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Deathstruck

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Everything posted by Deathstruck

  1. I have 56 messages out of 300 allowed, so that can't be it.
  2. Deathstruck

    Arma 2 PKM/Pecheneg Port

    Cool! I reckon that I saw some weapon packs, which included the PK variants, that had a proper ammo box holding animation. Maybe it would be possible to ask for permission to use them if I tracked down the author? :D
  3. Deathstruck

    Keeping track of released mods

    I meant ingame. My game doesn't even show the proper cyrillic letters, so I get a lot of gibberish.
  4. Deathstruck

    Arma 2 PKM/Pecheneg Port

    Love this little port. Still fits into 2035 as well. :) However, it appears that I can't mount any scopes on the machinegun? Is it a bug or intentional? Also, the holding animations seems to be wrong, because my character is holding an invisible handle with his left hand. Also, is it possible that the MG would utilize the ArmA3 machinegun reloading animation? :)
  5. Deathstruck

    Keeping track of released mods

    Those sites are great! Pity 99% of the content has not been translated into english at least, though. :/
  6. Deathstruck

    [SP] Pilgrimage

    Or you could use this, which would be much easier than enforcing it on the mission. ;) Not sure if the debug mode is on with that, but the rest should be already there.
  7. Deathstruck

    ZAM Glasses

    Sorry for reviving this, but does anyone know how to edit the cleaning glasses hotkeys? I went back to this standalone version because AGM is discontinued and I am currently waiting for ACE3. It's supposed to be in the Configure Addon controls, but it doesn't show up anymore for me.
  8. Deathstruck

    UTS-15 Tactical Shotgun

    Just wanna report in, the shotgun is still severly broken after the Marksman Update. It still causes RobertHammer's pistol pack to eject shotgun shells and can't be rested (character puts the weapon on the back instead). I'd really love if the author or someone could fix these issues because this is the only shotgun addon that would kinda fit into the Armaverse... sadly, it seems to be ignored. :(
  9. Deathstruck

    Marksmen DLC weapons in real life

    Huh. Why has the KelTec KSG been relegated to a placeholder? As a future shotgun it would fit in to the 2035 universe, I think. Same as the XM-25.
  10. Deathstruck

    Marksmen DLC weapons in real life

    Nice. I'll also throw in this handy little site as well. It lists weapons from various games or movies. :) http://www.imfdb.org/wiki/ArmA_III
  11. Erm, anyone? To clarify, the numbers on keyboard are now used to switch weapons and I can't issue orders with it.
  12. How do you re-enable the command menu? In AGM there was an option for this, yet I can't find it in the ACE3 version.
  13. Should be modular like AGM, I think.
  14. Deathstruck

    Authentic Gameplay Modification

    Have you even bothered to read the thread that you linked, or are you merely trolling? April 1 is already gone, you know.
  15. Deathstruck

    [SP] Pilgrimage

    Ah, well disregard my suggestion about the map. I just checked the dates when they were last updated, and it appears that AiA should be the better, actual one.
  16. Deathstruck

    [SP] Pilgrimage

    Are you gonna change the backstory a bit as well for Chernarus? Not that I don't like Alex, but it would be kinda cool if we for example got to play his slavic/russian/polish counterpart. Perhaps a collegue of his that gets a random, unrelated call from Alex during the mission on Chernarus (as a nod to old Pilgrimage, hehe)? Just throwing some ideas. Might sound stupid. :D Also, apart from AiA Islands, doesn't A2MP island port pack from Reyhard offer the same plus additional fixes? I might be wrong on that one though.
  17. Deathstruck

    Authentic Gameplay Modification

    I may be not up to date with the latest news... but what's all this ACE3 talk? Did someone dropped some hints in the meantime, or is this just more of a wishful speculation?
  18. Deathstruck

    Authentic Gameplay Modification

    EDIT: Nevermind
  19. Deathstruck

    Authentic Gameplay Modification

    This better be an april fool, or I'll be drop-kicking my monitor.
  20. Just gave it a try and it's an amazing campaign! Shamefully, I must admit that I have properly tried it after the MANW contest... kinda bummed that it didn't earn at least a third place. Speaking of which, are you still open to requests/suggestions about adding new custom weapons/armor/clothes to the shop? :) EDIT: Forgot to mention, I have downloaded the new version, where randomisation script shouldn't apply to Nikos (I am assuming it means the gear?), but in my game he keeps having two sunglasses. :D
  21. Deathstruck

    Soviet era islands

    Site is clear, been using it for some time. It's an absolute goldmine for unknown addons from the elusive russian community. :) It's just too bad that the missions and stuff are not translated into English at least. Most of them look really inventive or interesting. :(
  22. Deathstruck

    [SP] Pilgrimage

    Congratulations! Well deserved indeed. Looking forward to the Chernarus port, hehe. :P
  23. Deathstruck

    Leights OPFOR Pack

    I'd be kinda interested as well. I already tweaked the addon a bit for my own use, but would love if the author made it "officially" modular. :)
  24. Deathstruck

    HSO A3 SLA Pack

    Hey D@VE. :P Seems like I have some strange bug going on. All the vests are working fine, apart from Interceptor LRRP Vest and OTV which are for some reason invisible for me.
  25. Deathstruck

    Simple Single Player Cheat Menu

    I am getting a strange error of "CfgPatches.cadata not found" in the main menu and it doesn't let me play any scenarios or use the editor. Strangely enough, the Virtual Arsenal works, even though it's giving me the same error again. I am using a bunch of mods, including TPW and AGM so I'll try to track down the one that causes it and report back.
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