SFC11B
-
Content Count
5 -
Joined
-
Last visited
-
Medals
Posts posted by SFC11B
-
-
Does this work? from "RS OFP Basic Editing Manual.doc"
PARADROPPING A GROUP
Lets say you have a group called PARAS.
this is how you would get them out of the chopper
cmd="EJECT"; "_x action [cmd,helo]" foreach units PARAS
Change HELO to the name of your helicopter and PARAS to the name of your group.
For everyone in the chopper just do this:
CMD="EJECT";"_x action[CMD,vech.name]" foreach (Unit (Group (Driver vech.name)))
-
Making a mission where player infiltrates area to ID target via scope or binos thereby enabling missile strike option. I don't want the option of just launching once player has played the mission and knows where the meeting place is. Also, want added realism w/ID of target.
I tried making a trigger with condition 1 = player knowsabout target which i hoped to be made true when the player sees the target. This doesnt seem right (and doesnt work). I think this more of a return value command rather than an action command? <--- question mark on purpose. I dont know how to use return values at this point in mission editing.
Also, I've found that x = in the knowsabout cmd can be 0-4. How much does player start to know when 0 becomes greater?
-
Making a mission where player infiltrates area to ID target via scope or binos thereby enabling missile strike option. I don't want the option of just launching once player has played the mission and knows where the meeting place is. Also, want added realism w/ID of target.
I tried making a trigger with condition 1 = player knowsabout target which i hoped to be made true when the player sees the target. This doesnt seem right (and doesnt work). I think this more of a return value command rather than an action command? <--- question mark on purpose. I dont know how to use return values at this point in mission editing.
I've found that x = in the knowsabout cmd can be 0-4. How much does player start to know when 0 becomes greater?
---------- Post added at 05:18 PM ---------- Previous post was at 05:06 PM ----------
Sry, wrong subject area, reposting in mission editing
-
Ive noticed that you cant use mortars in the misison editor. Â It says that it is missing a resourse. Â Im assuming that you need some sort of script to use the wgl mortars. Â Ive tried to go through WGCIT files (un-pbo'd) without any success. Â Any help anyone can provide would be much appricitated.
Navy Special Warfare Devlopment Group,
{DEVGRU}SFC11B{CPT}
Trigger with condition that a specifically named unit or untis are present
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted · Edited by SFC11B
I want a trigger to activate when a specific unit or units by name (not just a side OFPOR/BLUFOR) are with in the activation radius. Is this as easy as putting a string in the trigger condition line?
Yes, I searched. I found setTriggerActivation["MEMBER","PRESENT",false] and this didn't work for me, though I put the unit name where member is. did also use mygroup = group (does this still work in arma 2?) and tried group name where member is.