Jump to content

Status_cz

Member
  • Content Count

    534
  • Joined

  • Last visited

  • Medals

Posts posted by Status_cz


  1. Hi MAA!

    It's not PSO-1 (4x24) on your pics, maybe PSO-3, maybe something like PO 8x42 or POSP 8x42.

    BTW, nice pics and good idea to show new weapons smile_o.gif

    well,it´s PSO-1 8x42.

    pso1.jpg

    btw:pics(previous page) are ingame,only with grey backround and shadow.They aren´t from 3dsmax:)


  2. The Night of the Raven is coming out eventually in other languages though isn't it?

    I´m fail to find other version of TNotR then German one sad_o.gif


  3. A pic with most of the stuff I have made in the last 6 months: Pic

    Some will be finished, others not, but I am sure that is the case for most addonmakers wink_o.gif

    Donated this model a while ago because I had no use for it: Pic 1

    Pic 2

    Pic 3

    Pic 4

    First model for I44 as a member: Pic

    I've been fixing some bugs on a model I made a week or 2 ago for I44: Pic

    @ Status_cz: That is one sick model smile_o.gif

    10.000 wow_o.gif

    Nice weapon collection smile_o.gif

    Actualy that´s not 10 000 but 9300 with flashlight,aimpoint and m203,but I think it´s maximum detailed.

    another baby:

    10487 poly smile_o.gif made in o2,again smile_o.gif

    http://potaro.name/pics/m1a1_1.jpg

    http://potaro.name/pics/m1a1_2.jpg

    http://potaro.name/pics/m1a1_3.jpg

    http://potaro.name/pics/m1a1_4.jpg


  4. Tell your friend that CS's candyish graphics arent much better then OFP , and niether does getting shot through walls and boxes in CS maps helps ghostface.gif

    Have you scene the CS: Source graphics, they are much better than ofp.

    But he said just CS smile_o.gif I´m sure OFP2 will be better in CS:S in so many ways.

    Anyway,OFP graph. is old (year 1999-2001?) you can´t compare old game(ofp) with the new one(cs:s).

    Ofp dont´t support pixel shader,that´s sad. and original (ofp:cwc) textures have max res 256px,Also models are not so much detailed.

×