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SFC11B

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Posts posted by SFC11B


  1. I want a trigger to activate when a specific unit or units by name (not just a side OFPOR/BLUFOR) are with in the activation radius. Is this as easy as putting a string in the trigger condition line?

    Yes, I searched. I found setTriggerActivation["MEMBER","PRESENT",false] and this didn't work for me, though I put the unit name where member is. did also use mygroup = group (does this still work in arma 2?) and tried group name where member is.


  2. Does this work? from "RS OFP Basic Editing Manual.doc"

    PARADROPPING A GROUP

    Lets say you have a group called PARAS.

    this is how you would get them out of the chopper

    cmd="EJECT"; "_x action [cmd,helo]" foreach units PARAS

    Change HELO to the name of your helicopter and PARAS to the name of your group.

    For everyone in the chopper just do this:

    CMD="EJECT";"_x action[CMD,vech.name]" foreach (Unit (Group (Driver vech.name)))


  3. Making a mission where player infiltrates area to ID target via scope or binos thereby enabling missile strike option. I don't want the option of just launching once player has played the mission and knows where the meeting place is. Also, want added realism w/ID of target.

    I tried making a trigger with condition 1 = player knowsabout target which i hoped to be made true when the player sees the target. This doesnt seem right (and doesnt work). I think this more of a return value command rather than an action command? <--- question mark on purpose. I dont know how to use return values at this point in mission editing.

    Also, I've found that x = in the knowsabout cmd can be 0-4. How much does player start to know when 0 becomes greater?


  4. Making a mission where player infiltrates area to ID target via scope or binos thereby enabling missile strike option. I don't want the option of just launching once player has played the mission and knows where the meeting place is. Also, want added realism w/ID of target.

    I tried making a trigger with condition 1 = player knowsabout target which i hoped to be made true when the player sees the target. This doesnt seem right (and doesnt work). I think this more of a return value command rather than an action command? <--- question mark on purpose. I dont know how to use return values at this point in mission editing.

    I've found that x = in the knowsabout cmd can be 0-4. How much does player start to know when 0 becomes greater?

    ---------- Post added at 05:18 PM ---------- Previous post was at 05:06 PM ----------

    Sry, wrong subject area, reposting in mission editing


  5. Ive noticed that you cant use mortars in the misison editor.  It says that it is missing a resourse.  Im assuming that you need some sort of script to use the wgl mortars.  Ive tried to go through WGCIT files (un-pbo'd) without any success.   Any help anyone can provide would be much appricitated.

    Navy Special Warfare Devlopment Group,

    {DEVGRU}SFC11B{CPT}

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