spooky lynx
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Everything posted by spooky lynx
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I've got one little request: please make some english names of units in editor (in both Turkish and Azeri packs) or provide us with translations in readme.
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Welcome back Ivan & Martin!
spooky lynx replied to icebreakr's topic in BOHEMIA INTERACTIVE - GENERAL
Welcome back guys! Glad you are free. -
Speaking about US and Mexicans I suppose many Mexican states could become US ones. Yes, they wouldn't be an independent state anymore but I see Mexicans clearly show what state and law system is better for them - domestic or US one. So in case of joining the US they get rid of the whole problems with migration, naturalisation and moving to other region, US saves money for customs and border guard work, Mexicans get US laws and state system in their home with no need to move hundreds km north for it. Yes, that will surely hurt their national pride but the real value of their state and laws is undermined by all that amount of both legal and illegal migrants that left their glorious state for better life in recent years (and all that US border guard efforts to decrease the number of illegal immigrants who sometimes prefer to be illegal US resident but not Mexican one).
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From this point of view is it better to organize voting for becoming a part of a country that receives all that migrants? It solves two problems: illegal migration and conflicts between migrants and natives and prevention of that country becoming shytehole left by all good people.
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'Smerch' and 'Pion' are too overpowered for OFP scales and have too wide ranges of fire. To be at least a little bit realistic they may flatten any possible enemy group with a couple of rockets/rounds, and only one Smerch salvo can level almost any city in any OFP island. So my suggestion is to focus on platoon/batallion-level weapons, expecially when OFP lacks such things (82/120-mm mortars, anti-tank guns and towed howitzers).
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Tonali Special Forces 2013 Redux
spooky lynx replied to ardvarkdb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the release. BTW isn't it better to make these guys on both OPFOR and Independent sides? If I'm not mistaken original TSF were on both sides. -
Been in Tu-95 this summer, there's really not so much space for moving inside. Had to lower my head everywhere while moving.
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Arma 2 Addon request thread
spooky lynx replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
BTW, does anybody know an infantry pack that resembles modern Syrian infantry? -
Arma 2 Addon request thread
spooky lynx replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
From what I know Vilas' soldiers are quite accurate for that time period. With AFRF BTR-70, BMP-2D and his pack I have almost complete OKSVA set:) The only main asset I miss is T-62M (I use Vilas' T-55AM instead). -
They must take salaries of entire regiment with them to make this Bear operational:D
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Third world country buying a big long-range plane that carries mostly long-range cruise missiles with limited bombing capability? Sounds too crazy even knowing about love of Ukrainian government for making regular heavy sales of former Soviet equipment... Too much alternative history, I'd say. And too expencive plane to operate for Takistan-like country.
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RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
spooky lynx replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How about outsource this work and create some kind of additional pack with extra skins that were in the previous versions of your addons? Those who want some more vehicles to play may download it, those who care about filesize won't. Correct me if I'm wrong but BTR and BMD models aren't changed much in overall geometry after AFRF release, so all the additional skins would fit the models well without any change of either models or textures dimensions. Right? -
RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
spooky lynx replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Guys, what have you decided about returning your additional skins to BTR-70 and BMDs? -
Forgot to mention - I don't play with ACE.
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Am I the only one who don't have RG4 hand grenades working? They are displayed in inventory and may be switched to defence/assault mode after player unit gets other grenades in its inventory, but they can't be thrown. So do all the smoke grenades that are stored in pistol mags slots.
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Happy new year to everybody:cheers:!
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Need help with SP campaigns an missions savegames
spooky lynx posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I've found a strange bug during playing in SP BAF campaign and RHS AFRF missions that are included with mod. After trying to load a savegame in AFRF missions an error message appears: "Mission cannot be loaded because some content used in it was deleted - "ukf_ukweps_oa_cfg", "glt_falcon"" (rough translate from Russian). While trying to load BAF campaign savegame the list of "deleted content" was even bigger. I noticed some of listed addons were deleted by me not so far ago (I decided to delete some of addons I don't use often) but how could they connect to SP missions and campaign??? I know for sure addons I deleted were not used in the AFRF missions or BAF campaign. So may anybody explain me, what may be the reason of such strange bug? BTW I'll try other SP content to find out if all of missions and campaigns I installed have such trouble with savegames this evening but I'd like to know what may cause this mess. And I'll post a screeshots of those error messages. P.S. I use ArmA2 Reinforcements with latest patch (not beta) and all the mods and addons I have are used via modfolders. -
Need help with SP campaigns an missions savegames
spooky lynx replied to spooky lynx's topic in ARMA 2 & OA - TROUBLESHOOTING
The most strange problem is that UKF addon is not used in any mission I used to play. So I don't know how the f*** this addon dependency appeared.:mad: None of missions were edited by me, I've just put them to the folder and played. -
Need help with SP campaigns an missions savegames
spooky lynx replied to spooky lynx's topic in ARMA 2 & OA - TROUBLESHOOTING
Tried to play latest version of CSLA SP missions, had the same problem - after loading savegame an error message appears: "cannot load savegame because of deleted content - "ukf_ukweps_oa_cfg". I even checked that file - it is stored in my @add folder (where most of my addons are stored).:mad: So it is not even deleted! Please help me with this problem. -
Any plans for BIS T-55 reskin for CSLA?
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RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
spooky lynx replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The only thing wrong with it is that it is not produced widely since now. Oh and former defence minister misliked domestic weapon industry and admired all foreign (badges, aircraft grey color, brigade structure etc.), and I suppose it's the main reason. -
It says none of the free mirrors are available, so I had to refresh the list for many times with the same result. Oh and thanks for Arma2base.de mirror, it will work:)
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Any other mirrors that support download managers (like armaholic) available? Still can't download from moddb, other hosts abort downloading after 25-31%:( I use sh!tty 3G so any connection downfall results in download aborting.
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I suppose US citizens already have enough guns for it. But nothing happens still.
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[FRL]Myke, as one guy said - "You don't need to commit a genocide on Caucasus - just give the free car to everybody here, and they all will die after half a year".