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Sabin Stargem

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About Sabin Stargem

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  1. Sabin Stargem

    Abandoned Armies 1.4

    Pretty good so far, but I have noticed a bug. I was attempting to clear Dourdan of soldiers and the local jeep patrol, when I have noticed something: The enemy didn't attack one of my soldiers who was sitting in my police jeep at the time...a relief, since I don't have to bother with moving the guy and jeep away from Dourdan. This bug can occur multiple times.
  2. Sabin Stargem

    Flying & Dying

    Plantiff's advice kinda worked for me. I managed to maintain about 1,000 meters from the leader - usually, I can only do 3,000 or so. So far, the advice seems pretty sound... Thank you!
  3. Sabin Stargem

    Flying & Dying

    Keyboard and the mouse are what I use.
  4. Sabin Stargem

    Flying & Dying

    I have been recently been trying to learn how to fly. Unfortunately, while I got the basics down, I can't do it well. For example, in Rat's Nest I can't keep up with the leader because I can't maintain high speed without crashing. Is there a way to keep my speed and height? Also, I usually die in air to air combat. I suspect that my enemies are hitting my copter's tail rotor, but I am not sure. Is this a cause of copter loss? The copter also sometimes just falls down for no reason I know of...gah, I am bad at this.
  5. Sabin Stargem

    1970 vs 2010

    2010: Perdition of Sara, alternate scenario In 2010, China and Russia form an alliance and begin attempts to expand their territories, with emphasis placed upon conquering Europe and taking Japan and Taiwan. The United States and Canada are unable to prevent this, because China halted all exportations of goods to the Western Hemisphere. Suddenly left without the goods that China manufactures, and that the United States and Canada are incapable of producing many goods themselves, they play relatively little role in the conflict, due to negotiations over restablishing the economic ties that China has severed. At present however, the defenders against the Eastern Star Alliance turn to the black market for weapons and mercenaries. Without the West's support, it is a neccessary measure. These events could very well result in World War III. An important campaign takes place on an island code-named Sara. It has certain qualities that could turn the tide of the war, by a fair amount. Every bit helps, and this is where our story takes place. The Perdition of Sara...in stores, 2006. *False, unlikely scenario. Just made something that I felt that could sound different from all of the 'US vs Russia' scenarios people think of.
  6. Sabin Stargem

    corrected CWC campaign to work in Res 1.96

    Try reducing visual range. It affects the AI's ability to see things at long range - especially important when tanks are involved, since the AI can shoot at things with impunity. This includes important vehicles, infantry, and it can probably lead to premature triggering of events. If I remember right, visual range by default for the 1985 campaign is 900.
  7. Sabin Stargem

    ZOS/Zombie Outbreak Simulation

    Hmm...forgot about those Romeo's rules. That is okay though, since if the idea manages to make gameplay better for some project, then all is well. (surveys the Farmland...) EDIT: Potential problems with the idea have occured to me - if the Cloudlets option is turned off, smoke screens cease to exist. Also, smoke screens don't block the AI's vision. At least, that is what I heard on these forums.
  8. Sabin Stargem

    ZOS/Zombie Outbreak Simulation

    Hmm...crawling zombies animations bugged, right? I think I might have an idea for evading the issue while improving the enemy variety. It probably won't work, though. The basic idea, is to have a zombie that sprint-crawls, but it has two abilities: A permenate smokescreen, and it is capable of launching long-range smoke grenades at the player(s) The purpose of this is to create a 'deadly, moving mist' effect, and to confuse human players. By having the smoke screen and smoke grenades, this zombie basically obscures vision, making it tough to hit, and it could provide cover for other zombies. By being obscured, it's bugged crawling animation won't be seen much, either. A hopeful, but not likely to work suggestion, I think.
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