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luki

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Everything posted by luki

  1. I had the same problem just now and it has nothing todo with the path, you have to create the mapframe after importing the sat mask ect... , at least that worked for me.
  2. Create new object layers, cut and copy the wanted objs to the new layer? Easy solution where you have the controll over all the objs at least i would do it like this. I dont know if theres alredy a script for creating tml librarys out of classnames, i remember we had such one when working with 3de. Or split them with the export function.
  3. No i never do this, i always create a fresh new project and use source files from old project like terrain sat mask ect. I cant speak of a2 or a3 objs as i use only my own. So i alredy said to hotze you guys should figure out whats exactly causing this, i assume you have clean project setups. Fact is this stuff pops up after the last update. Did you tried exporting everything from visitor 3 and use it on a completle new project?
  4. Intresting points, i know from hotzeplotz he strugles with same issues about tb and a2 objs afaik. I was confused bymyself as i never saw such errors happening before and i cant reproduce it with my own objects. Is it really a software problem? tb is tricky depending what your doing.
  5. What the tutorial will deal with: * Setup Editing Tools 2 * Preparing the Working folder * Setup Visitor & The Landscape * Binarizing your world properly. * Adding Objects * Add more Surfaces * Base sample map for understanding ArmA_2_Terrain_Tutorial PS: Plz only serious Q&A inhere. pm@snake
  6. I like the Idea and im not sure if there ever was such a mod in the past years. For the rc controll you have to use scripts: https://community.bistudio.com/wiki/remoteControl http://forums.bistudio.com/showthread.php?134255-Remote-Control-Script/page2 For the size you have to create a rc model and configure it so it behaves like such.
  7. Amazing Work! Such stuff is really usefull. Can you also generate road segments from shapefiles?
  8. luki

    Our friend Randy Stratton is dying

    Rest in Peace Randy, we will not forget you.
  9. luki

    Huge objects and draw distance

    I did a small test regarding that and couldent achive any differences with visitor or editor place objects, but that could be that my test object was buggy, because i couldent achive the desired effect on any of it.
  10. Such informations are always very usefull for others, especially good heightmap sources. Thanks alot!
  11. luki

    NEW Visitor for A3!?

    Hint.... Save your sat image as tiff (lzw compression) works alot faster. Then just drag and drop it to the mapframe.
  12. luki

    NEW Visitor for A3!?

    Sample Models, Mlods ect https://community.bistudio.com/wiki/Category:Public_Data And finally Visitor 4 aka TerrainBuilder arrived, nice job bi.
  13. Hey i need to work during day ;) anyway... but good q alredy sended.
  14. I updated all a2/oa Streetlights for cup alredy to working a3 standart, if you guys want to do the porting stuff double trible time, keep on. Otherwise grab them there or pm me.
  15. Just to clarify..... You cant pack an Addon while the game is running ;) At least its the only thing i know when it comes to that error. Then you should set Path to project folder: p:\my_projects
  16. luki

    Arma 3 Video Tutorials

    Just something small regarding installation, maby helpfull for someone. AyShhgsgqnA
  17. I guess you have to go back some years http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson8/lesson8_l.htm If you check the sample house model you can see it. Yep thats the "nice" part of rv modding ;)
  18. Great to see you back. Very nice Interface there as usual. Would be nice to see some functions for camera/movie editing purposes, like creating visual tracking shots ect. Gruss
  19. Shadow and other Lods seems to work even on the 120m test object, but what i mean with concerned is , in my case with older pc, my object shadow drawdistance settings are below 120m in the video settings.
  20. No, 120 meters makes problems! like i said, it starts with not showing the map icon and strange behavior when walking ( but i think its some dev build bug like the 100m above ground parachute animation) But i did only what you asked for (snap and slope), like on my first post you can maby go up to 100m with objs that are not used in combination with slope, snappoints To be save, dont oversize it, even 60m is big. I did only very rough tests with that. In the end you should just try it and see how it works ingame with your objs. What i would be concerned of with such huge structures is the shadow lod draw distance.
  21. I tried one with 120m too but it stopt showing the icon on the editor map, not fully testd yet. the test structure with 60x60m snap and placement prop landcontactslope works http://cloud-3.steampowered.com/ugc/3298063663746540826/C4B559E028BEC0BE94FBD44ACE0290A31A2A226A/ http://cloud-3.steampowered.com/ugc/3298063663746545627/593A1C2FAB8F2C736D60656BA15524B1FB3C14EB/ http://cloud-3.steampowered.com/ugc/3298063663746533437/B632841FBC34B7459AE0F02FE5B15F8FD4D23E88/ http://cloud-3.steampowered.com/ugc/3298063663746538038/65BA199AAC94FF17C247CC62E73C24A667CEB003/
  22. Just did a small test with a simple 60m Object and all Lods seems to work as expected. http://cloud-4.steampowered.com/ugc/3298063663744693156/4A617C417E65047254135B779A20126549F5FDC3/ http://cloud-2.steampowered.com/ugc/3298063663744687086/7205AD6AFC56F22CA0C1EFF50DFD2015F491F980/ http://cloud-3.steampowered.com/ugc/3298063663744682297/B6AC6CAB046939B40258AC95050226104410F2E7/ http://cloud-2.steampowered.com/ugc/3298063663744669761/B11B5A827AB255C820435A4F206C1145E7F27D8D/
  23. luki

    Smoothing Terrain [Visitor Script]

    Amazing! More of such stuff, especially for roads.
  24. luki

    Custom Game Menu Background

    http://forums.bistudio.com/showthread.php?164876-Custom-main-menu-level-cutscene&p=2574365&viewfull=1#post2574365
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