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SoldierIsNotHistory

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Everything posted by SoldierIsNotHistory

  1. SoldierIsNotHistory

    OFrP WIP

    Just to add a video: High quality Youtube quality
  2. SoldierIsNotHistory

    OFrP WIP

    AMX 10rc is on the way to be made (again), a new one, different from uiox model... But too early to show you picture of armor pack Thx to you to showing interest
  3. SoldierIsNotHistory

    OFrP WIP

    Some WIP screen of vehicle pack conversion: Full size Full size Full size Full size At this time, only conversion. Much work will come (shaders, shadows...) when official tools will be released. Source : www.ofrp.net,www.arma-fr.net
  4. SoldierIsNotHistory

    Talking about cfgAmmo...

    Hi community, I know that there is a some topic concerning the question of cfgAmmo, cfgMagazine, cfgWeapons. This topic is just a discuss place, where we can put reflexion together, concerning ArmA ballistic. The aim, discussing the best way to have realistic ballistic in ArmA. This will be more difficult, but i hope community will work together to create a right common point of view. The aim is not to create "my" rule, just to think together about this topic. Less Talking, More acting. --- In ArmA, three class can concerned us, at the beginning. It's cfgAmmo that define ammunition, cfgMagazines, that define cartbridge, and cfgWeapons that define a way to use them. In fact, the most difficult, it's to determinate the right value parameter for each ammo. There is 3 parameter: hit indirectHit indirectHitRange I have made test, and i can say that hit param have to be independent of weapons or magazine. dammage caused on unit in game are calculated on a formula between velocity impact, hit, and indirectHit. So i think, we can call this like Energy (Joules) So, hit parameter (in cfgAmmo) have'nt to be defined following muzzle velocity, because ArmA engine is already calculating this. We have to found a way to define hit parameter, just concerning weight of bullet, lenght... but no speed For example: If you take 9x19 Parabellum, the weight of bullet is 8.0 grammes. For 5.56x45mm M855 (SS109) we have 4.0 grammes So, if we isolate speed, and do the most simple calculation, we have hit of 9x19 Parabellum nearly twice hit of M855. So, we write 9x19_Para hit=8 5.56x45_M855 hit=4 The real difference will be in the magazine, that define the speed, and so, with hit and speed, ArmA will be able to calculate, and find that 9x19_Para with 350m/s do less damage thant 5.56x45_M855 at 922m/s So, from my point of view, ammunition hit, indirectHit and indirectHitRange have to be defined just concerning the NATO (or US) name and rules for each ammo. I am waiting your advice, and i hope we will try to define rules, together like a real community Best regards, SoldierIsNoHistory.
  5. SoldierIsNotHistory

    Tactics, Techniques, and Procedures for ArmA

    Amazing ressource, respect Dslyecxi
  6. SoldierIsNotHistory

    BWMod Discussion Thread

    Nice to see BW-Mod on ArmA
  7. SoldierIsNotHistory

    OFrP WIP

    As usual, voices will be subtituled in english and more language
  8. SoldierIsNotHistory

    Define dynamic radio message

    Good suggestion, just the problem that sideChat is local to computer where it is executed. So i need to call sideChat on each computer :s It's not a clean solution i think, but if nobody know another ^^ Thx
  9. Hi all, I am trying to find a way to create dynamic radio message declared in description.ext. In fact, like ArmA radio message "%1 go to %2", i want to add some user value in message. I don't want to use sideChat, i want to play using Radio Anyone have found a solution or something in this way? Example of BI cpp file <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class RadioProtocol { ... class Version2 { text = $STR_SENT_CMD_MOVE_2; Speech9[] = {%1.1, "GoTo", "%2", XMIT, "%3"}; Speech5[] = {%1.1, "GoTo", "%2", XMIT, "%3"}; }; ... }; So can we declare news RadioProtocol, and if yes, how to call them? Thx
  10. SoldierIsNotHistory

    Define dynamic radio message

    I can clarify the question, if i can get more answer Can we use dynamic text sentence while we are declaring those setence in Description.ext?
  11. SoldierIsNotHistory

    ADF Mod

    Hi RicoADF, Nice tiger, a very beautiful chopper Are you working from real texture photography?
  12. SoldierIsNotHistory

    nageurs de combats !!

    You are fully right As you can see on this page, they are some picture of their weapons (text is in french) Here you have weapon that can be used by french special force
  13. SoldierIsNotHistory

    nageurs de combats !!

    Nice work astradeus! It's the beginning of water way in armed assault world LOL, But American are not able to win war alone, they need help of other country all the time (WWI, WWII, Irak v1, Afghanistan...). Without another country help, they lose (Irak, Vietnam, Somalia...) and don't forget that Independance war of USA was winned by the help of french. English can't go to battle without they american master, Germany, Italy, Spain?, China, they don't go to war. So stop fucking ignorant kid words, fascit and stupid old gran mammy words from texas, and go back to topic. And don't forget to keep time to mod for the game, it's more useful
  14. SoldierIsNotHistory

    OFrP addons in ARMA

    All realistic thing can/are supposed to be add. The only thing we are running out is documentation
  15. SoldierIsNotHistory

    Arma Fan Day Paris

    ArmA-Fr & OFrP will be present at this fantastic day. If you want to ask some question to Marek, just tell us
  16. SoldierIsNotHistory

    FSM File

    Hi all, I have tried to convert to graphic view, and that was a messy party. Sorry for screen size PS: FSM for AI soldier
  17. SoldierIsNotHistory

    Online Distrubution

    Another topic which gonna be locked...
  18. SoldierIsNotHistory

    Armed Assault is GOLD !!!

    ... I need to learn german or czech ... Nice job BI
  19. SoldierIsNotHistory

    Invasion Of Europe....progress update

    It's beautiful. Mod which are attracted by realism are the best
  20. SoldierIsNotHistory

    Operation Frenchpoint Release #6

    Thx all for comment and mirrors
  21. SoldierIsNotHistory

    OFP : Happy Birthday 5 Years

    Happy birthday to the best game i ever see on a PC. 5 years of fun... Joyeux anniversaire and many thanks to BIS...
  22. SoldierIsNotHistory

    Has Anyon Actually Found The Northern Star?

    OFP Screens 1) Find Ursa Major 2) Apply some mathematical stuff and you will find the northen star OFP, a real simulation ...
  23. SoldierIsNotHistory

    Operation Frenchpoint GUI

    You have the best way, not erasing OFrP work
  24. SoldierIsNotHistory

    Operation Frenchpoint GUI

    He doesn't talk about anims from intro scene but he is talking about soldier anim. I think using leaning animations and rolling animations is a specification of directory Bin and if you use OFrP_Mod, Bin from special animation is overwrited. You have to clear the Bin directory of OFrP_Mod
  25. SoldierIsNotHistory

    MP Briefing

    I think using this way make the briefing weapons pool false, because of the order of loading part and script in MP. What about using the init.sqs file instead of init line. Don't know... If anyone can solve this problem, it will be a good thing.
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