Sled88
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Everything posted by Sled88
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thx will try it! ---------- Post added at 01:00 PM ---------- Previous post was at 12:56 PM ---------- Tried to rename the playerunit but it doesnt work...
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No respawns set atm. I think the playtime is long enough this time... I counted 7 main-missions, 13 quests, several secrets and so on... Enough AI set on the map. Maybe if someone do wish like that I will place respawns for an endless game in a patch. I also added a sector control system now... You will get points if you can kill all cleaners in one of the 8 sectors of the gameworld. We are at the testing phase since yesterday late night... a release could come soon, very soon. IF everything goes fine! I am also using the task-system of arma2 finally like you prevent it to me! =) I am very tired now! I think I need some sleep! XD
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No ideas anymore? I also had a similar problem before in Arma1, but there I always became a bird...
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Sure if you are good... I mean takes some hours till you reach 60000 points... there is no need to use them play it like you will... You will get enough teammates during playing... use it like a little spec ops team, let you support with their fire, let them do the dirty stuff. like you want it. =) but dont forget that you have to warm up, eat and sleep or you will die, however how many tanks you capitured... EDIT: I edited the rewards now you get a brmd for a bmp3 and a bmp3 for the t90!
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No respawns set... Only my selfmade scripts but they have nothing do to with respawn or dying! I can use ESC to get into the menu when I am alive... but soon as I died nothing happend
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the ns.pbo from the nightstalkers-mod... I don't want to change it because I have only permission to USE it! I can try to give you some footage yea... if my video cut program is working finally... maybe tomorrow! you will have no actionmenu entries anymore!
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Yea but it is everytime now... Not only in vehicles... :confused:
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I will think of it. The final version will give enough feedback if it is overpowered or not I think. The package size is about 500megs atm, so further new weapons and vehicles will be delivered at will, later when ready. ATM only a couple of G3 versions were included as NEW weapons. With Snow-camo on it. You can also post some weaponwishes here or in our Conspiracies Forums of course!
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well the cleaners updated his armory now to t72 and t90 too, also hinds and bmps... more action this time! ;) EDIT: Will be a standalone! I really hope the scripts work well in the final version, it is really a lot atm. I also completed the 7 main-missions. Now I only have to create the quests... A few a ready... so far the status^^ Added a new reward if you completed the main-mission: you will get a MI24 as reward! =) But do not think it is too easy with the hind. The cleaner got really good ANTI-AIR-BASES =) You will need some armory-power in some areas for the cleaners, otherwise won't get access to all areas where you can accept new quests... This will increase the playtime. Start as a rabbit and be a king at the end! =)
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Managed it to implement the rating-system! =) so this is what it look like now: 2000IGP = UAZ delivered at home 5000IGP = Update 1 for the home (sandbacks, static MG's with friendly stalkers on it around the house) 10000IGP = 3 new teammates spawning at the home 15000IGP = Update 2 for the home (2 new ammoboxes) 20000IGP = BMP-III delivered at home 30000IGP = Update 3 for the home (medical tent and a few other tents with new guards) 40000IGP = 5 new teammates spawning at players position 45000IGP = T-90 delivered at home 60000IGP = Update 4 for the home (new 10 men squad patrolling around the house) IGP = In Game Points My Scripting abilities are really increased now! :D
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Thanks for the quick answer man! :)
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hi guys... I need a solution for my prob... I want to have a trigger which will activate when the player reached a number(lets say 200 points). How do I do that? Adding some point is clear: player addrating 200 but what must go into the condition line of the trigger?! Thanks in advance!! =)
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Good idea Wiggum. I also want to implement a fine rating-system so if you got more points your "home" will be updated with some vehicles, weapons and other stuff... But I stuck with it atm...
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about the time... I mean the repeatable time WHEN you have to eat something before you starve... =)
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Now I need your opinions... since we have completed the gameworld I gonna try to optimze the lifesimulatings-system... so my questions: 1. What time do you prefer.... 1.1 for eating? (set to every 2 hrs atm) 1.2 for sleeping (set to every 6 hrs atm) 1.3 for warming up (set to every 1 hrs atm) 2. Eating something.... 2.1 heal you character! (set atm) 2.2 not heal your character! (not set atm) 2.3 depends on what you are eating if you get healed or not! (not set atm but possible) 3. Sleeping for 4 hours will... 3.1 heal! (set atm) 3.2 not heal! (not set atm) You can also tell me some further wishes you have... :) ALSO: MP-mode will be included. your wishes post here^^ PLEASE show some activity during the development and not after it is released... Its not that easy to implement new things in a already released mod...
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mhhh maybe you are right...
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WARFIELDS CORE-VERSION A small mod designed for MP-games. This mod will be expanded and updated continuesly. Features: - 3 maps bases on Desert Island by CWR² Mod (1 small, 2 big) - new US-Special Forces Units - Weapons: G3A3, G36A, Galil, K98 - 3 gamemodes (MissionBased, Teamdeathmatch, Conquest) Infos: MAPS: Hroda (small) - max. Players: 16 - Gamemodes: TDM - Fractions: US-Specs VS. Terrorists - Available Weapons: G36A, G3A3 ACOG, AKM, AKSU, RPG-7 Skalins (big) - max. Players: 32 - Gamemodes: MB - Fractions: US-Specs VS. Terrorists - Available Weapons: G36A, G3A3 ACOG, M4A1, DMR, M249, AKM, AKSU, RPG-7, SVD Dragunov Zalla Al Sabaee (big) - max. Players: 40 - Gamemodes: Conquest - Fractions: US-Specs VS. Terrorists - Available Weapons: G36A, G3A3 ACOG, M4A1, DMR, M249, AKM, GALIL, K98, AKSU, RPG-7 GAMEMODES: TDM: Score the most kills for your team... Playtime: 20min MB: Complete the mission in the given time. Otherwise the Defenders wins. CON: Conquest enemy bases in the given time, or the Defenders wins. NAMEINFO: example: Hroda-TDM-16-SP Hroda=Mapname TDM=Gamemode 16=max Players SP=with AI waypoints / MP=AI without waypoints TEASER: http://www.youtube.com/watch?v=iu0m3JIRw68 http://www.youtube.com/watch?v=qSvZ_FhF1TE DOWNLOADS: http://www.filehosting.org/file/details/160228/_WF.rar (www.filehosting.org) http://www.armaholic.com/page.php?id=11565 (www.armaholic.com) http://www.strategyinformer.com/pc/armedassault2/mod/36861.html (www.strategyinformer.com) CREDITS: Icewindo for the ARMA1 port Christian.1987 for the G3 and G36 CWR² Modteam for Desert Island port Sled88 for everything else (lol) FEEDBACK IS NEEDED. So I can update the mod and make it much better for you! HOW TO INSTALL: 01. Download the file "@WF" 02. Unpack the Content so you got a folder called @WF in your main directory. 03. Copy and paste the Mpmissions folder into your main-directory from the @WF folder. 04. Create a shortcut to your ARMA.exe and add to the init-line -mod=@WF 05. start the game and choose multiplayer, choose desert island to see the 3 maps... Some words from me: My target is it to create mp-missions without a lot of scripting instead of this with a lot of fun and a bit reality!
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no prob...
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next version will include a mini-sp-campaign :) c mon feedback is needed to make this mod better
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Uploading done! =P So guys if you like it tell what I can do better and what themes you wish for some DLC's!
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What about some Battlefield-MP-Style mod?
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
A new teaser: http://www.youtube.com/watch?v=qSvZ_FhF1TE BTW: Thread can be closed! Opened a new Thread in the complete forum! -
What about some Battlefield-MP-Style mod?
Sled88 posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
WARFIELDS CORE-VERSION Features: - 3 maps bases on Desert Island by CWR² Mod (2 small, one big) - US-Special Forces Units - Weapons: G3A3, G36A, Galil, K98 - 3 gamemodes (Capiture the Flag, Teamdeathmatch, Conquest) Infos: MAPS: Hroda (small) - max. Players: 16 - Gamemodes: TDM - Fractions: US-Specs VS. Terrorists - Available Weapons: G36A, G3A3 ACOG, AKM, AKSU, RPG-7 Skalins (small) - max. Players: 16 - Gamemodes: TDM, CTF - Fractions: US-Specs VS. Terrorists - Available Weapons: G36A, G3A3 ACOG, M4A1, AKM, AKSU, RPG-7 Zalla Al Sabaee (big) - max. Players: 40 - Gamemodes: Conquest - Fractions: US-Specs VS. Terrorists - Available Weapons: G36A, G3A3 ACOG, M4A1, M21, M249, AKM, GALIL, K98, AKSU, RPG-7 GAMEMODES: TDM: Score the most kills for your team... CTF: Score the most flags for your team... CON: Conquest enemy bases or defence the enemy-attack... TEASER: http://www.youtube.com/watch?v=iu0m3JIRw68 http://www.youtube.com/watch?v=qSvZ_FhF1TE -
What about some Battlefield-MP-Style mod?
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Now I have a platform so I could release it...^^ You want it? :p -
What about some Battlefield-MP-Style mod?
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Units will be available in editor yes... for the maps there will be usable templates in the editor... like i said it is all build on desert island for the best performance! -
What about some Battlefield-MP-Style mod?
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ok lets make it official I will do this for you guys... see the first post for further infos... You guys made it again^^ A LITTLE TEASER about the TDM on Hroda: http://www.youtube.com/watch?v=iu0m3JIRw68