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Sen†ry ˛°°ł

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Everything posted by Sen†ry ˛°°ł

  1. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    Yeah thats sure! but... that is from the new command & conquer notfrom the tiberian sun. But maybe we do after this mod a new C&C mod :P ltrs Sen†ry ˛°°ł
  2. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    Yo thx for that information! it can help us a bit thats sure Ive finished last night the GDI Orca Drop Ship, i will post ltr some screens about it I can only say: is a big fat banana ltrs Sen†ry ˛°°ł
  3. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    hi, here some news again, nod soldier model finished by Sam. more info, in our forum (click on images) ltrs Sen†ry ˛°°ł
  4. Sen†ry ˛°°ł

    CNC mod is looking for a CTI scripter

    Yes Jack is one of very good scripters, i hope we can get more ppl how jack, then we come faster to our target (finish) of release of mod, we dont have hectic rush in our mod, we have time, or better we let time, the intern things of every member is more important than our mod, i think thats in every mod or better i hope that @ Q Yes, it isnt an easy job but how ive said, let for every script your time, and when you feel like to script a script, then do it. I dont say to the members do that and do this, and you that! no, i ask the members what the would do, which model, is it a house or a tank? or what script, what ideas you have? Jack can work on the cti what he would, because he know how the game Tiberian sun works, i only make a bit critical when he do to much on it ^^ our mod is sometimes chilling out and sometimes we work :P we will release it in armed assault, so we got some times atm,
  5. Sen†ry ˛°°ł

    CNC mod is looking for a CTI scripter

    dont forgot the menus in the descryption.... we search guys for that too jack
  6. Sen†ry ˛°°ł

    GDI Ion Cannon

    Hi!... Here is a small update in the CnC Tiberian Sun Mod of our GDI Ion Cannon, here are 2 Screens about it.... effects by NeoArmageddon and Model by GoD and configured by me, (ive made it turning very slow) for a small simulate, how is it in the space And i will retexture something at it, but here are 2 screens, the shoot and the impact. Neo will redo the effects and will do it much better. This is only an alpha version. I will post later about the newer one Enjoy them (sorry about the pics, our homepage "host" is currently offline, it has some probs atm, but later you can see then the fully screens, pls sorry!! ) GDI Rulez!! ltrs Sen†ry ˛°°ł
  7. Sen†ry ˛°°ł

    GDI Ion Cannon

    Yooo thx xnodunitx!! some screens i havent saw! Example: that reffinery! thx!
  8. Sen†ry ˛°°ł

    GDI Ion Cannon

    Thx Yes we do the chemical missile too and the normal missile too, of NOD. We`ve made the tiberium dammage too, only for the soldiers, with some effects... after you`ve died then it creates a visceroid (a mutant) and sure it is MP compactible! The CTI would be with that more interesting and funny, and sure with the Ion Cannon But... Here are some newer screens about some GDI units.. GDI Orca Bomber and GDI Orca Dropship GDI Mobile Construction Vehicle (MCV) and GDI Disruptor GDI Juggernaut and GDI Harvester I`ll show you guys later more screens about some works ltrs Sen†ry ˛°°ł
  9. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    deleted
  10. Sen†ry ˛°°ł

    He jumps. He swims!

    LOL gandalf, would be funny but... nice work, best thing is you can jump now! very nice... and that you can go up the walls, ass shiting very nice! ltrs
  11. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    We are working atm at the deploy animation for the jugger. Atm is it only a script from a vehicle to an another vehicle without animation. But when we have finished the animation then it animate to another vehicle. Ill do later a video of it. btw here are some pics again of some works... GDI Mobile EMP Model by God of Death GDI Orca Bomber Model by God of Death textured by me (Sen†ry ˛°°ł) ltrs Sen†ry ˛°°ł
  12. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    Yes it is
  13. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    Here some updates of our mod... GDI Juggernaut Model by me (Sen†ry ˛°°ł) textured by me (Sen†ry ˛°°ł) here the original one: And here our version: Here our GDI Orca DropShip: It isnt finished, but im just on it ^^ Model by Cheetah textured by Cheetah and me (Sen†ry ˛°°ł) Enjoy them ltrs Sen†ry ˛°°ł
  14. Sen†ry ˛°°ł

    how many polys are the maximum??

    Hi.... i would like to know how many polygons u can use in armed assault, whats the maximum of it?? please gimme an answer... thx very much ltrs Sen†ry ˛°°ł
  15. Sen†ry ˛°°ł

    how many polys are the maximum??

    English is the only accepted language around here. Sorry Shadow, was a intern thing to him i dont do it again, sorry
  16. Sen†ry ˛°°ł

    how many polys are the maximum??

    Yep its that, i can model in 3Ds Studio Max, i got the version 6, there you can model better than in o2 because in o2 when you do a model with more than 10`000 polys then o2 is lagging, 3ds max not. I think it isnt a "stupid question" @ odinchen hasst mich ja nur aufm zacken seit leztens einer CTI ^^
  17. Sen†ry ˛°°ł

    SCFI features for OFP2

    Yes, the tiberium floater. its be able to do it, just doing it how a man, and make for it some animations.... how that bat from mig Yes, we got animations for our GDI Mechs, but its not easy to do it, because normaly you cant do animations for vehicles (.rtm files) it willbe better in OFP2 when you can do animations for Vehicles too and Buildings and Aircrafts, because in OFP1 you can only do it for Soldiers now in OFP1 we got many mods, i hope in OFP2 you can use .pbo and .p3d files too, in the mods were so many work , it would be nice you can use the mods in OFP2 too, maybe you must change a bit the model, more details or dunno. but would be nice you can use the addons in OFP2 too Then we would do a mod for OFP2 with C&C Tiberian Sun but for ArmA we do it and there we release our mod.
  18. Sen†ry ˛°°ł

    My attempt at making a mech

    ok, np stu Yes, that one from MW2(called MadDog) and MW3(called Vulture) i like too. and in MW4 is the best, i call him mostly the mech with the big nose :P but it looks nice and he got good weapons 2x LRM20 and 2xMG and 2xMedium Pulse Lasers
  19. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    The Juggernaut is half tank and half soldier, the legs are a soldier, and the turret is a tank. we made for the legs extra animations xxx.rtm But the legs dont have a firegeometry, because when you shoot at it it comes blood, and that would be sucks! ive made in the "tank" version the fully geometry with the legs and turret. Think its the best animation for upcomming mechs for this OFP atm.
  20. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    Here is a small update from Cheetah with his GDI Dropship ( a big BANANA) and his GDI PowerPlant. Very nice work! They arent finished, but Cheetah is on them. And here is a small update from me, one asked about NOD screens, here the first one, ive worked at it this night. Here is the NOD TickTank. it isnt finished, its alpha version. ltrs Sen†ry ˛°°ł
  21. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    I would ask: Is here anyone who is good in Mission scripting, in MP? like CTI, or RTS? would be very nice when anyone write us, because we need a nice scripter for that. please answer who got interests at this email yipey88@hotmail.com thx!
  22. Sen†ry ˛°°ł

    My attempt at making a mech

    Wow stu! Very nice work at the Mechs and your Coluseum! Nice textured! I`ve overworked my Vulture a bit, his foots. Here are 2 Pics of his legs... And here are some screens about the mech Vulture from MW4 Venegeance. I`ll send it you soon stu, i think you can do more at it as me, im not so good at texturing mechs, i think in your hands is the vulture better on ltrs Sen†ry ˛°°ł
  23. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    Ah en before i forgot it, the NOD Devil Tongue can dive , we will do later a video about it, i only can say: very nice work from Black Raptor, one of our scripters.
  24. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    Thx very much for the comments. Sorry, first, all members made anything at models, nods, or gdiss, but now we will do it sorted, first all GDI`s and then we do the NOD`s but this we have on the NOD side: Soldiers/units: NOD Soldier/NOD Cyborg/NOD Cyborg Reaper/ but this all are untextured! Tanks/Vehicles: NOD Ticktank (90% textured) / NOD Devil Tongue (0%textured) and NOD Harvester (100% textured but needs retexturing how GDI HArvester, but GDI one is finished now.) Buildings: Construction Yard, War Factory, Tiberium Silo, Power Plant, Power Plant Advanced, Radar Tower and the Stealth Generator. Atm is only the Tiberium Silo textured, that was my work, ive made the GDI one, then i was thinking i can do the NOD one too, onlychangesome colours. But... ive said, first we end the GDI`s! ltrs Sen†ry ˛°°ł
  25. Sen†ry ˛°°ł

    C&C Tiberian Sun Updates

    @The Sun Yes, the Orca Carry All works, he can transport the vehicles, the Mammoth Mk2 too . its funny to transport the enemy harvesters, transport it over the whater, and then throw them :P @gandalf the white Have you saw the video about our GDI Juggernaut? I think the best mech anim in this game what you have ever saw! Hes mixed as mech and human! the legs are configured as a human and the torso is like a tank.The same we do for the GDI Titan, GDI Wolverine and sure for the GDI Mammoth Mk.2. Here is the link for the video. ftp://www.gamezone.cz:8021/ofpd/videos/jugg_test_walk.rar ltrs
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