 shows some would-be fast running.
  3. Serclaes

    Soldiers appearance. Important!

    I would like a little variety in height and width, but I realise it's not easy to to. Iirc the VBS sytem scales the weapons too, in order to keep the animations lined up. Having said that: http://terminallance.com/2010/01/26/terminal-lance-7-good-reasons-to-not-go-to-the-gym/
  4. Serclaes

    Audio Surveillance Systems In Public Buses

    Not to be jumping on that tin foil hat bandwagon but: do you have a smartphone? ;)
  5. Serclaes

    Audio Surveillance Systems In Public Buses

    I get this. It's exactly like that for me. But I personally know a guy who had to get his jaw stitched because he got assaulted for nothing in the train. My brother's friend has a piece of metal replacing a part of it's jaw from getting kicked in the face when he was already knocked down, my brother got his nose broken in that fight. The problem is: both happened on camera. These guys figured out that they can get away with beating people up. Cameras help finding these guys and proving what they did. But they don't prevent it. Hell I doubt they're even actively monitored. Money should go into prevention. Prevention in terms of education, deterrance in terms of more security/law enforcement and deterrance in terms of faster sentencing for a better "learning" effect. Edit: Oh and see the problems authorities currently have identifying the guys who dropped that bomb in Bonn. I mean, what the hell is a camera supposed to see from above? Who the hell thought that was a good idea?
  6. Wasn't sure if we still do that. But better safe than sorry and edited accordingly :)
  7. I got this game yesterday from Steam, yay for autumn sale. I've been watching it since I heard about it and it was finally at an affordable price for me. And damn I wish I had more money to spend on that game. All in all I think it's good. In my opinion that game tells an awesome and immersive story with believable characters and I would buy something like that again.
  8. Serclaes

    AI Improvement

    A graphics card is extremely good at calculating stuff. One of the big problems right now is to have multi layered maps. If you have the example of a road network it's rather easy: one layer for actual roads, one layer for modifiers (small road to highway) and one layer for traffic speed. Now Imagine there are roads crisscrossing like 0.25m apart, forming a grid with 0.25mx0.25m squares. the intersections are called nodes. Right now the AI in arma can prefer roads to terrain, prefer cover to open field, avoid areas under fire, circle around moving(or destroyed) objects (requires constant update of grid) and select apropriate ways for its size (infantry, tank) or way to move (plane/helicopter). Maybe something else I forgot. Each is one layer added to the node. But now you could choose: Want to stay stealthy and covered => compute a layer favorising woods, depressions etc to move. Want a good firing position? It's a little more tricky since it requires view but you could to that. Now you have to find the best way along the nodes, which is very expensive by itself. But If you had a lot of processors one could create situation based layers that modify nodes accordingly and then calculate a lot of ways and sort them out in the end. So to answer you question, I think you could put off a lot on the GPU. But basic tactics would have to remain "random" as they are now or stay on the CPU. At least that is my hopefully educated guess. Edit: Maybe easier to understand this: Finding a stealthy way is for GPU, determining whether to be stealthy or not for CPU.
  9. Serclaes

    AI Improvement

    Damn, I really should start patenting stuff I come up with when I'm drunk or bored. Unfortunately this would exclude the ATI owners. If we take the steam playerbase as reference it should be about 30% of players... Edit: Oh and most servers do not have graphics cards.
  10. Serclaes

    SITREP: Interview with Marek Spanel

    Thanks for doing this. It's great to have this more direct link to Ivan and Martin to clear up all the misunderstandings. Hope they are doing good, given the situation.
  11. Serclaes

    Really disheartened.

    I know what you mean. It's sad that a few tweaks here and there could have made the game so much better. I mean, I enjoy it now but I could enjoy it more.
  12. Serclaes

    Star Wars: Episode 7

    Relevant xkcd. :) Let's not start on Prometheus. I thought the storyline was plain awful. Though apparently the directors cut fixes some things... But I agree. Even though sometimes I have a hard time following more complex movies, I like having to stay concentrated and still miss some things.
  13. Serclaes

    Star Wars: Episode 7

    @kavoven: Reading up on Mara I found that LucasArts always had a say in the storyline. I'd bet they will have a say in the episode 7 storylines too. @Max: I think it's because the force literally isn't spiritual anymore. It became this explainable constant and thus dispelling anything around it. I don't care too much though. I didn't even know people were really that nitpicky. Although there is a reason why Lucas wasn't so happy about some of the Star Wars fan base. But then again I can relate to the "Han Shot First" issue...
  14. Serclaes

    Star Wars: Episode 7

    That's a great timeline, thanks. Reminds me I need to finish the rogue squadron stuff. Well hopefully they won't wipe all that stuff... :(
  15. Serclaes

    AI Improvement

    Unfortunately if you decrease the grid size say by half, processing time should be somewhat doubled if not more. Also don't forget the update of the grid. Path finding is really tricky and there really isn't a lot "optimization" you can do except throw more processing power at it. Edit: Probably the terrain cell size performance hit doesn't come so much from AI as from the interpolation needed between the cells (which probably is computed by CPU). Smaller cells = More cells can be seen = more interpolation. AI still has to navigate around bushes independent of the cell size. Though I guess a big cell size with a lot of cells (= a big map) affects the AI more.
  16. Serclaes

    Star Wars: Episode 7

    Thrawn is next on my list. Read the Corellia trilogy a few weeks ago. About this expanded universe storyline: are there books covering what happened directly after episode 6? If not it wouldn't really be a problem to put some stuff in. I mean SW: Clone Wars does it too...
  17. Serclaes

    Helmet cam footage of extreme firefight in Afghanistan

    I got another one from that page: ;)Might have been panic, deathwish, heroism or whatever. It's hard to tell from that glimpse we got.
  18. Serclaes

    Helmet cam footage of extreme firefight in Afghanistan

    So what's it going to be: he drew fire away from his squadmates and it worked hence being effective, or he didn't draw fire and they were stupid to shoot at him? Also generally when the enemy initiates contact, you are where they want you to be. I would want out of there. Going uphill isn't very fast either. And as T.S.C.Plage says: we have a snippet and everything is easy to see from a video and do in your comfy chair at home.
  19. Serclaes

    Black Mesa Source

    Thanks so much for these. They are so much better.
  20. Serclaes

    Black Mesa Source

    That one was pretty awesome. :D I didn't realise Black Mesa had achievements until did that for giggles. On the dammage and ammo count: I felt like the weapons are stronger and carried more ammo. Knowing how bad a marksman in games I am usually and how well I've seen Celery shoot, I'm more than confused.
  21. I see reddit there. Wonder if they know gabengw :D I'll look forward to that. Just have to figure out how I can play with keyboard and mouse without a desk. :confused:
  22. Serclaes

    Reddit University: Intro to 3d

    Nice find. How the hell did I miss that? :confused:
  23. I think my flying is adequate without HUD. I only have a problem with slipping in turns since the instrument in the cockpit isn't working.
  24. A working slip indicator would be awesome.
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