Status_cz
-
Content Count
534 -
Joined
-
Last visited
-
Medals
Posts posted by Status_cz
-
-
How far is it from Prague to Brno?+/- 200 Km
-
It will be very similar,just read the interview.And someone who were worked on ofp,ofp:r,vbs1 thinks the same:)
anyway,here in Czech it´s a little bit rivalry between IS and BIS,but not so big.
EDIT:Anyway it´s looks more like OFP xbox
-
It´s just ofp1 clone,I´ll wait for OFP2.And I think,if BI release some media about ofp2,EIS will be look near OFP2 like ofp1/EIS now.:)
-
nice pics @ll
-99kb
addons:dxdll and a little bit color edit in photoshop
Screenhots are from mission "Chinook down"-if I am not mistaken.
-
-
Yes,but the name is PSO not POSP,maybe POSP in Belarus because they were made there.Just check out THIS PAGE and find PSO series.
I hope that´s enough about the documentation of PSO
-
Sorry, but all PSO-1 scopes are only 4x24. This scope is 8x42 so it can't be called PSO-1, it only can be Russian PO 8x42 or Belorussian POSP 8x42 (on your photo).Hm...maybe,On some weapon web I found this scope under name PSO-1.But they are very similar.Just have a look on real photos.
and
btw:propably you are right,but they are all look almost the same
EDIT:Other PSO1 photo
-
Hi MAA!It's not PSO-1 (4x24) on your pics, maybe PSO-3, maybe something like PO 8x42 or POSP 8x42.
BTW, nice pics and good idea to show new weapons
well,it´s PSO-1 8x42.
btw:pics(previous page) are ingame,only with grey backround and shadow.They aren´t from 3dsmax:)
-
-
-
btw:I made also straps for m1a1,but they can´t be rotated in actual engine,maybe in ofp2 :P
wheels+straps=13k poly...buldozer crash with the rest of m1a1,crap
-
A pic with most of the stuff I have made in the last 6 months: PicSome will be finished, others not, but I am sure that is the case for most addonmakers
Donated this model a while ago because I had no use for it: Pic 1
First model for I44 as a member: Pic
I've been fixing some bugs on a model I made a week or 2 ago for I44: Pic
@ Status_cz: That is one sick model
10.000
Nice weapon collection
Actualy that´s not 10 000 but 9300 with flashlight,aimpoint and m203,but I think it´s maximum detailed.
another baby:
10487 poly made in o2,again
http://potaro.name/pics/m1a1_1.jpg
http://potaro.name/pics/m1a1_2.jpg
-
neat modelmind a mesh shot of it?
add some switches (burst singel mode etc)
switches are there...there´s nothing more what to model...i just have to finish right side and texture it,but i´m pretty lazy for this :P
http://potaro.name/pics/m4_wire.jpg
http://potaro.name/pics/m4_wire2.jpg
more pics:
-
-
It´s always nice to see some model with good sharp/smooth edges,good job
-
Tell your friend that CS's candyish graphics arent much better then OFP , and niether does getting shot through walls and boxes in CS maps helpsHave you scene the CS: Source graphics, they are much better than ofp.
But he said just CS I´m sure OFP2 will be better in CS:S in so many ways.
Anyway,OFP graph. is old (year 1999-2001?) you can´t compare old game(ofp) with the new one(cs:s).
Ofp dont´t support pixel shader,that´s sad. and original (ofp:cwc) textures have max res 256px,Also models are not so much detailed.
-
They should buy VBS
-
-
ofp (or textviev like here) support sizes 8,16,32,64,128,256,512,1024,2048... you can convert textures into paa/pac only in this sizes.for a sample 1024x128 etc.
-
Well,we are small country so we dont need some "super army".
Just our army become "professional" so they do this video for recruits.
-
GeForce cards also support 4096x4096 textures.
-
Awesome!
[imghttp://www.volny.cz/proche/fczavadilka/fotky/collina.jpg[/img]
heh,nice face:)
btw:
Hmm best,but I think he dont love so much Czechs
-
Now with P4 3Ghz and 1gb RAM,finaly OFP dont lags
-
Czech Mig-21 over the Nogova
Official mission-Battlefields
All just resized.Addons:CSLA II upd1,and effects by great DxDLL
This C&C General MOD called Cold War Crisis
in OFFTOPIC
Posted
Wow I´m looking forward to this mod :)C&C:ZH it´s good but wtih this mod it will be much better ^^
Any release date?or the web link please?