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silola

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Everything posted by silola

  1. silola

    X-Cam prototype map

    Hi, the X-Cam does not replace the Terrain Builder. You must still create the basic data of the terrain in TB. But it's much easier to place and handle all the objects (in my opinion). And additionally you can work in MP. And this is really a big advantage, which also makes a lot of fun :p Here some more pictures of the current progress ... [/img] [/img] [/img] [/img] [/img] [/img] [/img] [/img] >>>
  2. silola

    X-Cam prototype map

    Hi, Sorry, but the X-Cam has no real snapping function. [/img] [/img] [/img] [/img] [/img] [/img] [/img] [/img] Greeting Silola
  3. silola

    X-Cam prototype map

    Hi, some new pictures ... [/img] [/img] [/img] [/img] [/img] [/img] [/img] [/img] Greeting Silola
  4. silola

    X-Cam prototype map

    Hi, Yes, it's more like a demo map and play ground to getting warm with the X-Cam :) Here is also a first video, but with not the best quality and slightly stuttering ... Greeting Silola
  5. silola

    X-Cam prototype map

    Hi, 1: Is it for creating maps, like exporting them into their own mod so they are playable in game? >>>>> YES 2: Or is it just for placing objects in game for a mission? >>>>>> YES (but no units) [/img] [/img] [/img] [/img] [/img] [/img] [/img] [/img] Greeting Silola
  6. Hi, very nice and usefull objects poolpunk. I am glad that finally someone makes objects. The X-Cam will be pleased And ... I wonder what other objects you have planned. Greeting Silola
  7. silola

    X-Cam prototype map

    Hi, this is very hard to say, because I myself only work very rarely with TB. But that is changing at the latest when several people work together with the X-Cam. This is not only fun, but is very effective. But to work with the X-Cam means, you are working on many details, and this is again time intensiv :p Greeting Silola
  8. silola

    X-Cam prototype map

    Hi, here some new pictures ... [/img] [/img] [/img] [/img] [/img] [/img] [/img] [/img] Greeting Silola
  9. Hi m8 :) Thank you for this great script package. It is an asset to any dynamic mission. Greeting Silola
  10. silola

    Bornholm, Denmark [Terrain WIP]

    A very impressive map and incredibly well designed. Well done EgilSandfeld !!
  11. it's looking really really nice so far, and also very realistic ! Good work :)
  12. Hi, the roads were created with the terrain builder as usual, because there is no better way :) In this respect, the AI ​​should behave accordingly. Greeting Silola
  13. silola

    X-Cam prototype map

    Hi, thank you guys :-) @serjames: This map is a "normal" Arma 3 map. Only the method of object placement is different. But there is also the possibility to save object creations as a script file for use within a mission. As NeoA said, all objects are already imported in the terrain. Greeting Silola
  14. Hi, many thanks for your nice comments :) I think it's time to clarify some things about the X-Cam. The X-Cam is not any kind of a mission tool or editor. In theory, a 3D Missions editor would be possible, but that would take too much time, and I did not have this time. With the X-Cam you can on the one side observe your units in a mission or perform manipulations and influence the units and groups. This part of the X-Cam is still work in progress and I do not know exactly how much work I can and should invest there. Secondly, you can place with the X-Cam any available object on a map. There are different methods and functions to place and copy objects. Some of them I have already shown in the videos. The objects are stored in projects. These projects can always be reloaded to expand or simply change them. From each project you can generate a script file for use within a mission, for example. The other possibility is to generate an import file for the terrain builder. To achieve the maximum creativity when working with the X-Cam, I've first extracted most of the objects from the "AllInArmaTerrainPack" (many thx to .kju for this wonderful work). From this database, I've then generated a config file with round about 5.000 objects (Arma 1 + 2). With this large X-Cam object library you have maximum opportunities to combine objects and create unique object constellations for your mission or your terrain. The next step will be to create a kind of prototype map, where we can try out exactly these possibilities. This phase will also help me to find bugs in the X-Cam, to expand or optimize functions, and to customize and clean up the X-Cam Object Library (for this I need some help maybe:-/ ) The goal is to create this prototype map with a minimum of time, but with a high level of detail. The plan is to completely create the map with the X-Cam (except roads), and with several people simultaneously. I only hope it all works :-( I use two different methods to load, save and create data: To load and save projects, favorites and prefabs data, I use "iniDBI" (Author: code34) To generate scripts and TerrainBuilder files, I use "debug_console.dll" (Author: KillZoneKid) I mention the authors here, because without them the X-Cam would not exist. Thank you !! To imagine what extent the library has, I have prepared a little video: I also have a small question: With the roads I noticed that some end segments have a wrong orientation (see Fig.) Is it possible to fix this error? I don't know how, but maybe .kju is the right man for the problem, because these roads came from the "AllInArmaTerrainPack" ;-) [/img] Greeting Silola
  15. Hi, the third part of the demonstration is online: We need more objects ;-) Silola
  16. Hi and thanks all :) With the X-Cam you can place every available object and store the result in a script or visitor file. But with plants there is a restriction (if created by script file): The objects show no animation, e.g. the movement in the wind. Maybe I should post other videos that show more possibilities ? Silola
  17. Many thanks to all, but remember ... Bohemia has ensured that we can be so creative at all :)
  18. Hi, I've uploaded the second part of the X-Cam demonstration: [/img] Greetings Silola @Two Dogs: No, the X-Cam is not a mission editor.
  19. Hi, The DAC waypoints are not processed in order but randomly. In this respect, there is no first and no last waypoint. I think this error could have many reasons. Unfortunately I can not determine the cause, only based on this picture. Can you reproduce this error? If so, then I need a small test mission from you to check it. Sorry, but this variable has no meaning anymore. It is a remnant of an old version and I forgot to remove them :-( Silola
  20. Ok, done :) MfG Silola ---------- Post added at 04:59 ---------- Previous post was at 04:55 ---------- Of course yes ! Silola
  21. Sorry, but unfortunately there is no way to influence this behavior. But I've made a note and if I should release it an update, then I will change this behavior, or the user can set a custom behavior. Silola
  22. Hi, Look at the demo "#E_25_DAC_use_empty_things.Altis". There you can see how the AI ​​behaves if a group occupied a building. And yes, they crouching around, because they don't know if some enemy units inside or around the building. The units are just a bit careful :) Silola
  23. Hi, Insert a game logic into your mission and write into the init field: More about this setting you find in the readme page 34 :) Silola
  24. Hi, ... that's not right ! Please try this ... ... and please have a look a the readme page 33 :cool: Silola
  25. Hi, there is an undocumented way, to save each group within an zone (of a certain units category) in to a global array. For this you have to specify an additional array name as a string. example: After the initialization of DAC, all infantry groups from zone "z1" are stored in the array "infZ1". Then you can continue your work with this array. Greeting Silola
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