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sputnik monroe

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Everything posted by sputnik monroe

  1. sputnik monroe

    LAMBS Improved Danger.fsm

    My co op group is having extreme issues with the AI detecting us at 500 Meters no matter the lighting conditions and concealment. Is there a setting in LAMBS that effects the AI's detection that can be adjusted or toggeled?
  2. sputnik monroe

    The Fictional MX Rifle series, why?

    I hate that NATO uses the Merkava, a great tank but it's insanely stupid to give to NATO. Should have been an updated Abrams or a fictional design. The naming of the NATO stuff drives me crazy as well other than the Helicopters which actually follow U.S. naming standards (Army helicopters are named after American Indian tribes) The closest to a normal sounding vehicle is the Marshal, which would have made sense for a fictional new tank for the Americans seeing as Tanks are named after Generals, alas they named the APC Marshal. Unless they were being cheeky and Slammer is a play on General S.L.A. Marshal (who was nicknamed Slam) https://en.wikipedia.org/wiki/S.L.A._Marshall based on the nonsense names, especially the Wipeout, I doubt they were trying to be clever.
  3. Anyone know an artillery support script that works on dedicated? Bohemia's modules only work offline and maybe in local hosted multiplay, but like most everything they touch it doesn't work on a dedicated server.
  4. So I have four vehicles and an object named "targetwaypoint". In each vehicles init field I have... this Move (getpos targetwaypoint) It works, but when the vehicles reach the waypoint they end up piling up on one another. What would I add to this to have them move to a random spot within 10 meters of the targetwaypoint object? I could fudge the distance but the main thing is I don't want them all trying to get on exactly that spot which is causing the pile up.
  5. Is there any chance ACE might integrate some modules that utilize assets from the Contact DLC CRBN gear? If nothing else, perhaps the face overlays for the blindfolds? https://community.bistudio.com/wiki/Arma_3_CBRN I like the overlays in ACE when using goggles or glasses, I don't know why they decided the blindfold in the new official update needs to be scripted to actually obscure the players vision while worn.
  6. sputnik monroe

    RHS Escalation (AFRF and USAF)

    Speak for yourself. T-64 ran over my Babushka, will never forgive. IS-10 was true best tank of motherland, help Babushka cross street, turn wine to vodka. True patriots tank. T-64 drink milk like weak Patton.
  7. Grass in towns should be short. Too many towns on user made maps look like Chernobyl with knee high to waist high grass every where. Also, grass on soccer fields should be very short. Additionally, if a farm field looks plowed from above in an aircraft, it should be bare when you are on foot there. Way too many plowed fields on community maps when you get close have knee high or taller grass on them. Finally grass looks awful underwater and doesn't belong on the ocean floor. Another thing I look for in maps that is rare, is actual wilderness areas. There are many maps that are are just way too settled. A base game example of this is Tanoa. Tanoa has great looking jungles, however in any of them if you walk in a straight line in any direction you'll hit a road, path, settlement, or edge of the jungle in less than a Km. It seems like the majority of maps are just too crowded.
  8. Every personal custom face I make (face.jpg for user profile) is slightly transparent. You can see a guy with a chin goatee that is bleeding through from below. How do you prevent this? I made a camo paint custom face, but it was almost invisible. My work around was to make it 100% opaque and that makes the camo show alright, see my forum avatar for example. However that stupid chin goatee is still showing through. I've been thinking about making a new custom face, but what prevents me making the attempt is this weird transparency issue. What is the fix?
  9. sputnik monroe

    Community Upgrade Project - CUP

    These are awesome! I'm really looking forward to this update. Any chance we might see some M1 helmets without the cigarette packs?
  10. sputnik monroe

    RHS Escalation (AFRF and USAF)

    Is it not possible to get a 1 shot catastrophic kill with the tanks? I set up a bunch of empty T72 obr1984s and blasted them from all kinds of angles and distances and the best results I could get was delayed brew ups occasionally from rear shots and occasionally but less often from side chassis shots. Tank used M1A1SA and M1A2SEP firing M829A3 rounds. The most consistent one shot brew ups I could get was from this angle and range... Even then, it would take about 10 to 20 seconds before the tank would actually explode after a point blank shot through the back of the turret. Only addon loaded other than RHS was CUP trerrains.
  11. That looks absolutely fantastic. It actually looks like Summer Chernarus Rather than Diet Autumn Chernarus. With Winter Chernarus in the Pipeline as well does that make Chernarus the first four season map? (Spring just make it overcast and rain on the summer map :-P )
  12. sputnik monroe

    RHS Escalation (AFRF and USAF)

    From the gunner position of the M6 Linebacker, how do you get a lock with the Stingers? I've tried \ T and Tab but I get no tone or anything. Tried in both Infrared and standard optics as well. I tried looking at the RHS wiki entry but it mentions nothing about obtaining a lock. http://www.rhsmods.org/w/m6a2 EDIT: Never mind I figured it out. It is T . I just was having a hell of a time getting a lock. EDIT 2: Do the stingers have a maximum lock range? I cannot get a lock cursor at 2Km?
  13. This may seem like a simple thing but this is incredibly awesome to me. I've been playing since OFP and this was always something that irked me. Thank you so much for the fix! This a screenshot from a mission my co op group played through a few months back. Everyone was massacred by the AI as we advanced through this nightmare. Thank you, thank you, thank you for fixing this issue I think I love you guys at BI, (in a healthy platonic way).
  14. sputnik monroe

    Community Upgrade Project - CUP

    You are my hero on this day the 12th of May.
  15. If they could at least fix the view geometry I'd be a happy person.
  16. sputnik monroe

    RHS Escalation (AFRF and USAF)

    Some one asked a yes/no question about the mod. If that's entitled behaviour and expecting some one to bend over backwards then the bar is about as low as it can possibly get for measuring entitled behaviour. The answer was pretty barbed, I stated that I thought it could have been handled better or just ignoring it would have been better response. It's not really a debate, it was an observation, do with it what you will. I think it reflects badly to snap at people innocently asking questions. Either answer politely or don't answer at all, it's really simple. I think that's a better solution than "shut it all down! lock it!" There's a good discussion going on about ammo performance, why should that lose it's place by locking the thread?
  17. sputnik monroe

    RHS Escalation (AFRF and USAF)

    They ask questions probably because they like the mod and they are curious. As for the over an over part, I'm not going to go through his post history, but maybe this is the first time he's asked. If he has badgered you with the question over and over then that's something else. I'm just use to FAQs having useful information in them. There's very little of value in the FAQ, the intent of it doesn't seem to be to answer questions at all I mean the title right away makes that clear "Frequently Answered (Stupid) Questions". At first glance that just tells me, "well this is a waste of time to read." You could shorten the FAQ down to basically this, "Q: question... A: piss off lolololol". Humor is subjective, but I think most people would agree the FAQ isn't humorous it's lame. Fair enough. No you don't owe me or anyone anything. I just find the way some of you treat people interested in the addon to be really disappointing. RHS is fantastic the quality is great but there's a sort of pretentiousness that's really off putting in the discussion a lot of times. Every single addon that has ever been since the days of OFP is going to have questions about "Hey are you guys going to do this or is that going to be added?" It's understandable that it can get tiresome seeing the same questions all the time, believe me I get that. But I don't understand why you cannot simply ignore those questions and move on, you always have to troll people that at the end of the day most of the time are fans. There are old timers like me that have been around for years that realize it's a faux pas to ask "when's the next update?" or variations of "are you going to add X?" but not everyone one here is an old timer some people are new to the series or new to the forum and don't know any better. Thank god for that, it means the community is still growing and breathing. I feel like it doesn't service the greater ARMA community at all in the big picture to snap at them and act like smug elitist. I'd say just ignore the "are you adding X" or "whens the release" questions. Honestly though, if you cannot participate in the forum with out trolling and snapping at people, then maybe it would be better to take a break and not answer "any" questions at all. When you engage with people in that way you're only hurting RHS's reputation and at worse the community as whole.
  18. sputnik monroe

    RHS Escalation (AFRF and USAF)

    It was a pretty smug way to answer though. Would have been more mature to just not have answered at all rather than the way he did. The FAQ reads like it was written by a pretentious 14 year old, over half the entries are passive aggressive nonsense. I'd expect better from a high quality mod studio. I just don't understand the attitude.
  19. sputnik monroe

    How do you make your custom face not transparent?

    Unfortunately that tutorial didn't have an explanation of how to avoid the transparency issue :-/
  20. sputnik monroe

    US Military Mod

    This is what I meant... Here is how they normally look... This is how they are appearing in the addon... So it's not that the squad xml patch isn't showing, it's that they are showing but they are showing too big, notice as well how the top and bottom is slightly cut off.
  21. sputnik monroe

    How do you make your custom face not transparent?

    I'll check that tutorial when I get home from work. I looked through some tutorial videos on youtube but that wasn't one of them, so maybe it has the fix. If I figure out the solution I'll definitely post the solution as you said.
  22. sputnik monroe

    US Military Mod

    It's not that they don't "work" it's that they appear stretched and too large which warps them. I can take a screenshot later today when I get home from work. It's also visible in a lot of Shacktac videos, they use the addon quite a bit. You can see their rank patches that they give their members are over-sized and kind of warped. You are a scholar and a gentleman.
  23. sputnik monroe

    How do you make your custom face not transparent?

    So I heard elsewhere (not in this ghost town) that maybe .paa would work? So instead of having face.jpg in your profile folder it would be face.paa and it's possible that might work and that the .paa would not have the transparent face problem. Does anyone have a working link to a .paa plugin for photoshop? I've looked around but all I can find are broken links, mostly on extinct ARMA 2 fan sites. Also as a follow up question, can anyone using a custom face confirm that face.paa is actually recognized? Also does it not suffer from the transparency problem? I know there are people that use custom faces and the community is normally more helpful than this.
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