SM_Azazel
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Everything posted by SM_Azazel
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well if you camcreate any bomb that is laser guided it will always lock and follow the laser to the target. also you can do an "carpet" bombing with reload speed stuff but you run into the problem of dive bombing and if the reload is set to high the bombs smack each other and explode. it is very tricky to blanace the reload time and proxy positions. the best would be an script.
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nope I have never seen the US use desert apaches. israel did do an test run of this yellow and green camo for an few apaches but it was never fully adopted the US I have never seen in anytihng but OD and black.
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baz is correct the US army does not have desert camo apache's they only use OD and black. that should be changed in this add on change the desert to Black to reflect the real thing.
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um huge problem with that sight. that sight is ONLY used by the army and only on the stryker IFV. the sights for any other LAV would most likely be more like that Bradley sights... and also techically that is not an gunner sight it is actually the commander sight since he acts as gunner as well. it is actually just an video screen feed via camera. and only used on the stryker with the remote turret.
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or like making an m4a1 sherman equal to an panzer or tiger tank.
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one thing aboot russian at weapons vs NATO. is that NATO weapons are very very expensive and usually very large and for the most part single shot and actually take some skill to set up aim and fire etc. now russian at weapons liek the rpg series are cheap, semi light reloadable, heavily deployed(ie more then 2 per squad) and does not require alot of training for skill, tho to actual hit the correct spot and hit moving armour does but for the most part you just point and shoot. they are easy to transport fast and easy to set up. remember you get enough rpg's firing you will destory anything. and with some training you can teach to aim for the roof or rear of most tanks. so there is actually an balance.. you just have to think aboot it. now as for aa systems in an game like this where the whole air combat is so wacked and planes can't do crap above 500m(ai) and AA systems as guns are completely effective IE there is no jammer that actually works. there is that "IR" jammer from DKM but that doesn't really work all that well. and there is the fact OFP lacks an real ECM and electronic warfare engine. like some ec-130, E-101 etc(I forget all the numbers for the others) so guns systems need to have something of an random miss or HD even if they are perfect in real life.
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the israeli medics already had the magen david adom on them as the egyptian medics have the red cresent on them.
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the JAM rpg and JAM at4 are the same damage reguardless of type. except air wich is 100 the others are 500 i beleive