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Everything posted by Sniperwolf572
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I have to say...my favorite part of this game.
Sniperwolf572 replied to Typheus's topic in ARMA 2 & OA - GENERAL
Please use the pinned impressions thread located here for such posts. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Sniperwolf572 replied to EricM's topic in ARMA 2 & OA - GENERAL
Stay ontopic ladies. http://kotaku.com/5290635/arma-ii-looks-well-incredible -
ArmA II/2 vs Operation Flashpoint (and 2)
Sniperwolf572 replied to ChevyVanDude's topic in ARMA 2 & OA - GENERAL
Already existing thread on the subject, use it. -
Don't say he didn't warn you...
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Search please, if you did, you'd find this.
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Use the newer muzzle flash discussion thread please. Back to the grave, zombie-thread!
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Please make the patcher prettier.
Sniperwolf572 replied to stevers's topic in ARMA 2 & OA - SUGGESTIONS
Yo BIS, community says they like the patches, so you should put a patcher in their patcher so they can patch while they patch! -
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Just a reminder to test kills via headshot vs bodyshot, from the tests that I've done ages ago in ArmA1, it made a huge difference on the awareness of the nearby enemies to the death of someone nearby. That's where the difference in your tests is probably coming from. Can't remember if they were grouped or ungrouped in the tests tho.
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How / what setface value to use to set saboteur "camo" face ?
Sniperwolf572 replied to Birkoff's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Sniperwolf572 replied to EricM's topic in ARMA 2 & OA - GENERAL
Back ontopic ladies, PR's for the next OT post. -
I believe the problem comes from a fact that Hellfires (ingame) can only directly lock onto the targets that are in the "radar square" on the HUD , which is a cone or something in front of the helicopter, to see what I mean, make the helicopter on the ground instead of the air, leveled with your targets and repeat your test. If it works the same as in A1, you should be able to lock onto stuff with no problem. Establishing the lock with the cannon then switching to Hellfires is a side effect of the fact that you don't lose a lock under any circumstances until you switch to a weapon that is not capable of a lock. (You can lock on with FFAR's but the lock is there only for assisting purposes, instead of actually guiding the rocket to it's target) Also, automatic "next target" TAB targeting, should also bypass this LOS thing somewhat, but with the following rules: It will only work for the "Red"/"Yellow" targets, and it is impossible to TAB target the "white" objects, like the non-crewed ones, vehicles with the engines off, houses, etc. You have to manually lock onto those by using the lock on key.
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It's not an editor object, it's a scripted explosion inserted by whoever made the mission via: this addeventhandler [""killed"",{boom=""Sh_125_HE"" createvehicle position (_this select 0);}] I also heard the barrels in ArmA2 explode if you shoot them with a Hellfire, real casual attitude BIS! :mad:
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Sigh, Vikhr is still a 'super-missile'
Sniperwolf572 replied to l mandrake's topic in ARMA 2 & OA - GENERAL
Impressions thread, do use it. -
Already existing AI thread, please use it.
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Are AI skills different in each faction?
Sniperwolf572 replied to BF2_Trooper's topic in ARMA 2 & OA - GENERAL
Please use already existing AI thread for such questions, which is located here. -
CM Has OFFICIALLY Sabotaged OFPDR (New Info)
Sniperwolf572 replied to XGS Che Guevara's topic in ARMA 2 & OA - GENERAL
Dragon Rising thread is here, please use it. -
How to plus hitpoints by radio?
Sniperwolf572 replied to yyccccc's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm, allowDamage was updated for ArmA2 on the Biki, it might be working this time around, worth checking out since I can't check myself. -
Units not being placed where i put them
Sniperwolf572 replied to toby23's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1. Place an empty helicopter and give it a name (i.e.: choppah), then place a unit which you want to be a gunner next to it, and type this in it's init field: this moveingunner choppah 2. Working as intended, you cannot change sides for the already placed units 3. Remove the vehicles fuel. ?3?. Group it with yourself. Select the group tool and drag a line from the unit to yourself, make sure you're a higher rank than the unit you're grouping yourself with is. And what Bals said. -
Please use this thread for such questions, since this isn't a troubleshooting issue.
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There's no need to crosspost.
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Something I noticed in M@ster's batch of screenshots:
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Join and Lead
Sniperwolf572 replied to froggyluv's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Did you place the waypoint somewhere else then dragged it on the player or did you place it on the unit itself so it became locked on the unit in the editor? Only the second situation will result in it activating properly (At least it did in ArmA1). Alternatively if you're using triggers anyways, you might want to use the join command. -
ArmA2 GER to get Lang Pack on EU/US release? //// Lang bound to Serial like in ArmA1?
Sniperwolf572 replied to soldier9945's topic in ARMA 2 & OA - GENERAL
Already existing thread, please use that and a potential answer to your question. -
By this conclusion, BF and COD series are sim/tactical games. ...but it's nothing serious, you just bleed badly.