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Everything posted by silola
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Mapfact releases DAC 2.0 for ArmA
silola replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Hi Gonzonaut, You have done everything right. Only the entry itself is something wrong. Please try this: ["_vehc lock true"] Greeting Silola- 376 replies
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Mapfact releases DAC 2.0 for ArmA
silola replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Hello, yes ... it's possible to create a DAC camp on an exact position. Within the zone you need to place a logic. This logic you gives a waypoint. Place the waypoint to the desired location. Please note that the logic and the waypoint must be within the zone!! To assigned the Logic to the Camp, you need to make the following entry in the init line of logic: this setdir 5 That's it. From now on, the DAC camp always is generated at the waypoints position. See also the DAC readme >>> page 11 Â Greeting Silola- 376 replies
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Hi Dren, nice idea, and a really good basic island I hope some people will try to create some interesting locations there. Greeting Silola
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Hi, depending on the object, the behavior is different. It may be that the center of the object serves as a reference position. You have to try out the exact behavior for each object.
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Hello @Betsalel: -------------- I wrote this: As u can see there is nothing about a "sqf-file". The solution is "sqm" only But if u want the same effect for "sqf" try the following... If you have generated a "sqf" script, you find there several times this code: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">compile preprocessFile "\MAP_3DE\OED\OED_Set_PitchBank.sqf" You have now only to replace this code by the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">compile preprocessFile "OED_Set_PitchBank.sqf" That's all. It's not really hard @Dren: ---------- The problem exists only in connection with objects they are placed on or near water, right? So the readme says this: For this problem, there is still no solution ... sorry Greeting Silola
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Hello, here some "mini news" I have upload a temporary new version from 3DE. If you want to test this new build, follow this link: http://e.imagehost.org/download/0428/MAP_3DE_103 Version 1.03 ---------------- - [fixed] bug when loading a sqf file - [fixed] bug when loading a sqm file - [changed] You don't need the MAP_3DE.pbo, if you create an sqm file. now You only need to copy the "OED_Set_PitchBank.sqf in your mission folder (Component of the Zip file) - [added] a new layer named "Monitor" to observe all available units on the map. note: this monitor is not finished yet (some bugs incl.) Short description: --------------------- - The upper list shows you the available groups. - The middle list shows you all units of a selected group. - The lower list shows you different infos to the actual unit. - Press the RMB in the upper list to call the "side" filter. - [script Box] Without function for this version - [switch Info] To shifts between different info pages - [Refresh Button] Updates the group list - [switch Cam] Switches between normal 3DE and special unit camera - [special unit camera] - Hold down the LMB and move your mouse to change the rel. camera position - Move your mouse wheel to change the height of the camera position - Press [Home] to set the camera to default position - Press [Tab] to change the point of view That's all. I hope you like it. Greetings Silola
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Hello  I don't know the cause of the problem. It may happen that the focus is on a wrong UI control. At this moment, it is important to change the focus to the main display. Only this main display has the eventhandler for the keys like "c". ** Click only once with the left mouse button in the middle of the screen, then press "c" to try the "copy action" again. Another possibility is that you copy the first object with the button [Copy] from the Copy-Control-Panel. It is also important and logical that at least one project must be loaded. Here again a small step-by-step instructions: 1. create a new project (button "new") 2. load the new project by double-click the appropriate entry 3. switch to "Data Pool" (F2) to find and select an object of your choice 4. press the "c" button to make a copy of this object. The 3DE then automatically switches to the object level. 5. If nothing happens see explanation above ** Alternatively, you can also press the "insert" button, so the 3DE don't switches to the object level and you can quickly select another object. I hope this helps a little bit. Greeting Silola
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Hello I've tested it. It is indeed a bug. Please try to use an object (wall) from the BuildKit (MAP_EU) with the abbreviation "v". These objects behave a little better than the original objects. Irrespective of this, I will create a new version of the 3DE, which corrects the mistake. sorry Greeting Silola
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Nice pics Ed You know that the dialogue can be completely hidden? (Good choice if you make pictures.) Hit the "Application" Key (left beside the right ctrl Key) or press the "Pause" Key to see all the Key bindings. Greeting Silola
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Hello Thank you Special Ed for your praise. Perhaps you can show us a few pictures of your work Greeting Silola
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Mapfact releases DAC 2.0 for ArmA
silola replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Hello DAC is still alive? @vengeance1: --------------- Each editor placed group has exactly one waypoint ... waypoint 0 so please try to insert this code to the init line of the group leader: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">deleteWaypoint [(group this),0] I think it should be working then @Manzilla: ------------------- The following post is a little bit old but maybe the description helps you: A simple example: ------------------- You would like to give to the units of the zone z1 an EH fired. OK, then you must do the following: Open the script \DAC\Configs\DAC_Config_Events. There you find case1: and case2: The Arrays there are empty. Use case1: for this example: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_Events_Unit_S = [ ["{_x addeventhandler [""fired"",{_this execVM ""MyFiredScript.sqf""}]} foreach units _group"], [], [], [], [], [] ]; This means that all units of the category infantry, get the registered Eventhandler (_Events_Unit_S = infantry). But only the units whose zone loads this event configuration. To be sure that the units them were reduced, and afterwards again were generated, also get the Eventhandler, the entry also has to go in the last Array: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_Events_Unit_S = [ ["{_x addeventhandler [""fired"",{_this execVM ""MyFiredScript.sqf""}]} foreach units _group"], [], [], [], [], ["{_x addeventhandler [""fired"",{_this execVM ""MyFiredScript.sqf""}]} foreach units _group"] ]; Now you must adapt the script call for the zone accordingly: ["z1",[1,0,1,400,350],[8,2,20,5],[],[],[],[0,0,0,7]] exec "dac\scripts\dac_init_zone.sqs" This entry loads the DAC_Config_Events No. 1 This is only one example, and I hope that it fairly clear Greeting Silola- 376 replies
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Mapfact releases DAC 2.0 for ArmA
silola replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, maybe there is something wrong with a unit_config. First try to use a standard config. Greeting Silola- 376 replies
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Hello PSYCHOSIM, Yes, I have installed a very bad virus. If your security program has detected the virus, it is already too late. Your hard drive should delete any moment ... sorry Have you read the README? I think no Have you read the posts in this thread? I think no But thanks for the info Greeting Silola
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Hello I think it happens when you create a clear new mission and then you start that sqf file from 3de. The script will ensure that many different objects from different Addons are generated (may be) , but not registered in the current mission .sqm. After you start the mission, save the mission again and check if all needed addons are regisered in your mission.sqm. (check also your rpt file after that action). Greeting Silola
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here is the right link: http://img176.imageshack.us/my.php?image=murryashopcx0.jpg nice pic mondkalb Greeting Silola
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Hi we have upload the version 1.02 of the addon MAP_3DE. - extreme performance problems with brush and selector fixed. Link: http://www.mapfact.net/include....6f89d8b Greeting Silola
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Hi A mission that use files from the 3DE required necessarily the addon MAP_3DE.pbo Greeting Silola
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Hi Ok, I found that crazy bug The Selector and the Brush are affected by this bug. Tomorrow we will release a fixed version. @gunterlund: Do you have fixed your problem? Greeting Silola
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Hi  1. read the readme page 4 >>> ArmAExtDLL >>> General information + Start 2. read the readme page 1 >>> Installation 3. read the readme page 2 >>> First Steps (Part 1) 4. read the readme page 3 >>> First Steps (Part 2) Its strongly recommended to download and install the addons MAP_EU and MAP_Services, because the objects in MAP_EU are especially configured for 3DE. MAP_EU: http://mapfact.net/include....0152dbd MAP_Services: http://mapfact.net/include....0152dbd Hint: Please put all Mapfact-stuff into one modfolder named @mapfact >>> subfolder Addons Greeting Silola
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Hello I think u want to merge two or more projects to one script-file .. right? ok, there is a easy way to do it (you have read the readme ? ) First you have to load all projects of your choice (No matter which project is active). Next hit the button [Create Script File]. Then you enter a name with "#" in the first place (without ""). For example: #AllMyProjects The 3DE then create automatically a big script-file from all your loaded projects. The same way is possible for SQM and VIS files Very useful if you want to generate a large visitor file from several projects in order to import it later. In principle, you have only to create a new project in which the additional objects are placed. When everything is ready, you only have to use the above function ... that's all I hope the function is to be understood. Greeting Silola
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... http://www.mapfact.net/include....e44007c
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Hello again, I have forget to describe a small additional feature. Hold down the shift key and click on the button "Vehicles" (Data Pool). You will see a new data list The operation in this mode is somewhat limited. You can only use the following functions: [insert] key = insert and save selected object [Delete] key = delete selected object [space] key = solves the camera from selected object Object move, rotate, and change the height works as usual. These special objects will be saved in your current project. SQM and SQF export is also supported @themaster303: ------------------ The 3DE-Project supports no bluescreens The 3DE-Project supports also no trackir. If u use the 3DEditor, please deactivate your trackir system. Greeting Silola
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Thank you all again. Thank you Edge I have invested a lot of time to remove bugs in 3DE, reported from the whole 3DE-team. I know there are even smaller bugs, but difficult to understand because they rarely occur and not every one is affected. If the 3DE behave strangely, please hit the ESC key and restart the 3DE (by Action menu). Most errors can be resolve with this solution. @Merlin: ----------- Are you sure that you have installed the latest version of MAP_Services ? I think that is your prob. MAP_Services: http://mapfact.net/include....3884264 Greeting Silola
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Hi we have upload a new version of the addon MAP_3DE. - SQM and SQF export fixed. Link: http://www.mapfact.net/include....548f449 Hint: The ArmAExt folder must not be replaced. we have also upload a new version of the addon MAP_EU. - Path of mudstreet fixed Link: http://www.mapfact.net/include....548f449 Greeting Silola Please keep in mind: ---------------------- It is not allowed to use this programm and or parts of it for commercial use. It is also not allowed to reverse engineer the code or parts of it for commercials use.
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hello sorry ... my fault I was sure that I had killed this bug. The same thing with "Create SQF file" ... same error. A new version is on the way ... please wait. thx
