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Everything posted by Sniperwolf572
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RESEARCH - Non BIS made Helicopter Flight models, What do you want?
Sniperwolf572 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It was Franze's F18's I think, the problem with it is that he swapped the actual vehicles, which was kinda clunky and would probably have additional complications to solve in MP and whatnot. I don't believe it is a good solution to the problem anyways. -
RESEARCH - Non BIS made Helicopter Flight models, What do you want?
Sniperwolf572 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just to prefix this post with a notice that I'm in no way against or for any changes, just doing a bit of analyzing of posts compared to results. Now that you put it like that, I can agree, there is no "community-splitting" (I really hate that term tho), if you read the poll choices, the way they are worded made me think that second option meant impossible to fly without a joystick. My TIR vs Freelook key argument wasn't based on ease of use, it was based on the actual binary-type ability to use it at all. Having to put extra effort to achieve same results isn't really an issue in my opinion. Ofcourse, I wasn't trying to sway anyone to vote either way or undermine your efforts, I was just under the impression Group A were associated with the first poll option, and they advocated the "easier but better simulating a chopper with cargo" FM, while the Group B were associated with the second poll option and were advocating "harder, harsher, but better simulating chopper without cargo" FM, hence I said that Group A might have it right since the helicopters in a milsim like ArmA are usually put to combat use and carry troops or cargo and you will rarely fly them empty just for sightseeing in a combat scenario. Certainly, I'm in no way saying current engine FM is fully rehaulable or expecting such. My view on the poll was probably wrong due to reasons I've written above. As said before, I'm not saying "Don't do that because Jimmy that just got the game and has no clue how to fly it won't be able to do as easily as he can with the BIS choppers", what I believe I was saying is "Jimmy the all around keyboard flyboy that practices ingame choppers all the time and puts effort to learn new flying techniques, handling modes, flight models and whatever can't fly your chopper because when he presses his bank left keyboard key, the helo does 3 barrel rolls". Might be an extreme example, but I think it should convey well what I'm saying, hopefully I got my point across this time. :) I'm not denying or trying to disprove that, I'm not against realism. Previous paragraphs probably explain it well enough. Ofcourse, I'm not spitting on your work, quite contrary, I've enjoyed many RKSL releases, or trying to push you into stopping you to do it. Just trying to make understand what your goals of the poll are. Realistic under load vs Realistic no cargo or Arcade vs More-Simlike. If you were going for the Realistic - Under load vs. Realistic - No cargo flight models, I'd have said go with the Realistic - Under Load since that's the situations the helicopters are in the game most of the time. But since you've clarified that you're polling for opinions on the Arcade, more gamey type vs. Harder, More simulation like type flight model, I can most certainly say I'd rather see a more Simulation like FM (Ofcourse I wouldn't like if it meant that the chopper will do 3 rolls if I slightly tap my bank key. But you've already answered that question, and that wasn't your intention on doing, and even if it did, it's not in my right to tell you otherwise, since it's your work, your effort and it's well appriciated). ;) -
RESEARCH - Non BIS made Helicopter Flight models, What do you want?
Sniperwolf572 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think some of the disparity in votes come from people voting for the option that you labeled "balls-out realistic" and one wasn't, even tho option A agrees that "compromise" should be struck as the choppers fly like that in their regular operational use, transporting troops, etc, and that's what we do with them ingame most of the time anyways, everyone votes for empty-agile-helicopter realism anyways as it was labeled as "uber realism" and ofcourse, what kind of ArmA player do you want to be like if you don't want everything uber realistic. If I'm understanding the poll correctly I believe more correct question to be asked would be Helo empty, airshow type of handling vs. Helo loaded, operational, doing what they're supposed to do type of handling. Apologies if I understood it wrong tho. Another thing to look at is how much of the community would an addon exclude if it would be unusable for keyboard/mouse flyers and restricted to only joystick part of the flyboys. I'm fairly sure there are skilled KB/Mouse flyboys out there that would just have a slap in the face if it wasn't flyable with KB/Mouse. Even tho it might not be the same, it would be as if the game included lean, vertical lean and such, but was only available to people with headtracking or such. Just my 2 cents. -
Closing.
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Cold War Rearmed² Discussion
Sniperwolf572 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Let's steer clear from the drama, such things can be sorted with PM's and whatnot in the future. There's really no point of digging out the CWR/P85 relations every other post, it's really getting old by now.- 1308 replies
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- cold war rearmed
- cwr2
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New Forums: Feedback thread - Bugs/Suggestions here please.
Sniperwolf572 replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
You can turn it on for all future PM's by ticking the "Save a copy of sent messages in my Sent Items folder by default" box in the User CP. -
Camera.sqs problem
Sniperwolf572 replied to Litos's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Moooooovin....For future reference, reporting threads that need moving is the way to go. -
ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
Sniperwolf572 replied to Placebo's topic in ARMA 2 & OA - GENERAL
:butbut: Simply awesome. My invisible hat goes off to you. @ProfTurnesol: Full lyrics are in the more info thing to the right. -
Why so serious? Anyways, unfortunatley, nothing else than spam can generate from this thread.
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ArmA II Photography I: Questions. Comments & Discussion
Sniperwolf572 replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
That advertising board is so misleading Gaia, there were no women on Sahrani looking like THAT. I think I'm gonna sue. -
And with that, there is no reason to keep the thread open. If you've got technical issues with the game, Troubleshooting forum is a place to report genuine issues with the game. Use it.
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Do you really hear the crack of a bullet whizzing by?
Sniperwolf572 replied to HmoobSoldier's topic in ARMA 2 & OA - GENERAL
Actually I didn't think there were any to begin with either, but after playing around with the A2 demo, I can definitely see the suppression effects on the player after being shot at (but not getting hit ofcourse), your vision will start to fade/glow and your aiming accuracy will be hindered. -
Impressions thread is here, please use that for such posts. For troubleshooting, you're welcome to use the troubleshooting forum, but I don't see this thread as such. As I can't see much else being posted here than the typical qq and "OMG WHY CAN'T YOU RUN IT WITH THAT OMGAWESOMECOMPUTAR!" we're locking it.
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Sniperwolf572 replied to Placebo's topic in ARMA 2 & OA - GENERAL
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Modding Community becoming exclusive Club?
Sniperwolf572 replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Reading this, I actually have to chip in and say that when I got my hands on OFP, I started mission making from absolute zero 6-7 years ago with only the manual that came with the OFP, and 90% of my learning material were other missions which I could unpbo and examine, community and BI ones, and I learnt it from there on. I got into the addonmaking and used the same procedure, except that as the time went by, opening addons to see how something was done was made harder and harder by the various ways to protect the PBO's and p3d's. I don't want to start a discussion on why it was done, but I can certianly say that understanding things were harder without any reference material, while the missions never got the encryption treatment and remained "open source" to be learned from. With that said, I also have to agree with SoulAssassin's and Rom's excellent posts. -
Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide Published
Sniperwolf572 replied to dslyecxi's topic in ARMA 2 & OA - GENERAL
Another thing to improve readability and ease of linking to specific parts, could be to add an index to the top of each page indexing the specific sections of the page like so: Basic rifleman page could have an (expandable) index on the top containing: etc etc, I hope you get what I mean. -
Already existing thread about Freetrack was locked after repeated warnings of what not to discuss in it were ignored. There is another Freetrack Petition thread located here, you can put your comments there.
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It's russian I think Chernarus Dvijenie Krasnoy Zvezdi or something. Someone with some Russian in them can probably tell you the exact spelling and stuff.
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Playing DEMO with Dwarden (ARMA2 DEV)!!!
Sniperwolf572 replied to Tiglet's topic in ARMA 2 & OA - GENERAL
!_CoopSessionShow_ or something like that, sort the servers by name and you'll find it easy. -
:butbut:
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WIP: Stuff you are working on 2!
Sniperwolf572 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Done. -
Impressions thread is there for a reason.
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ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
Sniperwolf572 replied to Placebo's topic in ARMA 2 & OA - GENERAL
1.02 patch should bring any version to 1.02, so I'd guess no. -
This looks pretty official to me.
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Hey im new to the forums and was wondering what is this game like
Sniperwolf572 replied to Djames0706's topic in ARMA 2 & OA - GENERAL
link. link. lock.