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Everything posted by Sniperwolf572
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IDEA's Sprocket seems like a good place to check out.
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Gunner should reload currently using shells on his own. "Reload HE Rounds" and "Reload SABOT" actions in the action menu are used to switch to different kind of ammunition. "Reload HE Rounds" will only appear if you're currently using SABOT and vice versa.
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Hold SPACE and hit F to switch gunners currently active weapon, at least I believe that's the default controls.
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Yes, like this: (youtube)t9aPt3oHPBc(/youtube) Just replace the () with [] brackets, code tags don't seem to be working correctly.
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User CP > Your Control Panel > Edit Options > Date & Time > Time zone Select the one which suits your timezone.
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Sounds like more versatile OFP:Elite-like editor to me.
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You might want to read this or this.
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.I guess Deadfast didn't manage to announce it here due to all the forum moving business going about.
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They could've just forgot to add it on the first pass, just like Kord and Mk-19 in the Mounted Weapons section.
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You might want to read this. The Name Game: New "Operation Flashpoint" Should make some things clear.
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Just a nature of things, community ArmA sites cover both games, since they share the same name and target audience. Usually any news is good news too, even it's a gun or whatever. It was fairly common with OFP>ArmA sites too. Eventually the sites split up into OFP only and ArmA only sites. This time around tho, I can't see it happening because both games share the name and there is no need for additional costs and effort to do so. If you really don't want to see ArmA2 news on ArmA sites, I'm fairly sure all major community news sites have a way of filtering visible content. Edit: Beaten by a few mins by Matt.
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fullmetal69, please don't hotlink images over 100kb.
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bravo6, +1WL and 48 hour PR.
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Placebo, please use English on English boards. +1WL and 24 hour post restriction so you can read the rules....again.
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A.C.E. Advanced Combat Environment Public Release!
Sniperwolf572 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
It's probably because the group is made with "placeholder" units, units which don't exist, and another unit is actually taking their place, so when you try to edit them, you get the default unit for the side and you can change it to any existing unit. You can see what I mean if you place one of the BLUFOR helicopter squads and notice that the units actually say they're Kiowas, but when you try to edit them, you'll get a default edit window, and ingame if you don't touch anything, the "Kiowas" are actually Littlebirds. -
Player/Vehicle Icons on Map??
Sniperwolf572 replied to Griffin64's topic in ARMA - MISSION EDITING & SCRIPTING
Whoosh, the thread goes in it's proper place. -
Player/Vehicle Icons on Map??
Sniperwolf572 replied to Griffin64's topic in ARMA : MAP EDITING (VISITOR)
Whoosh, the thread goes in it's proper place. -
Thread title edited for clarity.
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A.C.E. Advanced Combat Environment Public Release!
Sniperwolf572 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
It's because the script you're calling is trying to access other scripts, which are still referencing to them in their old locations. I extracted the scripts, copied them in my mission folder and modified the paths. -
BI press release Re: OFP title and development
Sniperwolf572 replied to M.Andersson(SWE)'s topic in BOHEMIA INTERACTIVE - GENERAL
Didn't expect to see this when I opened the local newspapers: In short, what they're reporting is that BIS is distancing themselves from OF:DR, stating that they're not the actual developers of OF:DR, and how Codies owns the name, but how the game has nothing to do with the original. They go on to say how the true sequel to OF is in development by BI and coming at an unspecified date. -
Looks like I wasn't clear enough. Next person to continue discussing random politics here gets a 2 day vacation from the boards and some left-sided warning boxes. No exceptions.
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I suggest looking at your nearest game shop after the game is released. If you can't find it there, I'm sure there's online retailers that deliver to where you live. Third option will probably be to buy & download it from Sprocket, if it gets released on it, which I'm pretty confident it will. I know finding ArmA in Sarajevo was a nightmare a few years back. Moving to Arma2 General.
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Plenty of threads in Offtopic dealing with politics, we certainly don't need one more here.
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256 players on ARMA 2 in DEDICATED SERVERS
Sniperwolf572 replied to Giorgos78's topic in ARMA 2 & OA - SUGGESTIONS
That's what I said. Ignoring all technical issues, it's already possible: 265 Player Slot Mission And the number doesn't stop at 265, and as long as you ignore technical issues, with OFP/ArmA, you can go into infinity. If my need is to be able to have a 256+ player mission, then it's already been granted....8 years ago. -
256 players on ARMA 2 in DEDICATED SERVERS
Sniperwolf572 replied to Giorgos78's topic in ARMA 2 & OA - SUGGESTIONS
Can't you set unlimited playable slots in your OFP/ArmA1 mission anyways? If issues like performance, bandwidth and stability magically wouldn't be an issue, then it is already possible, even in OFP/ArmA1.