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SpearheadUK

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Posts posted by SpearheadUK


  1. i discussed the mod with the leader of RSKL, as some users here had suggested that we work together as we have a similar theme, but at the moment there is no possability of working together as they are already working with Project UKF to make addons and to make some missions etc...

    so i'll still be doing the mod as a seperate team, after all, nothing wrong with a little healthy competition for mods is there?

    still need some help at the moment for things like concept work (images, map planning, storywriting) and public relations, any storyline constructive criticisms or ideas to add to it would be greatly appreciated smile_o.gif

    dont forget to visit my site, regular updates on equipment to be added etc... www.silent-thunder.co.uk


  2. no i dont have any examples of ofp work, ive only ever worked managing mods for ofp, well mainly mission making teams, such as the tales of war mission team (named joint command), ect... ive worked managing mods for HL2 and BF2 but ive only ever loved the ofp community as the other 2 were shockingly poor, as were the tools

    as for my signature looking like rskl, well the picture ive used was a runner up in the Royal Navy photo competition for 2005 and ive never seen their signature

    as for my ideas sounding like rskl's, i cant really comment on that as ive never heard of rskl's ideas, ive just seen their addons. i wrote that synopsis myself based on believable modern day politics in matters of war and use of british forces in a conflict


  3. Some equipment that shall be featured in the mod, i shall stick to this thread for any info on equipment or news

    Type 45 Daring class destroyer

    Silent Thunder will feature the new Type 45 Daring class destroyers, due to the multiple weapons platforms to be featured in Armed Assualt, we should be able to equip the T45 with all of its weapon range:

    Anti aircraft

    <ul>[*]SAMPSON multi-function radar tracks airborne targets.

    [*]S1850M 3D air search radar

    [*]48 Aster missiles; a mix of Aster 15 and Aster 30

    [*]Phalanx CIWS (Close-in weapons system)

    Decoys

    <ul>[*]The sophisticated Seagnat decoy system allows for the seduction and distraction of radar guided weapons, through active and passive means. An infra-red 'spoofing' device is planned for future retrofits.

    [*]Active torpedo decoy system.

    Guns

    <ul>[*]BAE Systems 114 mm (4.5 inch) Mk 8 Mod. 1 gun

    [*]2 x 30 mm guns

    Anti Ship Missiles

    <ul>[*]Space for 8 AGM-84 Harpoon

    Torpedoes

    <ul>[*]Fitted 'for but not with' ship launched torpedo system.

    Other

    <ul>[*]MFS 7000 sonar

    t45s.jpg

    CVF Aircraft Carrier Project

    Silent Thunder will also feature the new CVF Aircraft carriers, bringing a new range of capability to the royal navy and hence to the mod, allowing the use of Joint Combat Aircraft, AWACS aircraft, ect....

    not much is currently known about the CVF, no specifications are availible, but we do know that there shall be two in service by 2015, HMS Queen Elizabeth and HMS Prince of Wales and that theyll be roughly 3 times the size of the current Invincible class aircraft carriers

    cvfs.jpg


  4. well im sure that when the time comes for the game to be released there will be a dedicated mods section on this forum, but untill such a time, this will do the job

    havent had any volunteers for help yet, other than sirex, much appreciated


  5. according to placebo in the latest interview there will be backwards compatability.

    ive decided to hold off the modelling ect for the mod untill both the modding tools and the game are released, and build up a mod team untill that point...

    this allows me and the team to concentrate on developing the research, mission plans, designs and so forth

    so any help from ppl skilled in Public Relations, detailed storyline writing, designing, concept art and such then please contact, any help at this point would be appreciated


  6. esp is the voices dont go heavy on accents.

    have you tried the bf2 special forces pack? the british voices for the sas.... they seem to be under the impression we're all gentleman from the victorian times on the battlefield.... as far as im aware most soliders are shouting and swearing a fair bit in a normal accent


  7. lol, ive never thought of it that way biggrin_o.gif

    ive used the silent thunder name for quite a while, its supposed to represent stealth and power, silent being the stealth bit but as powerfull as thunder, rolling across the hills, making the ground temble beneath it ect...


  8. This is a work in progress storyline, any suggestions or feedback are much appreciated

    The south pacific country of Palau-Tomasa is in turmoil after a civil uprising in 2008 overthrows the countries monarchy. Since the uprising, rival political parties and militias have struggled for power, in the year 2010 the United Nations sets up an interim government to maintain the countries stability until a permanent solution is set. Finally in the year 2015, the fair right PTCM party overthrows the interim government, killing all those who appose them, including UN officials of the interim government and the staff of a US embassy.

    Following the uprising by the PTCM the UN Security Council forms a resolution to send in UN forces to defuse the situation and arrest Macagba Cebauno, leader of the PCTM and other commanders of the security forces for war crimes.

    The two largest forces in the UN coalition, the United Kingdom and the United states, are tasked with the initial assault of the two main islands of Palau-Tomasa. Whilst the US tackles the larger island to the north, a Royal Navy and Royal Marine task force is assigned to begin the assault on the southern island….

    Silent Thunder follows the British assault on the southern island of Palau-Tomasa. This near future setting allows gamers to experience the Royal Navy and Royal Marines new equipment, ships and aircraft in one of the most advanced war engines for the PC. Gamers will see the conflict through the eyes of several characters in the British military, from a pilot in the Royal Navy flying JCA F-35’s and Merlin NM Mk.1’s to a Royal Marine in the hear of battle.

    If you wish to help Silent Thunder, please contact kylewood@cwgsy.net or visit www.silent-thunder.co.uk


  9. no words but yet the story is portrayed so well, great vid mate, quite emotional...

    any chance u cud tell me what music was used in it? ive been trying to find one of those songs for aaaaages


  10. Hi

    Im spearhead, admin at TOW:JC

    We have a wide range of projects that we are currently working on, from projects such as new campaigns, movie based missions and we are always working on new storylines.

    Another project we have is tow:jca, a teaching program to help you learn news skills. Any suggestions or feedback then feel free to post on out forums.

    smile_o.gif


  11. forgot to mention that tow:jc offers the oppertunity to teach you new skills or how to improve your old skills. JCA (joint command acadamy) gives you the chance to learn from our experianced members, you would be listed as a student on our website and missions that you have created using your new skills would have the oppertunity to be released on our website to the public.

    jungle.gif

    If you would like to apply to be a student, or a teacher at jca, then please email me on kylerobertwood@hotmail.com with the subject as JCA:Teacher/Student with your current skills and the skills you wish to learn or teach

    - = Lessons are free of charge = -


  12. 13. Have thw ability to swim through water and then attach satchels to the hull of ships and boats

    14. Destructable enviroment, if a sniper is hiding in a derelict building for example, a tank or a satchel charge can blow up the wall on the house and someone can get a clear sht on the sniper.

    15. All buildings accesable including the roof if its flat top

    16. All these animation packs should be incorperated into ofp2 as normal moves, or be easy to use in the mission editor

    17. Special indoor tactics, like swat movements when clearing rooms

    18. The ability to create picture /video (such as satalite videos)/ sound breifings

    19. the abality to import images to use on the breifing boards


  13. next one:

    If you are going to use high explosive incidurary shells for tanks, when a tank is too damaged to move after being hit by a HE missile and the crew jump out, make a script so that they are on fire and have to roll around to put it out (automaticaly so that if you are one you roll around first before being able to move)


  14. i have another idea, localised voices. for something like teamspeak on mp, when you speak the voice just doesnt apear on the speaker, it is localised in the game to your charachter in the game. so if someone speaks, the closer you are, the louder it is ect...

    its all suggestions about realism not just gameplay smile_o.gif


  15. 1. when a special forces group is put into stealth mode, why dont you replace radio calls with hand signals.

    2. wildlife, birds ect..

    3. dropping bullet cases from helicopters

    4. A navy with like an artillary support

    5. an intro movie (not like the background of menu) wow_o.gif

    6. swimming and bubbles of air

    7. more real life features such as active towns

    8. sandstorms

    9. surround sound realistic thunder

    10. improvment of rain, so that you cant see rain inside buildings and soldiers uniforms get wet slowing them down.

    11. smashing windows

    12. soldiers have personalised unifoms, such as name on back or blood type on boot


  16. come on ppl, surley theres a sound tech out there in the ofp world out there, either youre cant be assed to send me an email or there just isnt such a thing as a sound tech for ofp.

    if you do have the skills then plz contact me, im in desperate need of someone that can do this because the lack of a sound man is holding my project back.

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