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silola

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Posts posted by silola


  1. I've been lucky to do some testing on X-Cam and it is a literally game-changing tool for object placement in terrain building and mission making.

    One thing I'd advise, though, is to RTFM!

    Silola has put a lot of effort into the tutorial videos - and with good reason. X-Cam is not a hard tool to use (compared to Terrain Builder), but there are so many things you can do with it, you do need to watch the tutorials to get the maximum value from the tool.

    So if you haven't already watched the tutorials, now's a good time to get started! :)

    And I have to say it again, there is no documentation, only the tutorial videos and a pdf document with all the keyboard short cuts.

    And just a side note: if I interpret it correctly ... until now no errors or bugs were found :)

    Silola


  2. Hi,

    the last part of the video tutorial is ready now.

    And sorry ... this part is the longest one, because I didn't want to make one tutorial part more. :(

    - Dynamic tooltip text

    - Button definitions

    - Global delete and replace function

    - Marker function

    - Delete a project

    - Export your project

    - Import data into the TerrainBuilder

    - Change the export path

    - enablesimulation 'false' for a single object

    - Save some init code for a single object

    - Turn the simulation ON temporarily

    - Export / Import a colorset

    - Share prefabs, favorites and projects

    http://www.x-cam-editor.de

    Silola


  3. Hi,

    all that t-800 has said is true.

    I assume this is a very similar case if you start with a new blank barebones terrain (with only the heightmap, mask, sat, layers, clutter, roads etc, but no objects)? You would make a PBO of the blank terrain, load that into X-cam and add objects?

    That's the right way. But it's allways possible, to go on with the X-Cam, no matter how many objects are already part of the map.

    But please note ... it's not possible to edit or change maps like altis, because you always need the source data.

    And yes ... to see how it works within the X-Cam, wait for the last tutorial part ;)

    Silola


  4. Hey, first of all great job, you did there, keep it up!! :)

    And secondly a question: Will it be possible to edit arma 2 maps with this tool? Like import the map to arms 3 edit it and port it back to A2?

    Grüsse ausm Pott ;)

    Hi and thanks :)

    Unfortunately I have not the time to explain you all the steps, how you can port a Arma2 map into Arma3, but the X-Cam can do this job definitely not,

    because the X-Cam is only a simple object placement tool with the possibility to generate import files for the terrain builder, or export Mission and script files if you need.

    You need good experiences with the official tools and of course you need the source data to perform a port.

    But that's not all ... there are many other important things you have to know.

    Silola

    (Grüße aus dem Siegerland)


  5. Hi,

    sorry, but atm I'm very busy ;-)

    @TheLegendaryKhan:

    There is something wrong with your script call:

    null = ["z1",[8,3,20,10],[1,1,5,4],[],[],[1,1,1,1]] spawn DAC_Zone;

    because there is one array missing:

    null = ["z1",[1,0,0],[8,3,20,10],[1,1,5,4],[],[],[1,1,1,1]] spawn DAC_Zone;

    About the "DAC_VehAllowed" ... this array is not valid anymore.

    There are 3 new arrays:

    DAC_GunNotAllowed = []; >>> Please enter the types (static weapons) you don't want to use

    DAC_VehNotAllowed = []; >>> Please enter the types (vehicles) you don't want to use

    DAC_Locked_Veh = []; >>> Please enter the names of the vehicles to lock these vehicles for the AI

    ... forgotten to change that within the readme :blush:

    Silola


  6. Hi,

    many thanks for all the nice comments :)

    To give you an idea how it goes on with the X-Cam, here is my plan:

    There are only 3 more videos to come until the first version of the X-Cam is released.

    In the next video I will show you all the extended options for some functions, and I will try

    to create this video at this weekend.

    The extended "Randomize" function for the single brush:

    07vJfuT.jpg

    The extended "Randomize" function for an object selection:

    r8NUp0Z.jpg

    The extended "Randomize & Restricted Zones" function for the multi brush:

    obywMyj.jpg

    The extended "Automatic" function for the copy function:

    2nfcsfe.jpg

    The next-Video contains all the things about the export an import functionalities incl all the settings.

    And the last video will show you the "search" dialog, the "system" dialog", the "button definition list" and some words about the "simulation".

    After the last released video I want to start a one-week pre-release test,

    to make sure that I've made no heavy mistake and so on.

    Please let me know if anyone would like to attend the one-week test session.

    Maybe we expand this test session, depending on how it works over all.

    After the release of the first version I will begin to implement the "Pitch & Bank" function

    for individual objects and also for object selections.

    And of course I'm going to try to eliminate the bugs that have occurred.

    Later I will release some "How to ..." and "Tips&Tricks" videos.

    That's all :)

    Silola


  7. Hi and many thanks :)

    part 16 of the video tutorial is ready now.

    - How to interact with map objects (already imported objects)

    - How to create a favorite list from map objects

    - How to start a multi brush session with map objects

    - How to copy pre-selected map objects

    - How to use the different filter functions for object selections

    - How to use the special function "random grouping"

    http://www.x-cam-editor.de

    Silola


  8. Do you guys ever sleep? Sheesh, shouldn't you at least get like, a nice 12 hours of rest? Hehe, looking great.

    There are no "guys", there is only one "guy" ;)

    ---------- Post added at 15:21 ---------- Previous post was at 15:20 ----------

    Will you upload the entire tutorial as one? ;)

    LOL !!!

    Is there anyone who has actually seen all the videos?


  9. Haha SIlola I only got 478hrs on Arma 3.. probably 75% of those spent playing pilgrimage :D Looking forward to placing stuff ingame. Esp the fine details like fences, clutter and so forth look to be much easier to add in X-CAM. It's so barren without all those little things littering the map.

    A sneak peak of what I'm working on:

    http://s14.postimg.org/5m5x5uf1p/2015_02_17_00003.jpg

    http://s14.postimg.org/q7koxqwml/2015_02_19_00001.jpg

    http://s14.postimg.org/lvw38qppp/2015_02_19_00002.jpg

    Hmm ... it's a little bit dark to place some objects ;)

    (the 13th part is up within the next moments ...)

    ---------- Post added at 20:44 ---------- Previous post was at 20:32 ----------

    Hi,

    part 13 of the video tutorial is ready now.

    http://www.x-cam-editor.de

    - The background behind the object detection distance

    - How to use the favorite lists

    - How to create a new favorite list

    - The possibilities to add object types to a favorite list

    - How to add already imported objects to a favorite list

    Silola


  10. I'd gladly bump this thread every hour just for the sake of motivation but that would count as spamming I fear.

    May I ask how much time did you invest in making this tool? Rough estimate? Looks like a full time project for me. Cant imagine you still have time for playing the actual game :D

    Please don't ask me about the invested time :p

    If I ask my steam profile, then I'm shocked ... round about 3.800 hours ... but not only for the X-Cam,

    because there was also the DAC and the xcam_prototype map, and of course some mp sessions :D

    And ... you know ... to make such a tool is also a kind of "play the game". I like all the possibilities.

    Silola


  11. Dito. Got 30 x 30 km of coastline ready, fixing up the small bugs and tweaking the roadnetwork etc waiting in anticipation. Though I will probably need some help putting in all the houses, I can't even venture a guess how many there are even if mostly rural areas :) So if you ever got the impression Silola that no one is holding their breath for your tool, you are wrong :)

    I hope so, because otherwise the effort would be entirely in vain. :hang: ........................... :wink_o:

    Silola


  12. Hi,

    part 12 of the video tutorial is ready now :)

    - The significance of the reference object in connection of a height change

    - The use of the basic grid size

    - Set an object selection immediately to a new position

    - Advanced ASL switch function

    - Set objects immediately to an other height level

    - Set and use a user defined working height

    http://www.x-cam-editor.de

    Greeting

    Silola

    @1PARA{God-Father}: Many thanks :)

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