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Posts posted by silola
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Hi,
I've released the X-Cam version 1.0 to some people to get a bit feedback before release.
So, the less bugs and problems the team has, the closer the release.
Thank you for your patience.
And thank you guys for testing !!!
Silola
@AUS: I like it that u like the X-Cam :)
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Hi,
the last part of the video tutorial is ready now.
And sorry ... this part is the longest one, because I didn't want to make one tutorial part more. :(
- Dynamic tooltip text
- Button definitions
- Global delete and replace function
- Marker function
- Delete a project
- Export your project
- Import data into the TerrainBuilder
- Change the export path
- enablesimulation 'false' for a single object
- Save some init code for a single object
- Turn the simulation ON temporarily
- Export / Import a colorset
- Share prefabs, favorites and projects
Silola
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A really beautiful map, with many details and good ideas. Well done.
Silola
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Hi,
all that t-800 has said is true.
I assume this is a very similar case if you start with a new blank barebones terrain (with only the heightmap, mask, sat, layers, clutter, roads etc, but no objects)? You would make a PBO of the blank terrain, load that into X-cam and add objects?That's the right way. But it's allways possible, to go on with the X-Cam, no matter how many objects are already part of the map.
But please note ... it's not possible to edit or change maps like altis, because you always need the source data.
And yes ... to see how it works within the X-Cam, wait for the last tutorial part ;)
Silola
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Hey, first of all great job, you did there, keep it up!! :)And secondly a question: Will it be possible to edit arma 2 maps with this tool? Like import the map to arms 3 edit it and port it back to A2?
Grüsse ausm Pott ;)
Hi and thanks :)
Unfortunately I have not the time to explain you all the steps, how you can port a Arma2 map into Arma3, but the X-Cam can do this job definitely not,
because the X-Cam is only a simple object placement tool with the possibility to generate import files for the terrain builder, or export Mission and script files if you need.
You need good experiences with the official tools and of course you need the source data to perform a port.
But that's not all ... there are many other important things you have to know.
Silola
(Grüße aus dem Siegerland)
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Hi,
part 19 of the video tutorial is ready now.
- Extended options for the copy function
- Extended restricted object movement
- All about the system window
- All abaout the search window
Silola
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Hi,
sorry, but atm I'm very busy ;-)
@TheLegendaryKhan:
There is something wrong with your script call:
null = ["z1",[8,3,20,10],[1,1,5,4],[],[],[1,1,1,1]] spawn DAC_Zone;
because there is one array missing:
null = ["z1",[1,0,0],[8,3,20,10],[1,1,5,4],[],[],[1,1,1,1]] spawn DAC_Zone;
About the "DAC_VehAllowed" ... this array is not valid anymore.
There are 3 new arrays:
DAC_GunNotAllowed = []; >>> Please enter the types (static weapons) you don't want to use
DAC_VehNotAllowed = []; >>> Please enter the types (vehicles) you don't want to use
DAC_Locked_Veh = []; >>> Please enter the names of the vehicles to lock these vehicles for the AI
... forgotten to change that within the readme :blush:
Silola
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Hi ... only 2 more videos ;)
part 18 of the video tutorial is ready now.
- Extended options for the single brush
- Extended options for the multi brush
- Extended options for an object selection
Silola
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You guys are all pinned :)
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Hi,
many thanks for all the nice comments :)
To give you an idea how it goes on with the X-Cam, here is my plan:
There are only 3 more videos to come until the first version of the X-Cam is released.
In the next video I will show you all the extended options for some functions, and I will try
to create this video at this weekend.
The extended "Randomize" function for the single brush:

The extended "Randomize" function for an object selection:

The extended "Randomize & Restricted Zones" function for the multi brush:

The extended "Automatic" function for the copy function:

The next-Video contains all the things about the export an import functionalities incl all the settings.
And the last video will show you the "search" dialog, the "system" dialog", the "button definition list" and some words about the "simulation".
After the last released video I want to start a one-week pre-release test,
to make sure that I've made no heavy mistake and so on.
Please let me know if anyone would like to attend the one-week test session.
Maybe we expand this test session, depending on how it works over all.
After the release of the first version I will begin to implement the "Pitch & Bank" function
for individual objects and also for object selections.
And of course I'm going to try to eliminate the bugs that have occurred.
Later I will release some "How to ..." and "Tips&Tricks" videos.
That's all :)
Silola
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Hi and many thanks again :)
part 17 of the video tutorial is ready now.
- Random scaling function
- Random pitch&bank function
- Use the position list for user-defined camera positions
- The three different player based marker types
- All about the objects info page
- How to use the object unlock function
Silola
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Looks realy nice. I like this project :)
Silola
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Hi and many thanks :)
part 16 of the video tutorial is ready now.
- How to interact with map objects (already imported objects)
- How to create a favorite list from map objects
- How to start a multi brush session with map objects
- How to copy pre-selected map objects
- How to use the different filter functions for object selections
- How to use the special function "random grouping"
Silola
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Hi,
part 15 of the video tutorial is ready now.
- What about prefabrications
- Load a saved prefab
- Create and save your own prefab
- Edit an already saved prefab
- Script and mission export test
Silola
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Yes of course. :bounce3:That's nice, because only people who have seen all the videos may test a first version of the X-Cam .. soon. :p
Silola
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Do you guys ever sleep? Sheesh, shouldn't you at least get like, a nice 12 hours of rest? Hehe, looking great.There are no "guys", there is only one "guy" ;)
---------- Post added at 15:21 ---------- Previous post was at 15:20 ----------
Will you upload the entire tutorial as one? ;)LOL !!!
Is there anyone who has actually seen all the videos?
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Hi,
part 14 of the video tutorial is ready now.
- Create a new favorite from an object selection
- Create an object collection from a loaded favorite
- How to use the advanced replace function
- Create and use the dynamic object pool
- Change the probability calculation within the dynamic object pool
Silola
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Haha SIlola I only got 478hrs on Arma 3.. probably 75% of those spent playing pilgrimage :D Looking forward to placing stuff ingame. Esp the fine details like fences, clutter and so forth look to be much easier to add in X-CAM. It's so barren without all those little things littering the map.A sneak peak of what I'm working on:
http://s14.postimg.org/5m5x5uf1p/2015_02_17_00003.jpg
Hmm ... it's a little bit dark to place some objects ;)
(the 13th part is up within the next moments ...)
---------- Post added at 20:44 ---------- Previous post was at 20:32 ----------
Hi,
part 13 of the video tutorial is ready now.
- The background behind the object detection distance
- How to use the favorite lists
- How to create a new favorite list
- The possibilities to add object types to a favorite list
- How to add already imported objects to a favorite list
Silola
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I'd gladly bump this thread every hour just for the sake of motivation but that would count as spamming I fear.May I ask how much time did you invest in making this tool? Rough estimate? Looks like a full time project for me. Cant imagine you still have time for playing the actual game :D
Please don't ask me about the invested time :p
If I ask my steam profile, then I'm shocked ... round about 3.800 hours ... but not only for the X-Cam,
because there was also the DAC and the xcam_prototype map, and of course some mp sessions :D
And ... you know ... to make such a tool is also a kind of "play the game". I like all the possibilities.
Silola
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Dito. Got 30 x 30 km of coastline ready, fixing up the small bugs and tweaking the roadnetwork etc waiting in anticipation. Though I will probably need some help putting in all the houses, I can't even venture a guess how many there are even if mostly rural areas :) So if you ever got the impression Silola that no one is holding their breath for your tool, you are wrong :)I hope so, because otherwise the effort would be entirely in vain.
........................... 
Silola
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Hi,
part 12 of the video tutorial is ready now :)
- The significance of the reference object in connection of a height change
- The use of the basic grid size
- Set an object selection immediately to a new position
- Advanced ASL switch function
- Set objects immediately to an other height level
- Set and use a user defined working height
Greeting
Silola
@1PARA{God-Father}: Many thanks :)
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"X-Cam" and "DAC" Project
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
And I have to say it again, there is no documentation, only the tutorial videos and a pdf document with all the keyboard short cuts.
And just a side note: if I interpret it correctly ... until now no errors or bugs were found :)
Silola