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Status_cz

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Posts posted by Status_cz


  1. Edge, Autumn in Czech Republic is realy nice smile_o.gif

    And who don´t believe, check this photos ,I made them today on a trip to Hukvaldy´s castle smile_o.gif

    Both thumbs up, Status! It seems the weather was quite fine up in North Moravia - I am freezing in my office staring into fog and rain all the day tounge_o.gif

    22° C and not so cold wind wink_o.gif and the sun is shining wow_o.gif

    "babi leto tounge_o.gif "


  2. Is there a point at which an object has to much detail it disapears from the viewer window? My object I'm building currently has about 8000 points and 6000 faces. If I delete a chunk of it the rest becomes visible. What is the limit?

    I don´t remember what´s the correct limit but 6000 faces is isn´t limit...my buldozer crash only if the model have more then 22 000 faces.


  3. Nice photos boys :]

    Here are some photos...I made them in my room ghostface.gif

    [im]http://status.webz.cz/photos/t610.jpg[/img]

    [im]http://status.webz.cz/photos/keyboard.jpg[/img]

    [im]http://status.webz.cz/photos/sluchatka.jpg[/img]

    [im]http://status.webz.cz/photos/joy.jpg[/img]

    btw: this is not comercial on Logitech tounge_o.gif

    hmm do you ever dust your equiment/room

    Ofcourse....no wink_o.gif dusting is just wasted time...if you dust,in few days will be there dust again wink_o.gif

    FSPilot:Yeah...red,blue and...doh don´t remember :P

    Edit:There isnt so many dust like it looks,just a sun shines to muchhuh.gif

    btw:People´s eye can see only 3% of all dust..i read this somewhere or hear in TV :]]

    reador:No no...That´s my room after testing of new csla dust script :]]


  4. I have a problem with CSLA 2.01 and FNF 1.3 both mods have the same problem so i hope both have the same solution.

    If i load the mods using their own .exe afthere a cutscene the game just CTD(crashes to desktop) no error mesenges no nothing.

    I tried launching the mods with -nomap,i tried reinstalling both OFP and the mods with no succes still same problem.

    I have OFP 1.96,XP2000+,Radeon 9500Pro,512MB and the following mods:Y2k3,llaumax,dxdll 1.0.

    Hope someone can point me to a fix.

    Thank you.

    Are you runing CSLA mod without other mods&addons?

    Yes.

    Just the radeon exe from csla patch 2.01

    Hmm..strange

    Maybe there is too many addons in your /addons/ folder.Try delete addon folder (or some big addons),maybe it will help..it works for me tounge_o.gif ,but dont´t forget to backup your addons.


  5. I have a problem with CSLA 2.01 and FNF 1.3 both mods have the same problem so i hope both have the same solution.

    If i load the mods using their own .exe afthere a cutscene the game just CTD(crashes to desktop) no error mesenges no nothing.

    I tried launching the mods with -nomap,i tried reinstalling both OFP and the mods with no succes still same problem.

    I have OFP 1.96,XP2000+,Radeon 9500Pro,512MB and the following mods:Y2k3,llaumax,dxdll 1.0.

    Hope someone can point me to a fix.

    Thank you.

    Are you runing CSLA mod without other mods&addons?


  6. @Monty

    Thnx...I think you have true...addonmaking is only about fun,the same like missionmaking...anyway now is so many addons and no good missions sad_o.gif

    Enjoy with missions ;]

    @STGN:

    Well,there is a question if you want beauty or playable addon...some people wants realy nice model & textures and some wants just playable addon and they dont cares how that addon is nice/realistic...

    If you want playable addon,it doesn´t care only on polys but also on count of textures,one 1024x1024 is better then four 512x512...that´s what I know from good "source". smile_o.gif


  7. Offcause not none of then look(completly) like a M4 yet so please keep making them.

    STGN

    Due to your ideal being higher than anyone seems able to produce why do you not try and make one yourself ?

    What do you think I am duing, Im currently working on my Black op pack which will contain some SOPMOD M4A1's(I have now been working on them for about 1,5-2 yuears now don't think I been working on the same model all the time I have made meany changes the biggest moves being whitin the latest month's) and M4 SPR's whit the wanted quality being over VBS it will also include soldiers so it takes time when you are not a texture god and go to school.

    @Monty: the thing that would improve earls most would be if you moved the forward bolt assist back to the end of the upper reciver(not the lower reciver) where it belongs hope you know what I mean and remember that you also should make the bolt assist and the case deflector have paint too.

    @Gordy: I dident mean very high poly, but you will see what I mean later.

    STGN

    If you are making realy detailed M4,it will have something about 7000-10 000 poly(with aimpoint+mount,m203 and other stuff)

    btw,curently in free time I also working on m4 (blabla...yes another),but this time a little bit more detailed then other M4 from CS etc...maybe I´ll finish it and make some pack,but i don´t beleave it,´cause I am to lazy tounge_o.gif ,anyway it will propably only for personal use.

    who´s interested,here is pic

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