-
Content Count
1236 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Deathstruck
-
Well, I did find them both in the end, and an UAV terminal to boot! :) Just a last question before I wrap it up, about the Stomper: How exactly do I find it? Is it possible to get intel on its location as well? I did consult the guide (and this thread) and have absolutely no idea where to look for it..
-
Seriously, I cannot stress enough how much I love this mission. The sandbox element mixed with the fact that it makes use of all the weapon/uniform/vest packs I have really gives the game a slight Far Cry element and makes up for a fun gameplay as well. Voted on the MANW contest as well! (and almost 20 hours clocked on the mission alone - yes, it's my OCD of having to check every building and stockpile all the weapons in my captured Strider.:D) Just a question: I just raided a huge military base/stronghold (about 14 soldiers and an APC), how do I find the possible companiom? Is there supposed to be a sign above him or something? There is like 20 buildings and shacks and I haven't found him yet. IF he's there at all. *shrugs*
-
Oh sorry, I meant it no longer gives me warnings about being exposed etc. It happened yesterday after I raided a camp and hid from a chopper (around 4 hours of playtime?). Then I advanced 6 hours (for healing purposes) and went on my way where I bumped into two hostile roadblocks and numerous soldiers - this is where I noticed there was no "you are exposed" while bullets and grenades whizzed past my car. I also have to correct myself. ShackTac stamina HUD dissapeared much earlier in the day after I loaded my save. Oh well, it's no big deal. Thanks for the answers. :)
-
Excellent mission which made me install ArmA3 again. 12 hours in and still not finished! :D Two question though, or perhaps a report. I used your incognito addon, which was frequently telling me wheter I was exposed or not (very useful!) but now it seems to have dissapeared mid game? Along with my ShackTac stamina bar (the only two visual addons I use). And are there any other hostile groups apart from CSAT and AAF? I have yet to meet someone else.. Apart from that, let me also say how much I love the fact that attacking a garrison/patrol yields an possible attack helicopter/troop transport going after my ass. Makes me more cautious and less Rambo reckless while meeting the enemy. :)
-
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Deathstruck replied to Placebo's topic in ARMA 3 - GENERAL
Redacted -
Petition to have a Kozlowski cameo appearance in Arma 3
Deathstruck replied to supercereal4's topic in ARMA 3 - GENERAL
Courtesy of Sanctuary back from 2005. He knew what was up with Troska! :icon_surprised: -
Operation SHOCK (Full Mod + Campaign)
Deathstruck replied to Lenyoga's topic in ADDONS & MODS: COMPLETE
Agreed. Really wish this was more popular! If it was back in 2006, it would be all over ofp.info and the community. Looking forward to the progress! -
So I gave this mod a serious try after a while and I am damn impressed. Although one question kinda bothers me, is the Liberation random death animation system included? Because for me they keep doing only like the same amount as in vanilla OFP (including that funny backflip death in slowmotion).
-
Operation SHOCK (Full Mod + Campaign)
Deathstruck replied to Lenyoga's topic in ADDONS & MODS: COMPLETE
Damn! I just discovered this and the other vids/trailers and it looks amazing. Why isn't this more popular? I am also wondering how is the AI in these tight corridors? Do they still walk through walls and all over the place or is this something you've already handled/will handle with scripts etc.? :) -
Tonali Special Forces 2013 Redux
Deathstruck replied to ardvarkdb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Loving these units, especially the Counter-Terrorists. Sadly, for some reason they don't work with ACE2 features (meaning no ACE action menu, wounding system, animated reticles etc.). It's just the CTs, the rest of the Tonali forces don't seem to have any sort of incompatibility. :/ Any clues on that? Using only ACE2 1.14RC1 and your units. EDIT: Okay, now I am confused even more. Did some testing with the problematic CT units and the features seem to work ONLY if I put myself in a squad with ANY sort of unit which is compatible with ACE (normal PMC troops, Cherarus Tiger camo soldier etc.). I am seriously at loss now *shrugs* Total guess, but could this be somehow related to the random skin selecting feature? Since it's only them. :) -
Army of the Czecho-Slovakia republic 1938-1945
Deathstruck replied to petrtlach's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No offense but is this supposed to be a bad joke? 1) Their team had already made boatload of stuff and won't simply scratch the entire concept and almost 4 years of hard work just because you think the focus of this mod is not "popular enough". 2) The Czechoslovak army had their fair share of fights on the border (skirmishes with the Freikorps units etc. etc.). Please do some research before you post stuff like that. Or better, read the first post in this thread. :) -
CHDKZ texture replacement mod
Deathstruck replied to Brainbug's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was wondering if you could possibly make a non-replacer winter version as well? :) -
(sp) The Garden of Death (pt1) mission/mod thread.
Deathstruck replied to mrmoon's topic in USER MISSIONS
Yep, the links are dead again, at least Gamefront says so :( By the way, I took a peek through your webpage and was wondering if these and these badboys were available somewhere? I tried to look for them in your mod folder but didn't find them, are they still yet to be relased? :) And one more thing, the new russian radioman has always a blurry face no matter what. -
Hold on a second my good man, this was supposed to be a fight? Are you stupid? Anyway, no shit. I am aware there was no MGS4 back there (well duh), but that's not relevant to my point at all. I just gave my opinion that I disliked her original voice and that it's not fitting with the latest canon installment, which is a fact, brah. Maybe you should work on your reading comprehension, idiot.
-
No, I disliked her hair. Duh.:j: :D You aren't telling me anything new by the way, I just didn't liked her overblown accent in MGS1 that wasn't even kept for the sake of continuity in the series as seen in MGS4. And Mei Ling? uuuuh, I don't even know what the voice director told Kim Mai Guest, but she had this stereotypical pre-school asian girl voice that was grating on my nerves as well. That was thankfully fixed in The Twin Snakes and MGS4. Errr, what is the point of you sending me the OST again?:confused: Let me tell you this, I liked both MGS1 and TTS. You seem to be a purist sure, I get it and respect that, and yes some of the music and cutscenes were just too much (Snake doing backflips and shit) but I just enjoyed the Twin Snakes more thanks to the new gameplay enhancements. After all, David Hayter gave up half of his paycheck to bring all the old voice actors back. No amount of nostalgia can make me hate this remake. :p
-
Naomi and Mei Ling were crap in the original.
-
Before you go, may I ask the same dreaded question I asked Icewindo some time ago? :D Are those units OA backpacks compatible? :)
-
PvP Animation replacement/enhancement pack
Deathstruck replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Damn nice to hear an update is coming soon! Good things come to people who wait :) Problem is, they still go into a sniper sit on their own, and you don't even have to order them to do so. Tried numerous scenarios and it still happens. The only way to make them not stuck is to order them to stand up all the time, making them a very attractive target.:D And no offense, so because *you* never had a problem, that means there is no problem at all and shouldn't be taken into consideration, eh? That's a bit selfish don't you think? Can't speak for others because I still use SMK even with this bug, but it's no way in hell "miniscule". I love this animation mod, heck I was always a big sucker for improved anims sice OFP (DMA animations pack, Locke's stuff, Silent War etc.) and this was a godsend, but if there's a problem I will simply point it out. Does that mean I am a "whiner" according to your book as well?:j: -
Could I annoy you about the files or a "how-to" perhaps? :P
-
Use this mirror. Stable 2.1Mb/s. Done in 34 minutes :)
-
Iranian Call of Duty? - Persian Gulf Warriors!
Deathstruck replied to Thanatos-san's topic in OFFTOPIC - Games & Gaming
Yeah, because Germany obviously won the war, right? Oh wait. -
PvP Animation replacement/enhancement pack
Deathstruck replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Best news I've ever read :P Also, if I might have a question: Can you also make the "running stumble" optional as well? It's not much of problem for me, but AI keeps doing it randomly and basically lags behind the entire time. -
PvP Animation replacement/enhancement pack
Deathstruck replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Eh, I am wondering. Is there any possibility to get rid of Sniper sit alltogether? I've been toying with the config file and tried removing the entries for the supposed Sniper sit animations, but all I am getting in return are config errors >_< To be frank, this mod is like perfectly playable for me, even in the 0.25 status, just the sniper sit problem (AI getting stuck) is killing it :butbut: -
I was wondering, do these units accept OA backpacks?
-
COWarModACE Release thread
Deathstruck replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Heya, I am kinda new to this and I was wondering: Is there any way how to turn off the All-round defense? Everytime I peek left (the Q button), my character does the animation which is very distracting :( Or can I just take out the ard.pbo?